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Armament room: Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
Joe Beaudoin Jr. (talk | contribs)
initial creation
 
Joe Beaudoin Jr. (talk | contribs)
m fixing cats
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[[Starbuck (TOS)|Starbuck]] tells Corporal [[Komma]] that the female [[Viper (TOS)|Viper]] pilots could likely be found in this room. Komma falls for this ruse and leaves the [[computer room]] in order to ingratiate himself with the females, leaving Starbuck alone, thus allowing him to program the computer so that he can be included in the mission to [[Arcta]] without anyone else's knowledge ([[The Gun on Ice Planet Zero, Part I]]).
[[Starbuck (TOS)|Starbuck]] tells Corporal [[Komma]] that the female [[Viper (TOS)|Viper]] pilots could likely be found in this room. Komma falls for this ruse and leaves the [[computer room]] in order to ingratiate himself with the females, leaving Starbuck alone, thus allowing him to program the computer so that he can be included in the mission to [[Arcta]] without anyone else's knowledge ([[The Gun on Ice Planet Zero, Part I]]).


[[Category: A to Z]] [[Category: Galactica areas]] [[Category: Galactica areas (TOS)]] [[Category: TOS]]
[[Category: A to Z]] [[Category: Galactica Areas]] [[Category: Galactica Areas (TOS)]] [[Category: TOS]]

Revision as of 02:22, 13 January 2007

The armament room is an area on Galactica's tech levels.

Starbuck tells Corporal Komma that the female Viper pilots could likely be found in this room. Komma falls for this ruse and leaves the computer room in order to ingratiate himself with the females, leaving Starbuck alone, thus allowing him to program the computer so that he can be included in the mission to Arcta without anyone else's knowledge (The Gun on Ice Planet Zero, Part I).