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Editing Podcast:Scattered

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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/201/bsg_ep201_4of5.mp3 Act 3]==
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/201/bsg_ep201_4of5.mp3 Act 3]==


-that we had trouble figuring out how to editorially get from the previous scene to this scene for quite some time. A lot of times the scripts are written one way, in a certain structure, in the editing room you play around with exactly where certain sequences fall and how you get from A to B. And for q- there were several cuts where we had those two scenes on top of each other where you sit sort of a dissolve or a quick cut that they had just gotten away and we had a different act one ending at some poin- or act, whichever act it was that just ended, act two. And we shifted things around to make that the act break and then you come back here.
-that we had trouble figuring out how to editorially get from the previous scene to this scene for quite some time. A lot of times the scripts are written one way, in a certain structure, in the editing room you play around with exactly where certain sequences fall and how you get from A to B. And for q- there were several cuts where we had those two scenes on top of each other where you sit sort of a dissolve or a quick cut that they had just gotten away and we had a different act one ending at some poin- or act, whichever act it was that just ended, act two. And we shifted things around to make that the act break and then you could come back here.


This is an effective little moment, I feel. He's [[Socinus|just a guy]], he's a guy you barely know, but you just start to know him and you try to rescue him, and you pull him out of the line of fire, and he dies anyway. 'Cause that really happens. It's- war is an ugly, bad thing and for all the heroics of it and all the noble causes that can be associated with it, and the camaraderie, these things happen. It's death. It's ugly death. It's death that comes up to people that don't deserve it and people that do. And I like that. I like the fact that our characters have emotions. They're not just stoic. They don't just take death in stride, like so many people on TV do and just move on and just step over the body and, "Oh, it's a tough, tough world you live in, kid," and move on. It's [[Cally Henderson Tyrol|Cally]] that's trying to  pull the [[Galen Tyrol|Chief]] off of there. It's not the other way around. Cally's not collapsing in tears in hysterics. Cally's got the medkit and the backpack and she's got the mission, and it's the Chief that  has to be pulled away from his man. Which I think is wonderful. I think it says a lot of great things about the innate humanity of these character in the world of [[Battlestar Galactica (RDM)|''Galactica'']].
This is an effective little moment, I feel. He's [[Socinus|just a guy]], he's a guy you barely know, but you just start to know him and you try to rescue him, and you pull him out of the line of fire, and he dies anyway. 'Cause that really happens. It's- war is an ugly, bad thing and for all the heroics of it and all the noble causes that can be associated with it, and the camaraderie, these things happen. It's death. It's ugly death. It's death that comes up to people that don't deserve it and people that do. And I like that. I like the fact that our characters have emotions. They're not just stoic. They don't just take death in stride, like so many people on TV do and just move on and just step over the body and, "Oh, it's a tough, tough world you live in, kid," and move on. It's [[Cally Henderson Tyrol|Cally]] that's trying to  pull the [[Galen Tyrol|Chief]] off of there. It's not the other way around. Cally's not collapsing in tears in hysterics. Cally's got the medkit and the backpack and she's got the mission, and it's the Chief that  has to be pulled away from his man. Which I think is wonderful. I think it says a lot of great things about the innate humanity of these character in the world of [[Battlestar Galactica (RDM)|''Galactica'']].

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