Combat jump: Difference between revisions
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New page: A '''combat jump''' is an FTL jump in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly followin... |
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==Notes== | ==Notes== | ||
The battlestar ''[[Pegasus (RDM)|Pegasus]]'' made a combat jump shortly before the [[Battle of the Binary Star System]]. ''[[Galactica (RDM)|Galactica]]'' made a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in both instances, the jump was not immediately followed by combat. | * The battlestar ''[[Pegasus (RDM)|Pegasus]]'' made a combat jump shortly before the [[Battle of the Binary Star System]]. ''[[Galactica (RDM)|Galactica]]'' made a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in both instances, the jump was not immediately followed by combat. | ||
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Revision as of 18:48, 9 January 2007
A combat jump is an FTL jump in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as:
- Arming and posting of Marine defence teams in order to repel potential boarding parties
- The loading of additional Vipers to supplement the alert fighters
The vessel's Commanding Officer will also likely call for Condition One to be set, readying the ship for an immediate engagement following the jump.
Notes
- The battlestar Pegasus made a combat jump shortly before the Battle of the Binary Star System. Galactica made a combat jump to initiate the Battle of New Caprica. It should be noted, however, that in both instances, the jump was not immediately followed by combat.