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A lot of difficult location work in this episode, primarily because the company had- we had kinda shot out almost all the locations that were easily accessible to us in Vancouver. We had s- you've seen a lot of the same forest. You've seen a lot of that one rock quarry where we built the New Caprica settlement, and we didn't have a lot of other choices, and we didn't wanna just go to- I mean it was antithetical to the idea of the algae planet, to go to a planet and harvest the algae, if you were in the deep dark forest. And it was just like, "Huh?" So [[Michael Rymer]] very early on advocated the idea that we were gonna to this place called [[w:Kamloops, British Columbia|Kamloops]], which was a fair distance away. I think it was an hour and something away f- even by plane or s- from Vancouver. Actually I shouldn't say how far away it is, 'cause I don't know for certain. But it was essentially, we had to go out there and stay out there. You couldn't just like drive back and forth from the studio. There's this thing in television about being in the zone and outside of the zone, and it's- it has to do with union rules, etc., etc. But it's all measured by how long it takes you to drive from the studio out to the location, and there's a zone where you can drive this far, and if you go further- if you go outside the zone the costs escalate and then you have to start talking about putting crew up over night, etc., etc. And we had never done it, because it's a- it's almost prohibitive and it's a company policy on behalf of the studio not to do that. But in this case we made a very strong case and Michael is a big proponent of going out much further 'cause we wanted a different look. We needed a different look for the environment, and so we pushed it through. But that added in the costs. See, all this stuff here with Tyrol, this is all Kamloops. This is all very far away. The strange thing is that it looks like Southern California, which is the odd thing. I mean there's the scrub. This looks like [[w:Bronson Canyon|Bronson Canyon]]. I mean- or up by [[w:Valencia, Santa Clarita, California|Valencia]] you could almost go out to [[w:Vasquez Rocks|Vasquez Rocks]] and find [[MemoryAlpha:James T. Kirk|Kirk]] battling the [[MemoryAlpha:Gorn|Gorn]] in this kind of terrain. But this is as close to barren as we could conceivably get. I mean, you can- the algae ocean, as a concept, should've been against barren rock and volcanic rock and that kind of environment, but we just couldn't do that. There was no way to plausibly do that sort of look. So this is as close as we could come. And it does feel barren and desolate. And out internal rationalization for it, well, there's plant life here on this planet, but that doesn't do them a lot of good. What they gonna do? They're gonna harvest all these bushes? That- in some way the processing ability that they have to make foodstuffs in [[The Fleet (RDM)|the Fleet]] is actually better served by finding a great deal of raw pro- raw algae. The proteins, etc., of green gooey stuff would actually suit their purposes better and give them a longer term solution to the food problems in the Fleet. | A lot of difficult location work in this episode, primarily because the company had- we had kinda shot out almost all the locations that were easily accessible to us in Vancouver. We had s- you've seen a lot of the same forest. You've seen a lot of that one rock quarry where we built the New Caprica settlement, and we didn't have a lot of other choices, and we didn't wanna just go to- I mean it was antithetical to the idea of the algae planet, to go to a planet and harvest the algae, if you were in the deep dark forest. And it was just like, "Huh?" So [[Michael Rymer]] very early on advocated the idea that we were gonna to this place called [[w:Kamloops, British Columbia|Kamloops]], which was a fair distance away. I think it was an hour and something away f- even by plane or s- from Vancouver. Actually I shouldn't say how far away it is, 'cause I don't know for certain. But it was essentially, we had to go out there and stay out there. You couldn't just like drive back and forth from the studio. There's this thing in television about being in the zone and outside of the zone, and it's- it has to do with union rules, etc., etc. But it's all measured by how long it takes you to drive from the studio out to the location, and there's a zone where you can drive this far, and if you go further- if you go outside the zone the costs escalate and then you have to start talking about putting crew up over night, etc., etc. And we had never done it, because it's a- it's almost prohibitive and it's a company policy on behalf of the studio not to do that. But in this case we made a very strong case and Michael is a big proponent of going out much further 'cause we wanted a different look. We needed a different look for the environment, and so we pushed it through. But that added in the costs. See, all this stuff here with Tyrol, this is all Kamloops. This is all very far away. The strange thing is that it looks like Southern California, which is the odd thing. I mean there's the scrub. This looks like [[w:Bronson Canyon|Bronson Canyon]]. I mean- or up by [[w:Valencia, Santa Clarita, California|Valencia]] you could almost go out to [[w:Vasquez Rocks|Vasquez Rocks]] and find [[MemoryAlpha:James T. Kirk|Kirk]] battling the [[MemoryAlpha:Gorn|Gorn]] in this kind of terrain. But this is as close to barren as we could conceivably get. I mean, you can- the algae ocean, as a concept, should've been against barren rock and volcanic rock and that kind of environment, but we just couldn't do that. There was no way to plausibly do that sort of look. So this is as close as we could come. And it does feel barren and desolate. And out internal rationalization for it, well, there's plant life here on this planet, but that doesn't do them a lot of good. What they gonna do? They're gonna harvest all these bushes? That- in some way the processing ability that they have to make foodstuffs in [[The Fleet (RDM)|the Fleet]] is actually better served by finding a great deal of raw pro- raw algae. The proteins, etc., of green gooey stuff would actually suit their purposes better and give them a longer term solution to the food problems in the Fleet. | ||
Again this is all- this beat here with Tyrol was a late developing thing. I think it happened when I was taking my pass through this script and it's very like, something is pulling me, something where? Where am I going? I don't know why, but there's something over there, kind of a feeling to it. [[Aaron Douglas|Aaron]] sells it quite well. It's like, he's clearly a man who's goin' somewhere, and you get the sense in the sequence that you- that he doesn't really know what the hell he's gonna find once he gets there. Although with this terrain I half-expect him to go through this crevice and go down it's the [[w:New York City Subway|New York subway system]] and there's guys with masks on their face looking down at him and giving him the mental barriers. That's a reference to [[w:Beneath the Planet of the Apes|''Beneath the Planet of the Apes'']] for those of you who are not fans one of the greatest film franchises of all time. | |||
This set, the- or this location, rather, where he goes in for the temple, we've actually used before. This is actually, what is this? This is a factory. This is a cane- this is a sugar factory, I believe. I might be wrong about that. This is an old factory set. And essentially this is the same place where we shot the end of the [[miniseries]]. If you recall, on [[Ragnar Anchorage|Ragnar station]], there was a large space with a central column in the middle of it that looked very different than this, and that's where they abandoned [[Number Five|Doral]], and that's where the final shot of the miniseries with all the Cylons coming in. This is a return to that location, which is a different location than Kamloops. This is something more accessible to us, which is a difficult place to shoot but it has the size, scope, and scale that- of what we needed t- for the episode so we went back in, had the art department redress it and tweaked it up with some visual effects work to give it a ceiling. That tilt-up to the ceiling is completely created in CGI. There's actually a column there in the center that- surrounded by a stand of lights to light the set and then it just goes off into nothing and CG- we- visual effects created the entire cathedral-like ceiling there in the temple of the five. | |||
Now I'm just watching the titles along with you. Some of these- yeah, I'm seeing some final visual effects I hadn't seen in a while. And that's the end of the tease. | |||
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== Act 1 == | == Act 1 == |
Revision as of 19:44, 26 December 2006
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Tease
Hello, and welcome to the podcast. This is Ronald D. Moore, executive producer and developer of the new Battlestar Galactica, here to welcome you to the podcast for what we call episode ten, "Eye of Jupiter". I am coming to you this week from New York City, where I am in town for less than two days on non-Galactica related business. And I will be sending this shortly over to the offices at Scifi Channel, here in New York, which I have actually never set foot on. I think I have been banned from the New York offices. No, I'm just kidding.
"Eye of Jupiter" was originally called "Eye of Zeus" for a very long time in draft form and into script. We changed the name, ultimately, for not very deep reasons. Just that there was something about "Eye of Zeus" that seemed a bit too mystical and a little bit too over-the-top, even for us. And that's saying somethin'. But we didn't want to- the story still was what the story was, and we didn't really wanna lose that aspect of what the episode was and the slide to call it Jupiter instead of Zeus was an arbitrary one, except it, somehow, for subjective reasons that are hard to explain, it sounded a little less hokey. Some could argue it's more hokey, but it was also a nice way to broaden the pantheon, as it were, ha ha ha, of the gods and their references in the Galactica universe and the mythos, in that Zeus being the Greek name for the father of the gods, and Jupiter being the later Roman version of the same idea. And it was nice to have both names- both proper names present in the Galactica world. I believe we've used other Roman names, from time to time, as well, although of course right off the top of my head I can't remember which ones they were, but I think we have established that.
The algae planet storyline was something we talked a lot about in the writers' room and how it was gonna work into the plot. We had always wanted this to be the focal point that. That this was going to be the place where the two storylines ultimately collided. That the Galactica universe- I'm sorry, the Galactica storyline would collide with the Cylon baseship storyline that we'd been following throughout these opening episodes and this was the place that they both came for different reasons. In early versions of the outline were pretty to where we eventually ended up. Except for the process of discovering the temple of the five and then the- getting to the Eye of Jupiter were slightly different in that originally they were- the people that were working on the algae collection were down here on the planet and I think Cally was going to trip over or somehow find a human bone fragment in the dirt. That in turn led them to start doing radar ground imaging of what was beneath the surface of- beneath the surface and that led to the discover that there was a whole underground city that had been buried over time, and then they were gonna start looking more in earnest. And it was right about that point when the Cylons were gonna show up and Adama was going to still have a meeting with the Cylons where they told him what they were- they said, "Ok, we know you've got it, and we want it." And he basically faked his way through it and bluffed them into, "Fuck you, we're not giving it to you," and then it was like, "Ok, find this thing. What is it?" And then at that point Tyrol and Cally and company were roaming around and they were gonna literally fall through the roof on a structure that would end up in the temple.
A lot of things got shifted in the story. Not so much for story reasons but for production reasons. One of them was just- this was a very expensive show to do, as always. We're out on location a great deal and we couldn't afford to build a lot of ruins and falling through, and there was also something - somebody pointed out, legitimately so, that we had done the gag with finding a human skull in, way back, in- on Kobol, with Baltar. And that them finding it again just felt repetitve. So we went for something a little different. The Tyrol finding the artifact- finding the temple here in the tease is more akin to a Close Encounters moment, is what we kept calling it. He's feeling Devils Tower someplace, and he keeps looking around and he keeps- something draws Tyrol out into that area.
Here in the Starbuck-Apollo scene that we, of course, just jumped out of, the idea was, ok, after the events of "Unfinished Business" and their breakthrough on- in terms of their relationship and they both admitted that they still love each other and there's something profound in between them. Well, they're still married. They still have these oth- these two other spouses, and what do they do? And I- I liked this idea that they would still become trapped. That given who they were, that Lee would be the one who's willing to divorce. That wil- Lee is like, "Ok, you know what?" Just like in "Unfinished Business", to an extent, in the flashback scenario. When he's- heres the woman he wants to be with. Here's the woman he loves. It's time to break. It's time to make a clean break with the spouses and start over and have a divorce. But that Starbuck, who is religious, who prays frequently, and who believes in the gods, she's made a vow. She made a vow and she won't break it. And that that would place them in this conundrum where she won't- he won't cheat and she won't divorce. So now what the hell do they do? And I thought that was interesting. I though it- it also got me a little deeper into the skin of Starbuck and the contradictions of who that character is. That human beings can often rationalizing the strangest moral behavior on their part, and that of those things for Starbuck was gonna be that she could somehow rationalize in her mind bending the rules. She could cheat, while married. She could sleep with other men. She could do these kinds of things. But, she couldn't actually divorce. Divorce was wrong, but cheating was ok. And that Lee was exactly the opposite. Lee somehow could divorce, could break the covenant, could leave the marriage, he's also a child of divorce, but the thought of cheating, the- of lying and sneaking around was anathema to him and that that placed them in this impossible box. And that's where we wanted to go.
A lot of difficult location work in this episode, primarily because the company had- we had kinda shot out almost all the locations that were easily accessible to us in Vancouver. We had s- you've seen a lot of the same forest. You've seen a lot of that one rock quarry where we built the New Caprica settlement, and we didn't have a lot of other choices, and we didn't wanna just go to- I mean it was antithetical to the idea of the algae planet, to go to a planet and harvest the algae, if you were in the deep dark forest. And it was just like, "Huh?" So Michael Rymer very early on advocated the idea that we were gonna to this place called Kamloops, which was a fair distance away. I think it was an hour and something away f- even by plane or s- from Vancouver. Actually I shouldn't say how far away it is, 'cause I don't know for certain. But it was essentially, we had to go out there and stay out there. You couldn't just like drive back and forth from the studio. There's this thing in television about being in the zone and outside of the zone, and it's- it has to do with union rules, etc., etc. But it's all measured by how long it takes you to drive from the studio out to the location, and there's a zone where you can drive this far, and if you go further- if you go outside the zone the costs escalate and then you have to start talking about putting crew up over night, etc., etc. And we had never done it, because it's a- it's almost prohibitive and it's a company policy on behalf of the studio not to do that. But in this case we made a very strong case and Michael is a big proponent of going out much further 'cause we wanted a different look. We needed a different look for the environment, and so we pushed it through. But that added in the costs. See, all this stuff here with Tyrol, this is all Kamloops. This is all very far away. The strange thing is that it looks like Southern California, which is the odd thing. I mean there's the scrub. This looks like Bronson Canyon. I mean- or up by Valencia you could almost go out to Vasquez Rocks and find Kirk battling the Gorn in this kind of terrain. But this is as close to barren as we could conceivably get. I mean, you can- the algae ocean, as a concept, should've been against barren rock and volcanic rock and that kind of environment, but we just couldn't do that. There was no way to plausibly do that sort of look. So this is as close as we could come. And it does feel barren and desolate. And out internal rationalization for it, well, there's plant life here on this planet, but that doesn't do them a lot of good. What they gonna do? They're gonna harvest all these bushes? That- in some way the processing ability that they have to make foodstuffs in the Fleet is actually better served by finding a great deal of raw pro- raw algae. The proteins, etc., of green gooey stuff would actually suit their purposes better and give them a longer term solution to the food problems in the Fleet.
Again this is all- this beat here with Tyrol was a late developing thing. I think it happened when I was taking my pass through this script and it's very like, something is pulling me, something where? Where am I going? I don't know why, but there's something over there, kind of a feeling to it. Aaron sells it quite well. It's like, he's clearly a man who's goin' somewhere, and you get the sense in the sequence that you- that he doesn't really know what the hell he's gonna find once he gets there. Although with this terrain I half-expect him to go through this crevice and go down it's the New York subway system and there's guys with masks on their face looking down at him and giving him the mental barriers. That's a reference to Beneath the Planet of the Apes for those of you who are not fans one of the greatest film franchises of all time.
This set, the- or this location, rather, where he goes in for the temple, we've actually used before. This is actually, what is this? This is a factory. This is a cane- this is a sugar factory, I believe. I might be wrong about that. This is an old factory set. And essentially this is the same place where we shot the end of the miniseries. If you recall, on Ragnar station, there was a large space with a central column in the middle of it that looked very different than this, and that's where they abandoned Doral, and that's where the final shot of the miniseries with all the Cylons coming in. This is a return to that location, which is a different location than Kamloops. This is something more accessible to us, which is a difficult place to shoot but it has the size, scope, and scale that- of what we needed t- for the episode so we went back in, had the art department redress it and tweaked it up with some visual effects work to give it a ceiling. That tilt-up to the ceiling is completely created in CGI. There's actually a column there in the center that- surrounded by a stand of lights to light the set and then it just goes off into nothing and CG- we- visual effects created the entire cathedral-like ceiling there in the temple of the five.
Now I'm just watching the titles along with you. Some of these- yeah, I'm seeing some final visual effects I hadn't seen in a while. And that's the end of the tease.