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Douglas McLean: Difference between revisions

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'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]] and its prequel, ''[[Caprica (series)|Caprica]]''.  
'''Douglas McLean''' is Art Director for the [[Battlestar Galactica (RDM)|Re-imagined Series]] and its prequel, ''[[Caprica (series)|Caprica]]''.  


McLean appears in a video blog episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name. His art direction for the "[[Goldie's Off Track Betting|Goldie's]]" set in "[[The Dirteaters]]" was praised by the cast for its realism and believability.<ref>[[Podcast:The Dirteaters|Podcast for ''The Dirteaters'']], timestamp 02:23</ref>
==Career on ''Battlestar Galactica''==
 
===Season 1===
 
==== ''You Can't Go Home Again'' ====
McLean also served as art director for "[[You Can't Go Home Again]]," which was filmed at a gravel pit in Port Coquitlam, Vancouver.<ref group="production" name="bassom_companion_port_coquitlam_location">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref> McLean noted that the location effectively created a hostile and barren place for the episode's [[red moon]] setting.<ref group="production" name="bassom_companion_mclean_location_assessment">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref>
 
==== ''Pegasus'' ====
McLean appears in a [[David Eick's Video Blogs|video blog]] episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name.  
 
=== Season 2 ===
 
==== New Caprica Set Design ====
McLean played a significant role in the design and execution of the [[New Caprica]] sets that appeared at the end of [[Season 2 (2005-06)|Season 2]] and the beginning of [[Season 3 (2006-07)|Season 3]].<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> Production designer [[Richard Hudolin]] worked collaboratively with McLean, set decorator [[Jonathan Lancaster]], and construction coordinator [[Chris Claridge]] to create a settlement that appeared to have been assembled from materials salvaged from [[The Fleet (TRS)|the Fleet]]'s ships.<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24"/>
 
The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> The team researched how people lived in desert environments and how a military organization would run such a settlement.<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24"/>
 
One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24"/>
===''Caprica''===
His art direction for the [[Goldie's Off Track Betting|Goldie's]] set in "[[The Dirteaters]]" was praised by the cast for its realism and believability.<ref>[[Podcast:The Dirteaters|Podcast for ''The Dirteaters'']], timestamp 02:23</ref>
 
==Other Work==
His other credits include work on ''[[w:Stargate SG-1|Stargate SG-1]]'' and various other productions.


==References==
==References==
{{reflist}}
{{reflist}}


{{stub}}
===Production History===
<references group="production" />


[[Category:A to Z]]
[[Category:A to Z]]

Latest revision as of 14:51, 9 December 2025

Douglas McLean
[[File:|200px]]
Role: Art Director
BSG Universe: Re-imagined Series and Caprica
Date of Birth:
Date of Death: Missing required parameter 1=month! ,


IMDb profile

Douglas McLean is Art Director for the Re-imagined Series and its prequel, Caprica.

Career on Battlestar Galactica

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You Can't Go Home Again

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McLean also served as art director for "You Can't Go Home Again," which was filmed at a gravel pit in Port Coquitlam, Vancouver.[production 1] McLean noted that the location effectively created a hostile and barren place for the episode's red moon setting.[production 2]

McLean appears in a video blog episode with David Eick on the sets of the battlestar Pegasus during their preparation for their debut on the episode of the same name.

New Caprica Set Design

edit source

McLean played a significant role in the design and execution of the New Caprica sets that appeared at the end of Season 2 and the beginning of Season 3.[production 3] Production designer Richard Hudolin worked collaboratively with McLean, set decorator Jonathan Lancaster, and construction coordinator Chris Claridge to create a settlement that appeared to have been assembled from materials salvaged from the Fleet's ships.[production 3]

The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."[production 4] The team researched how people lived in desert environments and how a military organization would run such a settlement.[production 4]

One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.[production 5] His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.[production 5]

His art direction for the Goldie's set in "The Dirteaters" was praised by the cast for its realism and believability.[1]

Other Work

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His other credits include work on Stargate SG-1 and various other productions.

References

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  1. Podcast for The Dirteaters, timestamp 02:23

Production History

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  1. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  2. David Bassom. Battlestar Galactica: The Official Companion, p. 62.
  3. 3.0 3.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  4. 4.0 4.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.
  5. 5.0 5.1 Bryan Cairns (October/November 2006). "For Decorative Purposes". Battlestar Galactica: The Official Magazine (7): 24.