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Airlock: Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
Serenity (talk | contribs)
m matter -> manner
Serenity (talk | contribs)
I think Cally is PO2 now. But her rank isn't really needed here
Line 5: Line 5:
Airlocks on ''[[Galactica (RDM)|Galactica]]'' have an observation booth from where a depressurized airlock can be safely monitored by personnel. It has the same layout as the launch tube control room.
Airlocks on ''[[Galactica (RDM)|Galactica]]'' have an observation booth from where a depressurized airlock can be safely monitored by personnel. It has the same layout as the launch tube control room.


Specialist [[Cally Tyrol]] and Chief [[Galen Tyrol]] are trapped in airlock 12 on [[deck 14]], after the computer automatically shut the blast doors due to pressure loss in the airlock ([[A Day in the Life]]).
[[Cally Tyrol|Cally]] and [[Galen Tyrol]] are trapped in airlock 12 on [[deck 14]], after the computer automatically shuts the blast doors due to pressure loss in the airlock ([[A Day in the Life]]).


[[Category: A to Z]]
[[Category: A to Z]]

Revision as of 21:11, 9 March 2007

Airlocks serve as the entrance and exits to spaceships, whether it is docking with another ship or for extravehicular activity (EVA), without compromising the atmosphere of a spaceship.

Ejecting a person from an airlock or launch tube is a common and easy execution method ("Flesh and Bone", "Collaborators") and the phrase "throwing someone out of an airlock" has gained some notoriety due to Laura Roslin's preference for spacing Cylon agents in this manner ("Flesh and Bone", "Lay Down Your Burdens, Part II"). Much to Gaius Baltar's dismay, Roslin suggested throwing Hera out an airlock, in order to prevent the Cylons from obtaining the hybrid (Downloaded).

Airlocks on Galactica have an observation booth from where a depressurized airlock can be safely monitored by personnel. It has the same layout as the launch tube control room.

Cally and Galen Tyrol are trapped in airlock 12 on deck 14, after the computer automatically shuts the blast doors due to pressure loss in the airlock (A Day in the Life).