Ancient Kobolian: Galleon
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The new Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the new Raider is found to be, in fact, biomechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a biomechanical brain. In effect, a modern Raider is a creature in itself. | The new Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the new Raider is found to be, in fact, biomechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a biomechanical brain. In effect, a modern Raider is a creature in itself. | ||
The Cylon Raider's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]). Much like the humanoids, the biomechanical Raider pilot's consciousness can be [[ | The Cylon Raider's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]). Much like the humanoids, the biomechanical Raider pilot's consciousness can be [[Resurrection (RDM)|transferred]] into new "bodies" if it is destroyed. While this death/rebirth process allows the Raider to "learn" from its mistakes and become a more efficient killing machine, the process can also cause Raiders to fight with deadly, almost human-like tactics ([[Scar]]). | ||
Raider weapon configurations include: | Raider weapon configurations include: |
Revision as of 01:58, 4 December 2007
- This article is about the Re-imagined Series Raider fighter craft. For other versions, see Cylon Raider.
The Raider is the primary aerospace attack craft used by the Cylons against the peoples of the Twelve Colonies of Kobol.
Cylon War-era Raider
Cylon War-era Raider | |||
---|---|---|---|
Race: | Cylon | ||
Type: | Military | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | Up to 3 Centurions | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Space superiority fighter | ||
Weapons: | 2 guns (type unknown) | ||
Armaments: | {{{arm}}} | ||
Defenses: | {{{def}}} | ||
Aircraft: | {{{aircraft}}} | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | {{{width}}} | ||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | |||
Other: | {{{otherdi}}} | ||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | {{{hull size}}} | ||
Hull: | {{{hull}}} | ||
FTL Cooldown: | {{{ftl cooldown}}} turns | ||
Speed: | {{{speed}}} m/s | ||
Turn Rate: | {{{turn rate}}}°/turn | ||
Armor Total: | {{{armor total}}} | ||
Armor Left: | {{{armor left}}} | ||
Armor Right: | {{{armor right}}} | ||
Armor Front: | {{{armor front}}} | ||
Armor Rear: | {{{armor rear}}} | ||
Armor Top: | {{{armor top}}} | ||
Armor Bottom: | {{{armor bottom}}} | ||
DRADIS Range: | {{{dradis range}}} m | ||
Processing Power: | {{{processing power}}} | ||
Munition Slots: | {{{munitions}}} | ||
Munition Cooldown Period: | {{{munition cooldown}}} turns | ||
Squadron Slots: | {{{squadrons}}} | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | {{{special abilities}}} | ||
Additional Information | |||
The original Cylon Raider as seen during the Cylon War resembled a great flying wing.[1]
Deployed en masse by the original basestar, Raiders were used to great effect against battlestars and were nearly a match in manueverabilty against their opponent, the Viper Mark II.
Raiders, in combination with basestar missile salvos, destroyed the battlestar Columbia during Operation Raptor Talon (Razor Flashbacks).
The Raider has a crew complement of three Centurions. In the rear cockpit position sits a gold-plated Command Centurion that gives orders to the two Cylons that pilot, navigate and handle weapons.
40 years later, some of these Raiders are still in active service and used by the Guardians (Razor).
Modern Raider
Modern Cylon Raider | |||
---|---|---|---|
Race: | Cylon | ||
Type: | Military | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | None (biomechanical being) | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Space superiority fighter | ||
Weapons: | 2 Kinetic Energy Weapons, missiles | ||
Armaments: | {{{arm}}} | ||
Defenses: | {{{def}}} | ||
Aircraft: | {{{aircraft}}} | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | (approx) 8.94 meters | ||
Width: | {{{width}}} | ||
Height: | (approx) 1.52 meters | ||
Weight: | {{{weight}}} | ||
Wingspan: | (approx) 5.59 meters | ||
Other: | {{{otherdi}}} | ||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | {{{hull size}}} | ||
Hull: | {{{hull}}} | ||
FTL Cooldown: | {{{ftl cooldown}}} turns | ||
Speed: | {{{speed}}} m/s | ||
Turn Rate: | {{{turn rate}}}°/turn | ||
Armor Total: | {{{armor total}}} | ||
Armor Left: | {{{armor left}}} | ||
Armor Right: | {{{armor right}}} | ||
Armor Front: | {{{armor front}}} | ||
Armor Rear: | {{{armor rear}}} | ||
Armor Top: | {{{armor top}}} | ||
Armor Bottom: | {{{armor bottom}}} | ||
DRADIS Range: | {{{dradis range}}} m | ||
Processing Power: | {{{processing power}}} | ||
Munition Slots: | {{{munitions}}} | ||
Munition Cooldown Period: | {{{munition cooldown}}} turns | ||
Squadron Slots: | {{{squadrons}}} | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | {{{special abilities}}} | ||
Additional Information | |||
The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered more than 40 years after the Cylon War, when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol.
The new Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara Thrace (Act of Contrition), the new Raider is found to be, in fact, biomechanical in nature (You Can't Go Home Again), incorporating a number of large organs in its design, including a biomechanical brain. In effect, a modern Raider is a creature in itself.
The Cylon Raider's intelligence level is less than that of a humanoid Cylon; it is more like a trained animal (Six Degrees of Separation). Much like the humanoids, the biomechanical Raider pilot's consciousness can be transferred into new "bodies" if it is destroyed. While this death/rebirth process allows the Raider to "learn" from its mistakes and become a more efficient killing machine, the process can also cause Raiders to fight with deadly, almost human-like tactics (Scar).
Raider weapon configurations include:
- Conventional and/or nuclear missiles carried in internal wing bays (Miniseries)
- Two Kinetic Energy Weapons mounted under the leading edge of the wings
During the Cylon attack, the new Raider could transmit commands to any Colonial vessel utilizing the Command Navigation Program (CNP). The CNP was compromised prior to the attack, and provides a backdoor that allows the Cylons to shut down Colonial vessels with the CNP, rendering the ships defenseless (Miniseries).
As with their predecessors in the Cylon War, Raiders also use wireless transmissions directed at Colonial ships, especially battlestars, to attempt to crack, or infiltrate the ship's computer network. If the cracking is successful, a virus can be transmitted, which can severely damage or disable many battlestar systems (Valley of Darkness).
The Raider is equipped with a small-scale FTL drive system (Miniseries). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (Kobol's Last Gleaming, Part I).
As with its nemesis, the Viper, the Raider is capable of atmospheric operations, which explains why it has retained an aerodynamic shape (You Can't Go Home Again).
The Raider is known as "sparrow" in Colonial pilot jargon (Maelstrom).
Notes
- Like the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.
Concept Drawings
- These concept drawings are very close to the fully realized versions of what we have seen in the Re-imagined Series. However, there were, of course, many changes made and these drawings should not be considered completely canon.
-
Raider brain cavity
-
Internal workings
-
Front view
-
Starbuck in brain cavity
References
- ↑ This fighter design is an homage to the Original Series version of the Raider.