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Naturalistic science fiction

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Naturalistic science fiction (NSF) is a realistic take on the SF genre, avoiding typical SF cliches, utilizing visual and artistic elements from such dramas as "The Sopranos", "24" and "The West Wing". Naturalistic SF blends the best elements of "soft" science fiction (where characterization is of prime importance) and "hard" science fiction (where plausible technical accuracy is preferred). Fundamentally, it is a drama with sci-fi elements.

Ron Moore's Essay on NSF

The following essay, written by series co-creator Ron D. Moore, details his goals in bringing the Re-imagined Series to life.

Battlestar Galactica: Naturalistic Science Fiction or Taking the Opera out of Space Opera

Our goal is nothing less than the reinvention of the science fiction television series. We take as a given the idea that the traditional space opera, with its stock characters, techno-double-talk, bumpy-headed aliens, thespian histrionics, and empty heroics has run its course and a new approach is required. That approach is to introduce realism into what has heretofore been an aggressively unrealistic genre.

Call it "Naturalistic Science Fiction."

This idea, the presentation of a fantastical situation in naturalistic terms, will permeate every aspect of our series:

Visual. The first thing that will leap out at viewers is the dynamic use of the documentary or cinema verite style. Through the extensive use of hand-held cameras, practical lighting, and functional set design, the battlestar Galactica will feel on every level like a real place.

This shift in tone and look cannot be overemphasized. It is our intention to deliver a show that does not look like any other science fiction series ever produced. A casual viewer should for a moment feel like he or she has accidentally surfed onto a "60 Minutes" documentary piece about life aboard an aircraft carrier until someone starts talking about Cylons and battlestars.

That is not to say we're shooting on videotape under fluorescent lights, but we will be striving for a verisimilitude that is sorely lacking in virtually every other science fiction series ever attempted. We're looking for filmic truth, not manufactured "pretty pictures" or the "way cool" factor.

Perhaps nowhere will this be more surprising than in our visual effects shots. Our ships will be treated like real ships that someone had to go out and film with a real camera. That means no 3-D "hero" shots panning and zooming wildly with the touch of a mousepad. The questions we will ask before every VFX shot are things like: "How did we get this shot? Where is the camera? Who's holding it? Is the cameraman in another spacecraft? Is the camera mounted on the wing?" This philosophy will generate images that will present an audience jaded and bored with the same old "Wow -- it's a CGI shot!" with a different texture and a different cinematic language that will force them to re-evaluate their notions of science fiction.

Another way to challenge the audience visually will be our extensive use of the multi-split screen format. By combining multiple angles during dogfights, for example, we will be able to present an entirely new take on what has become a tired and familiar sequence that has not changed materially since George Lucas established it in the mid 1970s.

Finally, our visual style will also capitalize on the possibilities inherent in the series concept itself to deliver unusual imagery not typically seen in this genre. That is, the inclusion of a variety of civilian ships each of which will have unique properties and visual references that can be in stark contrast to the military life aboard Galactica. For example, we have a vessel in our rag-tag fleet which was designed to be a space-going marketplace or "City Walk" environment. The juxtaposition of this high-gloss, sexy atmosphere against the gritty reality of a story for survival will give us more textures and levels to play than in typical genre fare.

Editorial. Our style will avoid the now clichéd MTV fast-cutting while at the same time foregoing Star Trek's somewhat ponderous and lugubrious "master, two-shot, close-up, close-up, two-shot, back to master" pattern. If there is a model here, it would be vaguely Hitchcockian -- that is, a sense of building suspense and dramatic tension through the use of extending takes and long masters which pull the audience into the reality of the action rather than the distract through the use of ostentatious cutting patterns.

Story. We will eschew the usual stories about parallel universes, time-travel, mind-control, evil twins, God-like powers and all the other clichés of the genre. Our show is first and foremost a drama. It is about people. Real people that the audience can identify with and become engaged in. It is not a show about hardware or bizarre alien cultures. It is a show about us. It is an allegory for our own society, our own people and it should be immediately recognizable to any member of the audience.

Science. Our spaceships don't make noise because there is no noise in space. Sound will be provided from sources inside the ships -- the whine of an engine audible to the pilot for instance. Our fighters are not airplanes and they will not be shackled by the conventions of WWII dogfights. The speed of light is a law and there will be no moving violations.

And finally, Character. This is perhaps, the biggest departure from the science fiction norm. We do not have "the cocky guy" "the fast-talker" "the brain" "the wacky alien sidekick" or any of the other usual characters who populate a space series. Our characters are living, breathing people with all the emotional complexity and contradictions present in quality dramas like "The West Wing" or "The Sopranos." In this way, we hope to challenge our audience in ways that other genre pieces do not. We want the audience to connect with the characters of Galactica as people. Our characters are not super-heroes. They are not an elite. They are everyday people caught up in a enormous cataclysm and trying to survive it as best they can.

They are you and me.


Analysis of NSF Principles in the Show

Characters

For the new "Battlestar Galactica" series naturalistic SF means that characters are viewed as normal, every-day people, complete with flaws, neuroses, and even addictions. There will be no stereotypical SF characters such as the "smoking chauvinist", "loyal soldier", "heroic lead", "spiritual commander", "whiz-kid genius", or "sexy doctor".

Counterpoints and Aired Contradiction

As a general rule, the characters of "Battlestar Galactica" aren't carbon copies of character architypes found in other TV science fiction. For example, instead of the "lovable, iracible doctor" like Dr. McCoy on Star Trek, Major Cottle is the exact opposite being very rude and arrogant to his patients. However, occasionally, characters in "Battlestar Galactica" sometimes act like cliched sci-fi characters: e.g. Adama is the gruff, brave leader, similar to Captain Picard of Star Trek, Laura Roslin the brave and sympathetic leader, and Starbuck the rude and cocky pilot, similar to Han Solo of Star Wars.

Technology

Technology is far enough advanced for star travel to be possible (see: FTL travel) and plausible, yet every other aspect of Colonial technology is humbly realistic. Instead of using technology such as "Star Trek's" transporters, people need to be physically shuttled between ships on smaller craft like Raptors.

Colonial ships are not powered by "dylithium crystals" housed inside "warp cores" , but from tylium, a powerful solid substance with interesting properties that's mined from planets and asteroids and refined. The one similarity is that neither subtance actually exists.

Energy weapons such as "Star Trek's" phasers and photon torpedoes are replaced with ordinary projectile weapons and Earthly mass-destruction ordinance: guns, bullets and nuclear bombs. Other SF "deus ex machina"-style comparatatively fanciful technologies are avoided entirely or replaced with technology more in line with what's seen in modern life on Earth today. If the Fleet runs out of water, Galactica can't "invent" some device to reclaim the water molecules from spaceborne hydrogen molecules--they search for a planetary body that has water (Water). Technology looks familar to the viewer, from the phones, computer screens, and even the bathrooms.

Much like Aaron Doral noted in the opening of the Miniseries, form follows function when it comes to the ship designs. Galactica is designed as a battle cruiser / aircraft carrier in space; the hull is lined with armor plating, strengthened by structural ribbing and insulated from external explosions by internal structures such as water tanks (Water). The command center of the ship, the CIC, is buried deep within the ship and protected from any attacks, unlike Star Trek's starships, whose bridges are openly exposed at the top-center of the ship on most classes, as few are technically designated for war.

Many Colonial civilian ships are spaceborne variations of ships you may see in the air or at sea in the real-world Earth. Colonial One is designed to be a jetliner in space and is set up similar to a real world passenger airliner with rows of seats separated into various classes down the fuselage, cramped airplane bathrooms, cargo bays in the ship's underbelly and private cabins for VIPs. (They may even have those dry complementary peanut snacks or the free drink.)

Counterpoints and Aired Contradiction

Sometimes that the lack of substantial technology discussion by characters creates a deus ex machina situation where a situation just "resolves itself." The largest violation of these may include Laura Roslin's unlikely and highly problematic cancer cure in "Epiphanies" and the ability of Cylon and human to conceive children such as Hera, given the unlikely blend of Cylon physiology to human physiology and the Cylon's continued use of Silica pathways in Cylon agents. This was illustrated on copies of Aaron Doral and Leoben Conoy at Ragnar Anchorage (Miniseries). Also, it is never explained in detail just how the Cylons are capable of bleeding or sweating, or feeling pain.

No "Deus Ex Machina" Concepts

Characters like Colonel Tigh are annoyed by endless technobabble. Complex procedures needed to further the plot are often explained in context to the episode in simple and down-to-earth terms, if they're ever explained at all.

When technology is mentioned, it's typically analogous to something found on the real-world Earth. Dialogue such as "stims", "morpha", "DRADIS" and "wireless" will seem familiar enough when used in context to most casual viewers.

Galactica and its Fleet have to be creative with the very limited resources in the Fleet. They cannot barter with other civilizations (as there aren't any) or make parts with "replication technology." They have a limited supply of everything: fighters, ammunition, food, water, and people. Specialized crewmembers, such as pilots and doctors, are in even shorter supply. In "Battlestar Galactica's" world, they don't have a homebase or a parent government: What they are and what they have is literally visible in every episode--and everything is wearing or running out, adding to the drama of the characters. This is can be seen in the deteriorating conditions of Galactica's Vipers, which began the Miniseries in pristine condition, but, through extended use, all now have significant battle damage, burns, scars, scrapes and dents; several have been damaged beyond repair (Flight of the Phoenix).

Counterpoints and Aired Contradiction

Again, Roslin's cancer cure by Gaius Baltar suggest a sudden and undesirable use of the deus ex machina tactic to further a plot line (the survival of the child later known as Hera).

Space Remains Big...and Lonely

There are no "planet-of-the-week" episodes. The Fleet does not encounter a new planet or culture every week as is typically done in episodes of "Star Trek" and "Stargate." The universe remains so big as to appear almost empty, with the odds of meeting other intelligent beings (excluding, perhaps, remnants of the Thirteenth Tribe) practically nil. A majority of Battlestar Galactica's episodes primarily focus on internal Fleet survival issues ("Water", "Bastille Day", and "The Hand of God").

Humanoid or other intelligent life (save that of the Fleet's nemesis, the human-created Cylons) does not exist, as almost all of the encountered planets will be mostly uninhabitable and lifeless.

The characters do speak of animals from the now Cylon-occupied Colonies, and they share most of the names we use in the real-world Earth: chickens, dogs, cattle, and cats existed on their worlds. This naming is done mostly to make it easier for the viewers to identify with the characters and to prevent writers from having to invent a new animal.

Curiously similar animals have been observed, after a fashion, on other worlds besides the Twelve Colonies. Socinus notes while on Kobol that he is able to listen to the birds in the trees for the first time since the Cylon attack (Scattered).

Counterpoints and Aired Contradiction

Laymen and some scientists argue that the sparseness of Earth-like worlds is implausible, based upon the assumption that a significant fraction of star systems in the galaxy have life-bearing potential. However, this is based on a contested judgement of available information, as Earth-based scientific resources are incapable of detecting such planets beyond our solar system. While a numerous amount of large gas giant planets have been located surrounding other stars in the galaxy, they are unlikely to be life-supporting. Further, in the fictional (and more techologically advanced) universe of the show, Galactica's own resources have proved incapable of finding life-supporting worlds; they find Kobol and New Caprica out of happenstance and not design or exploration.

Storytelling and Music

"Battlestar Galactica" avoids the thematic elements found in "Star Trek". The series story is told chronolgically in episodic storytelling, using a documentary-style, cinema verite visual feel and tribal music that gives the series a more multi-cultural sound texture than the overly-used flags-and-banners overtures used in "Star Trek," "Star Wars," and the original Battlestar Galactica.

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