Blind jump: Difference between revisions
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A blind jump was ordered by [[Helena Cain|Admiral Helena Cain]] to avoid destruction of ''[[Pegasus (RDM)|Pegasus]]'' during the Cylon [[Fall of the Scorpion Fleet Shipyards|attack]] on the [[Scorpion Fleet Shipyards]] ("[[Pegasus (episode)|Pegasus]]", "[[Razor]]"). | A blind jump was ordered by [[Helena Cain|Admiral Helena Cain]] to avoid destruction of ''[[Pegasus (RDM)|Pegasus]]'' during the Cylon [[Fall of the Scorpion Fleet Shipyards|attack]] on the [[Scorpion Fleet Shipyards]] ("[[Pegasus (episode)|Pegasus]]", "[[Razor]]"). | ||
It is also, presumably, not an option for the Fleet, as ships would jump to different locations without any chance of reuniting. | |||
[[Category: A to Z]] | [[Category: A to Z]] |
Revision as of 15:17, 26 April 2008
A blind jump is an operation in which a ship makes an FTL jump to a random location.
Blind jumps are usually done in the most dire of combat circumstances when a few seconds could mean preservation or destruction. In a blind jump, the navigation computer is bypassed and the jump system is most likely provided with a random set of coordinates with only sparse safeguards before the jump is executed. This greatly increases the chances of the ship being in danger after the jump (impact with ships, planets or other bodies).
The odds of such a calamity occurring would seem to be minuscule, given the vast magnitude of space, however the fear that the characters have of taking blind jumps may suggest danger is more probable than one may expect.
A blind jump was ordered by Admiral Helena Cain to avoid destruction of Pegasus during the Cylon attack on the Scorpion Fleet Shipyards ("Pegasus", "Razor").
It is also, presumably, not an option for the Fleet, as ships would jump to different locations without any chance of reuniting.