Raider (RDM): Difference between revisions

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(→‎Cylon War-era Raider: + drop ship like qualities, see Battle of Tauron)
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The '''Raider''' is the primary aerospace attack craft used by the [[Cylons (RDM)|Cylons]] against the peoples of the [[The Twelve Colonies (RDM)|Twelve Colonies of Kobol]].
The '''Raider''' is the primary aerospace attack craft used by the [[Cylons (RDM)|Cylons]] against the peoples of the [[The Twelve Colonies (RDM)|Twelve Colonies of Kobol]].
==Cylon War-era Raider==
{{Ship Data
| title= Cylon War-era Raider
| image= Original Cylon Raider.jpg
| race= Cylon
| type= Military
| ftl= Yes
| crew= Up to 3 [[Cylon Centurion Model 0005|Centurions]]
| role= Space superiority fighter, dropship
| weapons= 2 guns (type unknown)
| length=
| height=
| wingspan=
}}
The original Cylon Raider as seen during the [[Cylon War]] resembled a great flying wing.<ref>This fighter design is an homage to the [[Original Series]] version of the [[Raider (TOS)|Raider]].</ref>
Deployed en masse by the original [[Basestar (RDM)|basestar]], Raiders were used to great effect against [[Galactica type battlestar|battlestars]] and were nearly a match in maneuverability against their opponent, the [[Viper Mark II]].
Raiders, in combination with basestar missile salvos, destroyed the battlestar ''[[Columbia (RDM)|Columbia]]'' during [[Operation Raptor Talon]] ([[Razor Flashbacks]]).
The Raider has a crew complement of three Centurions. In the rear cockpit position sits a gold-plated Command Centurion that gives orders to the two Cylons that pilot, navigate and handle weapons.
The Raider is also used as a dropship for deploying ground forces, as exemplified by the [[Battle of Tauron]]. Raiders are capable of landing in a vertical fashion, similar to the Colonial [[Raptor]] ("[[Razor]]", extended version).
40 years later, some of these Raiders are still in active service and used by the [[Guardians]] ([[Razor]]).
<div style="clear:both;"></div>


==Modern Raider==
==Modern Raider==
Line 41: Line 13:
| role= Space superiority fighter
| role= Space superiority fighter
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s, missiles
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s, missiles
| length= (approx) 8.94 meters
| length= 29.3 feet (8.94 meters)
| height= (approx) 1.52 meters
| height= 4.97 feet (1.52 meters)
| wingspan= (approx) 5.59 meters
| wingspan= 18.3 feet (5.59 meters)
}}
}}
The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 40 years after the [[Cylon War]], when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]]. During this attack, Raiders transmitted commands to Colonial vessels utilizing the Command Navigation Program ([[CNP]]). Compromised prior to the attack, the CNP was programmed with back-doors that permitted the Cylons to cut the power of any ship carrying the program ([[Miniseries]]).
This incarnation of the Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the craft is found to be bio-mechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.
Though the Raider may be classified as self-aware, it's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]).  Much like the humanoids, the bio-mechanical Raider pilot's consciousness can be [[Resurrection (RDM)|transferred]] into new a "body" if it is destroyed. While this process of rebirth allows the Raider to "learn" from its previous mistakes and become a more efficient killing machine, it can also cause Raiders to fight with deadly, almost human-like tactics best described as vengeance for undergoing repeated deaths ([[Scar]]).


The Raider is equipped with an [[FTL]] drive system ([[Miniseries]]). Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of [[Kobol (RDM)|Kobol]] back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] in a single jump ([[Kobol's Last Gleaming, Part I]]).


The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered more than 40 years after the [[Cylon War]], when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]].
Much like its counterpart, the Colonial [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, and retains an aerodynamic shape ([[You Can't Go Home Again]]).  
The new Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the new Raider is found to be, in fact, biomechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a biomechanical brain. In effect, a modern Raider is a creature in itself.


The Cylon Raider's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]).  Much like the humanoids, the biomechanical Raider pilot's consciousness can be [[Resurrection (RDM)|transferred]] into new "bodies" if it is destroyed. While this death/rebirth process allows the Raider to "learn" from its mistakes and become a more efficient killing machine, the process can also cause Raiders to fight with deadly, almost human-like tactics ([[Scar]]).
The Raider is known as a "sparrow" in Colonial military jargon ([[Maelstrom]]).


Raider weapon configurations include:
Weapon configurations include:
* Conventional and/or nuclear missiles carried in internal wing bays ([[Miniseries]])
* Conventional and/or nuclear missiles carried in internal wing bays ([[Miniseries]])
* Two [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s mounted under the leading edge of the wings  
* Two [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s mounted under the leading edge of the wings  


During the Cylon attack, the new Raider could transmit commands to any Colonial vessel utilizing the Command Navigation Program ([[CNP]]). The CNP was compromised prior to the attack, and provides a backdoor that allows the Cylons to shut down Colonial vessels with the CNP, rendering the ships defenseless ([[Miniseries]]).


As with their predecessors in the Cylon War, Raiders also use [[wireless]] transmissions directed at Colonial ships, especially battlestars, to attempt to crack, or infiltrate the ship's computer network. If the cracking is successful, a [[Cylon computer virus|virus]] can be transmitted, which can severely damage or disable many battlestar systems ([[Valley of Darkness]]).
==Cylon War-era Raider==
{{Ship Data
| title= Cylon War-era Raider
| image= Original Cylon Raider.jpg
| race= Cylon
| type= Military
| ftl= Yes
| crew= Up to 3 [[Cylon Centurion Model 0005|Centurions]]
| role= Space superiority fighter, dropship
| weapons= 2 guns (type unknown)
| length=
| height=
| wingspan=
}}
The original Cylon Raider as seen during the Cylon War resembled a great flying wing.<ref>This fighter design is an homage to the [[Original Series]] version of the [[Raider (TOS)|Raider]].</ref>


The Raider is equipped with a small-scale [[FTL]] drive system ([[Miniseries]]). Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of [[Kobol (RDM)|Kobol]] back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] in a single jump ([[Kobol's Last Gleaming, Part I]]).
Deployed en masse by the original-configuration [[Basestar (RDM)|basestar]], Raiders were used to great effect against [[Galactica type battlestar|battlestars]] and were nearly a match in maneuverability against their opponent, the [[Viper Mark II]]. They were also used as drop-ships for deploying ground forces (as exemplified by the [[Battle of Tauron]]), and were capable of landing in a vertical fashion, much like the Colonial [[Raptor]] ("[[Razor]]", extended version).


As with its nemesis, the [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, which explains why it has retained an aerodynamic shape ([[You Can't Go Home Again]]).  
Raiders, in combination with basestar missile salvos, destroyed the battlestar ''[[Columbia (RDM)|Columbia]]'' during [[Operation Raptor Talon]] ([[Razor Flashbacks]]).


The Raider is known as "sparrow" in Colonial pilot jargon ([[Maelstrom]]).
This Raider model had a crew comprised of three Centurions. From the rear cockpit a Command-variant Centurion gave orders to two Cylons positioned at the front to pilot, navigate, and handle weapons.


==Notes==
40 years later, some of these Raiders are still in active service and used by the [[Guardians]] ([[Razor]]).
<div style="clear:both;"></div>
 
== Notes==
*Like the [[Raider (TOS)|Original Series Raider]], the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.
*Like the [[Raider (TOS)|Original Series Raider]], the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.


==Concept Drawings==


*These concept drawings are very close to the fully realized versions of what we have seen in the [[Battlestar Galactica (RDM)|Re-imagined Series]]. However, there were, of course, many changes made and these drawings should not be considered completely canon.  
== Concept Drawings ==
 
These concept drawings represent the interior of the modern Raider, and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the [[Battlestar Galactica (RDM)|Re-imagined Series]]. However, there were several changes made and these drawings should not be considered completely canon.  
   
   
<gallery>
<gallery>

Revision as of 07:39, 25 December 2007

This article is about the Re-imagined Series Raider fighter craft. For other versions, see Cylon Raider.

The Raider is the primary aerospace attack craft used by the Cylons against the peoples of the Twelve Colonies of Kobol.

Modern Raider

Modern Cylon Raider
Modern Cylon Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: None (biomechanical being)
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: 2 Kinetic Energy Weapons, missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 29.3 feet (8.94 meters)
Width: {{{width}}}
Height: 4.97 feet (1.52 meters)
Weight: {{{weight}}}
Wingspan: 18.3 feet (5.59 meters)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 40 years after the Cylon War, when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol. During this attack, Raiders transmitted commands to Colonial vessels utilizing the Command Navigation Program (CNP). Compromised prior to the attack, the CNP was programmed with back-doors that permitted the Cylons to cut the power of any ship carrying the program (Miniseries).

This incarnation of the Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara Thrace (Act of Contrition), the craft is found to be bio-mechanical in nature (You Can't Go Home Again), incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.

Though the Raider may be classified as self-aware, it's intelligence level is less than that of a humanoid Cylon; it is more like a trained animal (Six Degrees of Separation). Much like the humanoids, the bio-mechanical Raider pilot's consciousness can be transferred into new a "body" if it is destroyed. While this process of rebirth allows the Raider to "learn" from its previous mistakes and become a more efficient killing machine, it can also cause Raiders to fight with deadly, almost human-like tactics best described as vengeance for undergoing repeated deaths (Scar).

The Raider is equipped with an FTL drive system (Miniseries). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (Kobol's Last Gleaming, Part I).

Much like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape (You Can't Go Home Again).

The Raider is known as a "sparrow" in Colonial military jargon (Maelstrom).

Weapon configurations include:


Cylon War-era Raider

Cylon War-era Raider
Cylon War-era Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: Up to 3 Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter, dropship
Weapons: 2 guns (type unknown)
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width: {{{width}}}
Height:
Weight: {{{weight}}}
Wingspan:
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The original Cylon Raider as seen during the Cylon War resembled a great flying wing.[1]

Deployed en masse by the original-configuration basestar, Raiders were used to great effect against battlestars and were nearly a match in maneuverability against their opponent, the Viper Mark II. They were also used as drop-ships for deploying ground forces (as exemplified by the Battle of Tauron), and were capable of landing in a vertical fashion, much like the Colonial Raptor ("Razor", extended version).

Raiders, in combination with basestar missile salvos, destroyed the battlestar Columbia during Operation Raptor Talon (Razor Flashbacks).

This Raider model had a crew comprised of three Centurions. From the rear cockpit a Command-variant Centurion gave orders to two Cylons positioned at the front to pilot, navigate, and handle weapons.

40 years later, some of these Raiders are still in active service and used by the Guardians (Razor).

Notes

  • Like the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.


Concept Drawings

These concept drawings represent the interior of the modern Raider, and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the Re-imagined Series. However, there were several changes made and these drawings should not be considered completely canon.

References

  1. This fighter design is an homage to the Original Series version of the Raider.