Information for "Podcast:Final Cut"
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Display title | Podcast:Final Cut |
Default sort key | Final Cut |
Page length (in bytes) | 43,790 |
Namespace ID | 106 |
Namespace | Podcast |
Page ID | 10994 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit history
Page creator | Steelviper (talk | contribs) |
Date of page creation | 17:50, 22 August 2006 |
Latest editor | Joe Beaudoin Jr. (talk | contribs) |
Date of latest edit | 04:26, 30 July 2008 |
Total number of edits | 38 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description )This attribute controls the content of the description and og:description elements. | Hello. I'm Ronald D. Moore, executive producer and developer of the new Battlestar Galactica and this is the podcast for episode eight of the second season, "Final Cut". This episode is the first of a few stand-alone episodes that we've- we're doing here in season two. This is all following, this is the first episode after episode seven, "Home, Part II", where we wrapped up many different plotlines and essentially began season two. So, instead of launching into a brand new giant arc of long-term storytelling we decided to tell some standalone episodes, some things that weren't so buried in the mythos. Do a different flavor of episodes now that we were into this part of the season. |