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Douglas McLean: Difference between revisions

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'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]].  
'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]] and its prequel, ''[[Caprica (series)|Caprica]]''.  


McLean appears in a video blog episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name.
==Career on ''Battlestar Galactica''==


{{stub}}
===Season 1===
 
==== ''You Can't Go Home Again'' ====
McLean also served as art director for "[[You Can't Go Home Again]]," which was filmed at a gravel pit in Port Coquitlam, Vancouver.<ref group="production" name="bassom_companion_port_coquitlam_location">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref> McLean noted that the location effectively created a hostile and barren place for the episode's [[red moon]] setting.<ref group="production" name="bassom_companion_mclean_location_assessment">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref>
 
==== ''Pegasus'' ====
McLean appears in a [[David Eick's Video Blogs|video blog]] episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name.
 
=== Season 2 ===
 
==== New Caprica Set Design ====
McLean played a significant role in the design and execution of the [[New Caprica]] sets that appeared at the end of [[Season 2 (2005-06)|Season 2]] and the beginning of [[Season 3 (2006-07)|Season 3]].<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> Production designer [[Richard Hudolin]] worked collaboratively with McLean, set decorator [[Jonathan Lancaster]], and construction coordinator [[Chris Claridge]] to create a settlement that appeared to have been assembled from materials salvaged from [[The Fleet (TRS)|the Fleet]]'s ships.<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24"/>
 
The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> The team researched how people lived in desert environments and how a military organization would run such a settlement.<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24"/>
 
One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24"/>
===''Caprica''===
His art direction for the [[Goldie's Off Track Betting|Goldie's]] set in "[[The Dirteaters]]" was praised by the cast for its realism and believability.<ref>[[Podcast:The Dirteaters|Podcast for ''The Dirteaters'']], timestamp 02:23</ref>
 
==Other Work==
His other credits include work on ''[[w:Stargate SG-1|Stargate SG-1]]'' and various other productions.
 
==References==
{{reflist}}
 
===Production History===
<references group="production" />


[[Category:A to Z]]
[[Category:A to Z]]
[[Category:Behind the Scenes]]
[[Category:Behind the Scenes]]
[[Category:Crew]]
[[Category:Crew]]
[[Category:Crew (Caprica)]]
[[Category:Crew (RDM)]]
[[Category:Crew (RDM)]]
[[Category:Crew (TRS)]]
[[Category:Former Stargate Cast and Crew]]
[[Category:Former Stargate Cast and Crew]]
[[Category:Caprica]]
[[Category:RDM]]
[[Category:RDM]]
{{indicator|TRS}}[[Category:TRS]]

Latest revision as of 14:51, 9 December 2025

Douglas McLean
[[File:|200px]]
Role: Art Director
BSG Universe: Re-imagined Series and Caprica
Date of Birth:
Date of Death: Missing required parameter 1=month! ,


IMDb profile

Douglas McLean is Art Director for the Re-imagined Series and its prequel, Caprica.

Career on Battlestar Galactica

edit

Season 1

edit

You Can't Go Home Again

edit

McLean also served as art director for "You Can't Go Home Again," which was filmed at a gravel pit in Port Coquitlam, Vancouver.[production 1] McLean noted that the location effectively created a hostile and barren place for the episode's red moon setting.[production 2]

Pegasus

edit

McLean appears in a video blog episode with David Eick on the sets of the battlestar Pegasus during their preparation for their debut on the episode of the same name.

Season 2

edit

New Caprica Set Design

edit

McLean played a significant role in the design and execution of the New Caprica sets that appeared at the end of Season 2 and the beginning of Season 3.[production 3] Production designer Richard Hudolin worked collaboratively with McLean, set decorator Jonathan Lancaster, and construction coordinator Chris Claridge to create a settlement that appeared to have been assembled from materials salvaged from the Fleet's ships.[production 3]

The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."[production 4] The team researched how people lived in desert environments and how a military organization would run such a settlement.[production 4]

One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.[production 5] His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.[production 5]

Caprica

edit

His art direction for the Goldie's set in "The Dirteaters" was praised by the cast for its realism and believability.[1]

Other Work

edit

His other credits include work on Stargate SG-1 and various other productions.

References

edit
  1. Podcast for The Dirteaters, timestamp 02:23

Production History

edit
  1. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  2. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  3. 3.0 3.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  4. 4.0 4.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  5. 5.0 5.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.