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Douglas McLean: Difference between revisions

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'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]] and its prequel, ''[[Caprica (series)|Caprica]]''.  
'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]] and its prequel, ''[[Caprica (series)|Caprica]]''.  


==Career on Battlestar Galactica==
==Career on ''Battlestar Galactica''==


===Season 1===
===Season 1===

Latest revision as of 14:51, 9 December 2025

Douglas McLean
[[File:|200px]]
Role: Art Director
BSG Universe: Re-imagined Series and Caprica
Date of Birth:
Date of Death: Missing required parameter 1=month! ,


IMDb profile

Douglas McLean is Art Director for the Re-imagined Series and its prequel, Caprica.

Career on Battlestar Galactica

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Season 1

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You Can't Go Home Again

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McLean also served as art director for "You Can't Go Home Again," which was filmed at a gravel pit in Port Coquitlam, Vancouver.[production 1] McLean noted that the location effectively created a hostile and barren place for the episode's red moon setting.[production 2]

Pegasus

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McLean appears in a video blog episode with David Eick on the sets of the battlestar Pegasus during their preparation for their debut on the episode of the same name.

Season 2

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New Caprica Set Design

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McLean played a significant role in the design and execution of the New Caprica sets that appeared at the end of Season 2 and the beginning of Season 3.[production 3] Production designer Richard Hudolin worked collaboratively with McLean, set decorator Jonathan Lancaster, and construction coordinator Chris Claridge to create a settlement that appeared to have been assembled from materials salvaged from the Fleet's ships.[production 3]

The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."[production 4] The team researched how people lived in desert environments and how a military organization would run such a settlement.[production 4]

One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.[production 5] His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.[production 5]

Caprica

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His art direction for the Goldie's set in "The Dirteaters" was praised by the cast for its realism and believability.[1]

Other Work

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His other credits include work on Stargate SG-1 and various other productions.

References

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  1. Podcast for The Dirteaters, timestamp 02:23

Production History

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  1. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  2. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  3. 3.0 3.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  4. 4.0 4.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  5. 5.0 5.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.