Display title | Combat jump |
Default sort key | Combat jump |
Page length (in bytes) | 1,188 |
Namespace ID | 0 |
Page ID | 14014 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | Madbrood (talk | contribs) |
Date of page creation | 18:16, 9 January 2007 |
Latest editor | Joe Beaudoin Jr. (talk | contribs) |
Date of latest edit | 19:51, 7 May 2021 |
Total number of edits | 8 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A combat jump is an FTL jump in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as: |