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Information for "Podcast:Resurrection Ship, Part II"

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Display titlePodcast:Resurrection Ship, Part II
Default sort keyResurrection Ship, Part II
Page length (in bytes)44,341
Namespace ID106
NamespacePodcast
Page ID10888
Page content languageen - English
Page content modelwikitext
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Page creatorMisco (talk | contribs)
Date of page creation17:58, 16 August 2006
Latest editorCatrope (talk | contribs)
Date of latest edit20:02, 27 February 2008
Total number of edits22
Recent number of edits (within past 90 days)0
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Hello and welcome to the podcast for episode twelve “Resurrection Ship, Part II” I’m Ronald D. Moore the developer and executive producer of the new Battlestar Galactica and this’ll be a fun one. “Resurrection Ship, Part II” as I mentioned to those of you who listened to the podcast last week- Resurrection Ship was originally a one-hour episode that we then split into two parts only when we were in post-production and realised that we had far too much story and footage to really comfortably fit into a one hour box. This episode lent itself into splitting into two parts rather easily in that the original Act Two break was Adama and Cain each plotting to assassinate the other and the Act Two out was y’know take out a gun and shoot Admiral Cain in the head which is a great act out as you can imagine and an even better episode out. Not all episodes really lend themselves to that kind of neat cleavage, oft-times if you simply cut an episode at Act Two and try to carve two episodes out of it at that point you’d find that the story was not designed that way, that too many things were left dangling and incomplete and there would be no real sense of it being an episode on its own. In this particular case we were trying to do so much and there was so much material to work with that structurally we simply had an opportunity to cut them in two and really present two different episodes.
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