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:''This article is about the [[Battlestar Galactica (RDM)|Re-imagined Series]] Raider fighter craft. For other versions, see [[Cylon Raider]].''
{{disline|This article is about the [[Battlestar Galactica (RDM)|Re-imagined Series]] Raider fighter craft. For other versions, see [[Cylon Raider]].}}


The '''Raider''' is the primary aerospace attack craft used by the [[Cylons (RDM)|Cylons]] against the peoples of the [[The Twelve Colonies (RDM)|Twelve Colonies of Kobol]].
 
The '''Raider''' is the primary air/space superiority fighter used by the [[Cylons (RDM)|Cylons]] against the peoples of the [[The Twelve Colonies of Kobol|Twelve Colonies of Kobol]]. There have been at least two designs used since the outbreak of hostilities between the two powers. 


==Cylon War-era Raider==
==Cylon War-era Raider==
{{Ship Data
{{Ship Data
| title= Cylon War-era Raider
| title= Cylon War-era Raider
| image= Original Cylon Raider.jpg
| image= Raider Trio.png
| race= Cylon
| race= Cylon
| type= Military
| type= Military
| ftl= Yes
| ftl= Yes
| crew= Up to 3 [[Cylon Centurion Model 0005|Centurions]]
| crew= Up to 3 [[Cylon Centurion Model 0005|Centurions]]
| role= Space superiority fighter
| role= Space superiority fighter, dropship
| weapons= 2 guns (type unknown)
| weapons= 2 triple barrel rotary guns, missiles
| length=  
| length=  
| height=  
| height=  
| wingspan=  
| wingspan=  
}}
}}
During the [[Cylon War]], raiders resembled a big "flying wing," and carried a crew of at least three [[Cylon Centurion Model 0005|Centurions]] piloting under the command of a specifically designated model.  They are a mainstay in the Cylon arsenal of the time ([[TRS]]: "[[Miniseries]]," "[[Razor]]," ''[[Blood and Chrome]]''). 


The original Cylon Raider as seen during the [[Cylon War]] resembled a great flying wing.<ref>This fighter design is an homage to the [[Original Series]] version of the [[Raider (TOS)|Raider]].</ref>
Deployed en masse by the [[Basestar (RDM)|Cylon basestar]], Raiders are used to great effect against [[Colonial Fleet|Colonial]] [[Galactica type battlestar|battlestars]] and are nearly a match in maneuverability against their Colonial counterparts, the [[Viper Mark II]] and [[Viper Mark III|Mark III]].  They are also used as drop-ships for deploying ground forces (as seen in the [[Battle of Tauron]]) and are capable of vertical take-offs and landings, much like the Colonial [[Raptor]] ([[TRS]]: "[[Razor]]," ''[[Blood and Chrome]]'').
 
Deployed en masse by the original [[Basestar (RDM)|basestar]], Raiders were used to great effect against [[Galactica type battlestar|battlestars]] and were nearly a match in manueverabilty against their opponent, the [[Viper Mark II]].


Raiders, in combination with basestar missile salvos, destroyed the battlestar ''[[Columbia (RDM)|Columbia]]'' during [[Operation Raptor Talon]] ([[Razor Flashbacks]]).
In the tenth year of the Cylon War, [[Viper (RDM)|Viper]] pilots train for combat using [[holoband]]s to simulate battles between the Viper Mark IIIs and Cylon Raiders {{TRS|Blood and Chrome}}.


The Raider has a crew complement of three Centurions. In the rear cockpit position sits a gold-plated Command Centurion that gives orders to the two Cylons that pilot, navigate and handle weapons.
During the last days of the Cylon War, Raiders destroy the battlestar ''[[Columbia (RDM)|Columbia]]'' in tandem with basestar missile salvos during [[Operation Raptor Talon]] {{TRS|Razor}}.


40 years later, some of these Raiders are still in active service and used by the [[Guardians]] ([[Razor]]).
Some forty years later, some Cylon War-era Raiders are still in active service.  A contingent of Raiders is present aboard a lone Cylon War-era [[Guardian basestar|basestar]] which houses the [[First Hybrid]].  When the battlestar ''[[Pegasus (TRS)|Pegasus]]'' inadvertently discovers this "Guardian basestar," a squadron of Raiders engages with the battlestar as well as its defending force of [[Viper Mark VII]]s {{TRS|Razor}}.  A small number of original Raiders also appears at the [[The Colony|Cylon Colony]], shortly before its destruction by ''Galactica'' {{TRS|Islanded in a Stream of Stars|Daybreak, Part II}}.
<div style="clear:both;"></div>


{{clear}}
==Modern Raider==
==Modern Raider==
{{Ship Data
{{Ship Data
| title= Modern Cylon Raider
| title= Modern Raider
| image= bsg-raider-A.jpg
| image= Kg_cg_ns_advanced-raider-002.jpg
| race= Cylon
| race= Cylon
| type= Military
| type= Military
Line 38: Line 38:
| crew= None (biomechanical being)
| crew= None (biomechanical being)
| role= Space superiority fighter
| role= Space superiority fighter
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s, missiles
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|kinetic energy weapon]]s, conventional/nuclear missiles.
| length= (approx) 8.94 meters
| length= 29.3 feet (8.94 meters)
| height= (approx) 1.52 meters
| height= 4.97 feet (1.52 meters)
| wingspan= (approx) 5.59 meters
| wingspan= 18.3 feet (5.59 meters)
}}
}}
 
The modern Raider, called '''sparrow''' in Colonial military jargon {{TRS|Maelstrom}}, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered {{BCH|0}} when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]]. During this attack, Raiders transmit commands to Colonial vessels utilizing the compromised Command Navigation Program ([[CNP]] {{TRS|Miniseries|Razor|The Plan}}.  
 
The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered more than 40 years after the [[Cylon War]], when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]].
   
   
The new Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the new Raider is found to be, in fact, biomechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a biomechanical brain. In effect, a modern Raider is a creature in itself.
This incarnation of the Raider is initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant {{callsign|Starbuck}} {{TRS|Act of Contrition}}, the craft is found to be bio-mechanical in nature {{TRS|You Can't Go Home Again}}, incorporating a number of large organs in its design, including a central brain. These organs are housed in the center mass, with a sliding hatch access underside of the fuselage, protected by an interior fibrous tissue layer. Raiders require an oxygen-nitrogen mix for their biological functions, and thus an oxygen supply, or the ability to generate said supply, is integrated into the craft {{TRS|You Can't Go Home Again}}.
 
The Cylon Raider's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]).  Much like the humanoids, the biomechanical Raider pilot's consciousness can be [[Ressurection (RDM)|transferred]] into new "bodies" if it is destroyed. While this death/rebirth process allows the Raider to "learn" from its mistakes and become a more efficient killing machine, the process can also cause Raiders to fight with deadly, almost human-like tactics ([[Scar]]).
 
Raider weapon configurations include:
* Conventional and/or nuclear missiles carried in internal wing bays ([[Miniseries]])
* Two [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s mounted under the leading edge of the wings


During the Cylon attack, the new Raider could transmit commands to any Colonial vessel utilizing the Command Navigation Program ([[CNP]]). The CNP was compromised prior to the attack, and provides a backdoor that allows the Cylons to shut down Colonial vessels with the CNP, rendering the ships defenseless ([[Miniseries]]).
Though Raiders are self-aware, their intelligence level is less than that of a [[humanoid Cylon]] and more like a trained animal {{TRS|Six Degrees of Separation}}. Nonetheless, they are capable of independent thought and action, and can refuse to follow orders if they choose {{TRS|Six of One}}. Much like the humanoids, the bio-mechanical Raider's consciousness [[Resurrection (RDM)|resurrects]] in a new "body" if it is destroyed. While this allows the Raider to "learn" from its previous mistakes and become a more proficient killing machine, it can cause Raiders to develop what can be described as a desire for revenge after repeated deaths {{TRS|Scar}}. ''Galactica''{{'|s}} Viper pilots are regularly outnumbered and survive, indicating that Cylon Raiders are generally not matches for skilled human pilots, which is supported when [[Humanoid Cylon|Humanoid Cylons]] assume control of their Raiders for [[Battle of the Resurrection Hub|later conflicts]] {{TRS|The Hub}}.


As with their predecessors in the Cylon War, Raiders also use [[wireless]] transmissions directed at Colonial ships, especially battlestars, to attempt to crack, or infiltrate the ship's computer network. If the cracking is successful, a [[Cylon computer virus|virus]] can be transmitted, which can severely damage or disable many battlestar systems ([[Valley of Darkness]]).
The Raider is equipped with a [[FTL]] drive system {{TRS|Miniseries}}. Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive aptly demonstrates both accuracy and range when Thrace takes the Raider from a point somewhere near the vicinity of {{RDM|Kobol}} back to {{RDM|Caprica}} in a single jump ([[TRS]]: "[[Kobol's Last Gleaming, Part I]]").


The Raider is equipped with a small-scale [[FTL]] drive system ([[Miniseries]]). Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of [[Kobol (RDM)|Kobol]] back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] in a single jump ([[Kobol's Last Gleaming, Part I]]).
It is armed with conventional and nuclear missiles carried in internal wing bays and two pairs of [[Weapons in the Re-imagined Series#Viper and Cylon Raider|kinetic energy weapon]]s of different calibers mounted under the leading edge of the wings. Curiously, the only times the Raiders have been seen using their missiles are during the [[Fall of the Twelve Colonies]] and the [[Battle of The Colony]].  This may indicate that Raiders are not normally armed with missiles.


As with its nemesis, the [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, which explains why it has retained an aerodynamic shape ([[You Can't Go Home Again]]).  
Like its counterpart, the Colonial [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, and retains an aerodynamic shape {{TRS|You Can't Go Home Again}}. In lieu of landing skids, its wings supports its bulk when landed; for manual conveyance of unpowered Raiders, a wheeled rig or suspension via crane are used, particularly by ''Galactica''<nowiki/>'s [[Deckhand|deckhands]] {{TRS|Act of Contrition|You Can't Go Home Again|Hero}}.


The Raider is known as "sparrow" in Colonial pilot jargon ([[Maelstrom]]).
=== Modifications ===
During the [[Battle of the Ionian Nebula]], a Raider identifies one of the [[Final Five]] after their activation, causing a sudden about-face with the Cylons retreating from their certain victory against [[The Fleet (TRS)|the Fleet]] {{TRS|He That Believeth in Me}}. [[Cavil]] concludes that the Raiders exceeded their programming, and to regain control over them the humanoid Cylons must reconfigure the Raiders' neural architecture and shave down their heuristic responses, essentially lobotomizing them and "dumbing them down." This decision leads to a violent [[Cylon Civil War|split]] among the Cylons {{TRS|Six of One|The Ties That Bind}}. This split further leads to the [[Battle of the Resurrection Hub]], resulting in the destruction of the resurrection technology used by both the Humanoid Cylons and the Raiders {{TRS|The Hub|Sine Qua Non}}.


==Notes==
Heuristically-reconfigured Raiders participate in the [[Battle of The Colony]] against ''[[Galactica (TRS)|Galactica]]''{{'|s}} Vipers. For the first time since the Fall of the Colonies, they are observed firing ship-to-ship missiles {{TRS|Daybreak, Part II}}.
*Like the [[Raider (TOS)|Original Series Raider]], the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.


==Concept Drawings==
== Notes ==
*In an homage to the [[Raider (TOS)|Original Series Raider]], the weapons fire of the Re-imagined Series Cylon Raiders is blue-white. Given the use of conventional weaponry only in the series, these are muzzle flashes and tracer rounds, and not energy weapons like in the Original Series.
*The design of the Raider has seen modifications since its debut in the [[Miniseries]]. Of note, the fore grill is not present until as early as [[Season 1 (2004-05)|Season 1]]'s "[[Act of Contrition]]."
*As of "[[Razor]]," a [[:Image:Raider retcon.jpg|new exterior design]] is being used for the modern Raider. This version displays a more reflective outer armor, and has a flatter face with a sharper jaw line. Overall, this affords the Raider a closer resemblance to the Centurion foot-soldier.<ref>http://www.modelermagic.com/?p=219</ref>
*The Cylon War era Raider is based heavily on the [[Raider (TOS)|Original Series Raider]]. However, it is not identical as the TRS design has enlarged engines and wings that protrude forward from the main hull.
** A digital model of the Original Series Raider appears in [[Galactica Museum|''Galactica''{{'|s}} museum]] during the [[Miniseries]].


*These concept drawings are very close to the fully realized versions of what we have seen in the [[Battlestar Galactica (RDM)|Re-imagined Series]]. However, there were, of course, many changes made and these drawings should not be considered completely canon.  
== Related Imagery ==
*The concept drawings represent the interior of the modern Raider and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the [[Battlestar Galactica (RDM)|Re-imagined Series]]. However, there were several changes made and these drawings should not be considered completely canon.  
   
   
<gallery>
<gallery mode="slideshow">
Image:Brain1.jpg|''Raider brain cavity''
Image:Raider head..jpg|Raider, fore {{TRS|Miniseries}}.
Image:Brain3.jpg|''Internal workings''
Image:Raider, aft.jpg|Raider, aft {{TRS|Razor}}.
Image:Brain4.jpg|''Front view''
Image:Raider nukes.jpg|Raider missiles (Miniseries).
Image:Brain 2.jpg|''Starbuck in brain cavity''
Image:Baseship - Raiders - Raptor.jpg|Raiders docked within a baseship {{TRS|Torn}}.
Image:Retcon Raider The Plan.png|Redesigned Raider cockpit
Image:Closeup Redesigned Raider Cockpit The Plan.png|Closeup of the redesigned cockpit
Image:Redesigned Raider Eye The Plan.png|Transmiting CNP Virus in The Plan
Image:bsg-raider-A.jpg|Raider on Galactica's hangar deck {{TRS|You Can't Go Home Again}}.
Image:Old Raider.jpg|Damaged Raider (Razor).
Image:Old Raider landing.jpg|Raider functioning as a drop-ship (Razor).
Image:Old Raider inferior..jpg|Raider fires (Razor).
Image:Brain1.jpg|Internal workings.
Image:Brain3.jpg|The Brain.
Image:Brain4.jpg|Brain - Anterior view.
Image:Brain 2.jpg|Starbuck in brain cavity.
Image:CylonRaiderConcept5.jpg|Unused Raider concept by [[Chris Bell]].
Image:3cylons.jpg|Render based on Chris Bell's concept, aft.
Image:Cylonprobe.jpg|Render based on Chris Bell's concept, fore.
</gallery>
</gallery>


== References ==
== References ==
<div style="font-size:85%"><references/></div>
{{reflist}}


{{Ships}}
{{Ships}}
Line 95: Line 107:
[[Category:RDM]]
[[Category:RDM]]


[[es:Raider Cylon]]
 
[[de:Zylonischer Jäger (RDM)]]
[[de:Zylonischer Jäger (RDM)]]
<categorytree></categorytree>
<categorytree></categorytree>

Latest revision as of 04:19, 22 February 2024


The Raider is the primary air/space superiority fighter used by the Cylons against the peoples of the Twelve Colonies of Kobol. There have been at least two designs used since the outbreak of hostilities between the two powers.

Cylon War-era Raider

Cylon War-era Raider
Cylon War-era Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: Up to 3 Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter, dropship
Weapons: 2 triple barrel rotary guns, missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width: {{{width}}}
Height:
Weight: {{{weight}}}
Wingspan:
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

During the Cylon War, raiders resembled a big "flying wing," and carried a crew of at least three Centurions piloting under the command of a specifically designated model. They are a mainstay in the Cylon arsenal of the time (TRS: "Miniseries," "Razor," Blood and Chrome).

Deployed en masse by the Cylon basestar, Raiders are used to great effect against Colonial battlestars and are nearly a match in maneuverability against their Colonial counterparts, the Viper Mark II and Mark III. They are also used as drop-ships for deploying ground forces (as seen in the Battle of Tauron) and are capable of vertical take-offs and landings, much like the Colonial Raptor (TRS: "Razor," Blood and Chrome).

In the tenth year of the Cylon War, Viper pilots train for combat using holobands to simulate battles between the Viper Mark IIIs and Cylon Raiders (TRS: "Blood and Chrome").

During the last days of the Cylon War, Raiders destroy the battlestar Columbia in tandem with basestar missile salvos during Operation Raptor Talon (TRS: "Razor").

Some forty years later, some Cylon War-era Raiders are still in active service. A contingent of Raiders is present aboard a lone Cylon War-era basestar which houses the First Hybrid. When the battlestar Pegasus inadvertently discovers this "Guardian basestar," a squadron of Raiders engages with the battlestar as well as its defending force of Viper Mark VIIs (TRS: "Razor"). A small number of original Raiders also appears at the Cylon Colony, shortly before its destruction by Galactica (TRS: "Islanded in a Stream of Stars", "Daybreak, Part II").

Modern Raider

Modern Raider
Modern Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: None (biomechanical being)
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: 2 kinetic energy weapons, conventional/nuclear missiles.
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 29.3 feet (8.94 meters)
Width: {{{width}}}
Height: 4.97 feet (1.52 meters)
Weight: {{{weight}}}
Wingspan: 18.3 feet (5.59 meters)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The modern Raider, called sparrow in Colonial military jargon (TRS: "Maelstrom"), radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 0 BCH (2000BYR) when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol. During this attack, Raiders transmit commands to Colonial vessels utilizing the compromised Command Navigation Program (CNP (TRS: "Miniseries", "Razor", "The Plan").

This incarnation of the Raider is initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara "Starbuck" Thrace (TRS: "Act of Contrition"), the craft is found to be bio-mechanical in nature (TRS: "You Can't Go Home Again"), incorporating a number of large organs in its design, including a central brain. These organs are housed in the center mass, with a sliding hatch access underside of the fuselage, protected by an interior fibrous tissue layer. Raiders require an oxygen-nitrogen mix for their biological functions, and thus an oxygen supply, or the ability to generate said supply, is integrated into the craft (TRS: "You Can't Go Home Again").

Though Raiders are self-aware, their intelligence level is less than that of a humanoid Cylon and more like a trained animal (TRS: "Six Degrees of Separation"). Nonetheless, they are capable of independent thought and action, and can refuse to follow orders if they choose (TRS: "Six of One"). Much like the humanoids, the bio-mechanical Raider's consciousness resurrects in a new "body" if it is destroyed. While this allows the Raider to "learn" from its previous mistakes and become a more proficient killing machine, it can cause Raiders to develop what can be described as a desire for revenge after repeated deaths (TRS: "Scar"). Galactica's Viper pilots are regularly outnumbered and survive, indicating that Cylon Raiders are generally not matches for skilled human pilots, which is supported when Humanoid Cylons assume control of their Raiders for later conflicts (TRS: "The Hub").

The Raider is equipped with a FTL drive system (TRS: "Miniseries"). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive aptly demonstrates both accuracy and range when Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (TRS: "Kobol's Last Gleaming, Part I").

It is armed with conventional and nuclear missiles carried in internal wing bays and two pairs of kinetic energy weapons of different calibers mounted under the leading edge of the wings. Curiously, the only times the Raiders have been seen using their missiles are during the Fall of the Twelve Colonies and the Battle of The Colony. This may indicate that Raiders are not normally armed with missiles.

Like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape (TRS: "You Can't Go Home Again"). In lieu of landing skids, its wings supports its bulk when landed; for manual conveyance of unpowered Raiders, a wheeled rig or suspension via crane are used, particularly by Galactica's deckhands (TRS: "Act of Contrition", "You Can't Go Home Again", "Hero").

Modifications

During the Battle of the Ionian Nebula, a Raider identifies one of the Final Five after their activation, causing a sudden about-face with the Cylons retreating from their certain victory against the Fleet (TRS: "He That Believeth in Me"). Cavil concludes that the Raiders exceeded their programming, and to regain control over them the humanoid Cylons must reconfigure the Raiders' neural architecture and shave down their heuristic responses, essentially lobotomizing them and "dumbing them down." This decision leads to a violent split among the Cylons (TRS: "Six of One", "The Ties That Bind"). This split further leads to the Battle of the Resurrection Hub, resulting in the destruction of the resurrection technology used by both the Humanoid Cylons and the Raiders (TRS: "The Hub", "Sine Qua Non").

Heuristically-reconfigured Raiders participate in the Battle of The Colony against Galactica's Vipers. For the first time since the Fall of the Colonies, they are observed firing ship-to-ship missiles (TRS: "Daybreak, Part II").

Notes

  • In an homage to the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is blue-white. Given the use of conventional weaponry only in the series, these are muzzle flashes and tracer rounds, and not energy weapons like in the Original Series.
  • The design of the Raider has seen modifications since its debut in the Miniseries. Of note, the fore grill is not present until as early as Season 1's "Act of Contrition."
  • As of "Razor," a new exterior design is being used for the modern Raider. This version displays a more reflective outer armor, and has a flatter face with a sharper jaw line. Overall, this affords the Raider a closer resemblance to the Centurion foot-soldier.[1]
  • The Cylon War era Raider is based heavily on the Original Series Raider. However, it is not identical as the TRS design has enlarged engines and wings that protrude forward from the main hull.

Related Imagery

  • The concept drawings represent the interior of the modern Raider and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the Re-imagined Series. However, there were several changes made and these drawings should not be considered completely canon.

References