Raptor: Difference between revisions

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A large hydraulic door mounted on the port side of the vehicle provides general ingress and egress to the vehicle. In addition, a floor-mounted hatchway provides a further point of egress. The central door is linked to a pressurized docking skirt that can be extended from the underside of a Raptor, enabling it to dock to the hulls of other vessels. In the case of an assault, [[marines]] can use the skirt to breech a hull and board a hostile vessel ([[Bastille Day]]).
A large hydraulic door mounted on the port side of the vehicle provides general ingress and egress to the vehicle. In addition, a floor-mounted hatchway provides a further point of egress. The central door is linked to a pressurized docking skirt that can be extended from the underside of a Raptor, enabling it to dock to the hulls of other vessels. In the case of an assault, [[marines]] can use the skirt to breech a hull and board a hostile vessel ([[Bastille Day]]).


Aft of the pressurized area are the [[FTL]] engine and main [[sublight]] engines. Winglets on either side of the hull help to give stability during atmospheric maneuvers. [[RCS]] thrusters are placed throughout the craft for landing, maneuvering and stabilization ([[Miniseries]]).
Aft of the pressurized area are the [[FTL]] engine and main [[sublight]] engines. Port and starboard stub wings provide additional lift during atmospheric flight, and winglets reduce drag and provide step access to the wings and hull. [[RCS]] thrusters are placed throughout the craft for landing, maneuvering and stabilization ([[Miniseries]]).


==Making the Raptor fly==
==Making the Raptor fly==

Revision as of 04:15, 20 December 2007

Raptor
Raptor
Race: Colonial
Type: Military
FTL: Yes (short range)
Propulsion:
Crew: 2 (Pilot and ECO)
Capacity: Approximately 5-10 passengers
CO: {{{co}}}
XO: {{{xo}}}
Role: Reconnaissance and surveillance, electronic countermeasures support, transport
Weapons: Missiles and bombs (special missions only); normally unarmed; decoys
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 28 feet (8.6m)
Width: {{{width}}}
Height: 9.5 feet (2.9m)
Weight: 50 tons (Miniseries)
Wingspan: 18.34 feet (5.6m)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information


Overview

The Raptor is a multi-role vehicle used by the Colonial Fleet. It is generally operated by a crew of two (one pilot, one ECO), is capable of atmospheric flight and is also equipped with a short-range FTL engine, allowing it to make short faster-than-light hops. It has been a mainstay of the Colonial fleet for over 50 years, having entered service sometime prior to the twelfth year of the first Cylon War (Razor Flashbacks, Episode 3).

The Raptor is designed to fulfill a number of roles, the primary being that of reconnaissance / scout operations. Additionally, the Raptor can also undertake the following roles:

As an ECM platform, the Raptor contains a full suite of electronic countermeasure and monitoring tools, enabling it to:

  • Jam wireless or relay transmissions (by wireless or optically) from other spacecraft (Miniseries, "33")
  • Scramble control signals used by guided weapons (Miniseries)
  • Undertake IFF operations for Viper squadrons (Miniseries)

In the role of a scout, Raptors can operate independently of, or in concert with, other Raptors and Vipers (The Hand of God).

As a scout, Raptors can:

  • Undertake short and medium-range scans to detect electromagnetic, heat or other signatures from other vessels
  • Scan planetary surfaces for signs of life, energy output, or to assess mineral or other content / location ("Water", "The Hand of God")
  • Scout ahead of its parent warship in other planetary or celestial systems for any signs of hostile intent or stellar conditions prior to the parent ship's arrival (Miniseries)
  • Undertake search & rescue operations after an engagement with Cylon forces.

As a transport vehicle, a Raptor is capable of carrying around eight to ten adults in addition to the two-person crew. As a marine assault vehicle, it can carry a squad of some eight marines plus their equipment (Bastille Day).

Due to its size and shape, a Raptor is not launched from a battlestar's launch tube. Raptors launch from the forward end of a flight pod.

Raptors have synthetic gravity onboard. The flight controls are a fly-by-wire system (Rapture).

Atmospheric Operations

The Raptor is designed for atmospheric as well as space-based operations. However, a critical element to atmospheric operations is that to remain airborne is fuel: once in an atmosphere, the engines must be run constantly to retain lift surfaces. Depending on the composition of the atmosphere itself, this can place severe strain on the Raptor's engines (You Can't Go Home Again).

Due to their overall configuration and bulk, Raptors may also suffer from poor handling at low speeds, and rely heavily on directed thrust to remain airborne.

FTL Operations

A Raptor seems to be able to make at least ten, and probably at least 20 FTL jumps before refueling as seen in "Lay Down Your Burdens, Part I". However, these Raptors have been carrying more than a typical amount of fuel for that mission.

Life Support

The main flight deck / cabin of a Raptor is fully pressurized. However, crews operate in flight suits and helmets to help protect them against any hull breach (Miniseries). The cabin can also be depressurized and used in space rescue operations. Re-pressurization takes 10 seconds ("You Can't Go Home Again", "A Day in the Life"). The forward pilot and co-pilot seats can eject in an emergency[1]; the forward canopy is blown away prior to the ejection (Dirty Hands).

Technical Specifications

Propulsion

  • 2x sublight engines mounted aft
  • 1x small-scale FTL system
  • RCS points

Armament

Raptor weapon pods (Exodus, Part II).

Offensive

Raptors are normally unarmed as they make for a poor general-purpose fighter. The craft have an internal weapons bay capable of holding both offensive and defensive weapons. They are also capable of carrying heavy external armaments on four wing hardpoints, two wingtip hardpoints, and two fuselage hardpoints on the sides of the Raptor's body. Known weapons carried include:

  • nuclear missiles
  • bombs/munitions pods
  • quad racks of missiles
  • multiple-tube rocket batteries mounted on the fuselage points
  • external cannons

Defensive

The Raptor's contours provide it a reduced DRADIS signature to avoid detection. In addition, the craft carry an assortment of pods to aid in communications or defense as well as electronic countermeasures such as a jigger.[2]

Layout

Raptor taking off from the ground (Miniseries).

The Raptor is a boxy vehicle built for purpose, not style. The forward section of the vehicle contains the flight cabin, with side-by-side seats for the pilot and ECO (who occupies the rear section of the vehicle during normal operations). This opens into the main body of the vehicle, which contains bulkhead-mounted racks of electronics equipment and sensors. A large canopy provides good forward and side visibility for the crew, which is no doubt of considerable benefit during atmospheric flight.

A large hydraulic door mounted on the port side of the vehicle provides general ingress and egress to the vehicle. In addition, a floor-mounted hatchway provides a further point of egress. The central door is linked to a pressurized docking skirt that can be extended from the underside of a Raptor, enabling it to dock to the hulls of other vessels. In the case of an assault, marines can use the skirt to breech a hull and board a hostile vessel (Bastille Day).

Aft of the pressurized area are the FTL engine and main sublight engines. Port and starboard stub wings provide additional lift during atmospheric flight, and winglets reduce drag and provide step access to the wings and hull. RCS thrusters are placed throughout the craft for landing, maneuvering and stabilization (Miniseries).

Making the Raptor fly

Raptor concept art (top) Filming the Raptor in flight (bottom)
Raptor concept art (top)
Filming the Raptor in flight (bottom)

The design of the Raptor originally began as this sketch (right). "Sketches like this are great for selling a concept," explains production designer Richard Hudolin. "The Raptor is derived from an Apache helicopter and we wanted to give it a retro feel, a nuts-and-bolts look, to give the impression that in its time it was the best of the best, but now its time is almost over."

"The Raptor is made out of foam on a steel frame. We built it so that we could have people safely in there as a 100ft crane picks it up and swings it around. The actors were a little bit surprised: 'Oh, my God, it goes up that high!'"

"It's custom-built and then it's painted. We have painters who are literally standing by on the day to add to it before the camera rolls [the wires are removed digitally later in post production]. The actors are rehearsing and we have people ageing [the Raptor], adding the gunshot hits. One day we had to paint it up as if it had crashed and been on fire - the next day it had to be made pristine again." [3]

Notes

See Also

References

  1. Sharon Valerii, as part of a coverup, asks Galen Tyrol to check her pilot seat's ejection pyros (ejection ignition system) in the episode, "Water".
  2. A close-up of a Raptor display in the Miniseries (timestamp 57 m 41 sec) shows the name and number of these items.
  3. (October 2004) "Making the Raptor fly". Radio Times.
  4. RDM Battlestar Blog (backup available on Archive.org) (in English). Retrieved on 18 April 2006.