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Fan fiction/Beyond the Red Line

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
Revision as of 19:59, 14 June 2007 by Catrope (talk | contribs) (→‎Available Ships: it's cyClontron IIRC)
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This article has been derived from or is related to Fandom. As such it is not considered canon. However, it is still necessary to properly cite sources and provide proper attribution.


Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the re-imagined Battlestar Galactica series.

On March 31, 2007, a demo was released that allowed players to play a tutorial, one mission and multiplayer.

Game features[edit]

  • Powered by the revamped Freespace 2 engine
  • Entirely stand-alone, Freespace 2 not required
  • Accurately detailed high-resolution ship models
  • High quality, originally engineered audio
  • Authentic, original in-game soundtrack, in addition to pieces by Bear McCreary and Richard Gibbs
  • Original characters and voice acting
  • A three mission single player campaign depicting never-before-seen events, interwoven with and true to the series’ storyline
  • Head online and go head-to-head with your friends—and foes—in intense multiplayer missions including Deathmatch, Capture the Flag, and others
  • Exciting Viper combat with authentic weaponry and flight controls

Available Ships[edit]

Several ships from the Battlestar Galactica Re-Imagined Series are flyable in this game, including at this point the Viper Mark II, Viper Mark VII and Cylon Raider, although several non-playable ships are also included, such as the Cyclotron trainer and the mining ship seen in the television series. Coming in future releases of this game will be non-playable models of Galactica and Pegasus, as well as several more ships.

System Requirements[edit]

Minimum Recommended Specifications[edit]

Windows[edit]

Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM
Graphics Card: 64 MB NVIDIA® GeForce 3, ATI Radeon Hardware T&L card or other OpenGL compatible video card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible mouse and keyboard
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space

Recommended System Specs[edit]

Windows[edit]

Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: AMD Athlon 64 3200+ or equivalent Pentium 4 ® processor
Memory: 1024mb RAM
Graphics Card: 256 MB nVidia® GeForce 6 or equivalent ATI card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible joystick
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space

Mac[edit]

Operating System: Mac OS 10.4
CPU: 933MHz minimum CPU, 1.2Ghz recommended, PPC or Intel
Memory: 512 MB RAM minimum, 1 GB recommended
Graphics Card: GeForce 3 or better, Radeon 9200 or better
Input Device: Mouse and keyboard
Installation: 750 MB free HD space

Linux[edit]

Operating System: Linux x86 compatible
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM, 1 GB recommended
Graphics Card: 64 MB NVIDIA® GeForce 3 or ATI Radeon with closed source drivers, Mesa 6 or better with S3TC extension available for open source drivers
Input Device: Mouse and keyboard
Installation: 750 MB free HD space

External Links[edit]