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Multiple Jumps in Cylon Raider
- However, it is far more likely that Starbuck had to make a series of jumps back to Caprica (especially given the condition she was in upon arrival) witch would indicate that the Cylon Raiders FTL-range is not that extremely superior.
While plausible, that's clearly not the implication of the on-screen events, IMO. --Peter Farago 12:32, 27 September 2005 (EDT)
My Big Problem With FTL
I have a big problem with the FTL drives in the BSG universe and thats how many times they can jump before they refuel. In the episode 33, we see the fleet make over 250 consecutive jumps. Would it make sense for a 747 airliner to make that many consecutive flights w/o refueling? Fuel tanks would have to have a huge capacity to make that many jumps. Why would you design such a large fuel tank into a commercial transport like Colonial One. Every extra pound put into the vessel is one extra pound to push out of orbit. Jumping MUST require a considerable ammount of fuel or getting it wouldn't be an issue. I can understand a large fuel tank in something like a transport vessel or a mining ship, but not a starliner, its just not practical. I wouldnt normally complain about something like this, but given RDM's goal of making a 'realistic' sci-fi show, it bothers me. Are there any explinations for the capability to jump that many times?--Antagonist
I see no logical disconect in any of the things you've just stated. It all simply makes sense to me, as well as seems realistic. --The Merovingian 03:54, 18 February 2006 (EST)
- It would be like designing a 747 with a un-refueled range of a hundred thousand miles or a car with a 500 gallon gas tank. --Antagonist 13:34, 18 February 2006 (EST)
Hmm i see your point here. However it has been stated that they do have a refinery ship, and refuels have been mentioned in prev eps. I choose to believe that unseen ships rushed around during the 33 mins..In other words, Im letting that one go with a la la la :) Also do FTL's use the same fuel as the sublight engines? Or something else? --Simmons 03:34, 19 February 2006 (EST)
Tracking an FTL Jump
Im not sure its been mentioned anywhere in an ep, but I assume that ships can not be tracked through an FTL jump?--Simmons 03:39, 19 February 2006 (EST)
- You can't track a Jump in progress, but you can discern its destination after. This happened to the Fleet as it was tracked, presumably with a hidden Cylon Transponder on the Olympic Carrier in the events of "33," the first series episode. --Spencerian 09:24, 19 February 2006 (EST)
They said in the Miniseries it is impossible to track an FTL Jump. However, the Cylons have spies and stuff with transponders in the Fleet, and they can send signals which the Cylons can then detect and Jump to. --The Merovingian 13:15, 19 February 2006 (EST)
So has there been any mention of FTL communications (doesn't seem likely in light of "The Hand of God")? Otherwise, this might limit the length of the jumps to 33 light-minutes. 33 light-minutes when making jumps every 33 minutes is arduous leads to long times to cover interstellar distances. Also, it seems like something Adama or Tigh should have noticed. "We jump 33 light-minutes, they attack every 33 minutes...what a quandry." Maybe their detecting the gravitational waves a ships arrival might produce. This is dependent on gravity having a propagation speed different from c, which hasn't been adequately explored, though the assumption and indication by some preliminary experiments is that the speeds are the same. Alternatively, the Cylons have better probed FTL phenomena than the Colonials and discovered ways to track jumps. --Jeremias 19:06, 2 March 2006 (CST)