Display title | Podcast:Dirty Hands |
Default sort key | Dirty Hands |
Page length (in bytes) | 41,363 |
Namespace ID | 106 |
Namespace | Podcast |
Page ID | 15012 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | Steelviper (talk | contribs) |
Date of page creation | 15:51, 2 March 2007 |
Latest editor | Catrope (talk | contribs) |
Date of latest edit | 21:25, 27 February 2008 |
Total number of edits | 20 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Hello, and welcome to the podcast. I'm Ronald D. Moore, executive producer and developer of the new Battlestar Galactica, and we're here to talk about what we call episode fifteen in our, skewed way of numbering these things, "Dirty Hands". This is another of the standalone pieces that I talked about on the last podcast. As I've talked about in the previous podcasts, each season, or the last two seasons, certainly, we've done a string of standalones in the second half of the season, that were of varying degrees of quality. And I think they weren't our strongest episodes. |