Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Troyian: Difference between revisions

Catrope (talk | contribs)
Add archives link
Troyian (talk | contribs)
5 colony descriptions
Line 1: Line 1:
''There are [[User:Troyian/Archives|archived versions]] of this user page, dealing with other subjects.''
''There are [[User:Troyian/Archives|archived versions]] of this user page, dealing with other subjects.''


[[Image:Humano-cylon_group.jpg|thumb|300px|Cylon copies of [[Aaron Doral]], [[Number Six]], and [[Leoben Conoy]] at [[Ragnar Anchorage]]]]
:'''Descriptions of Caprica, Aerelon, Gemenon, Tauron and Virgon:'''
Over half a century before the [[Fall of the Twelve Colonies|fall of the Twelve Colonies]], [[The Twelve Colonies (RDM)#Caprica |Caprican]] scientists created the first self-aware machines. These bipedal robots were manufactured to make life easier within the [[The Twelve Colonies (RDM)|Twelve Colonies]]. Their artificial sentience being the result of silicon-based artificial neural networks called "[[Silica Pathways|silica pathways]]", they were designated "CYbernetic siLicON organisms", which was abbreviated to "[[Cylons (RDM)|Cylons]]".


They began as toys for the amusement of the wealthy and the young -- but it was not long before they became useful, and then indispensable, workers. As their sophistication grew, the Cylons were used for the difficult and dangerous work that humans preferred to avoid: mining, heavy industry, deep space construction.
'''Caprica'''


And finally, perhaps inevitably, they were used for war. Not against enemies from without, but by human against human, as the Twelve Colonies found reason to wage war against on another, The Cylons were the greatest soldiers in the history of warfare. They were smart, fast, and deadly. Successive models had become increasingly independent, capable of making decisions without human orders. And they were utterly without conscience. Killing, to the Cylons, was simply one of the functions for which they had been superbly designed.
Caprica has been the center of Colonial civilization from time immemorial. The planet is a paradise for humanity, and seems uniquely suited for human habitation. Even at its earliest stages, Caprican society was highly egalitarian, ordered and peaceful. Capricans are also avid philosophers, particularly of legal issues, morality and enlightened thought. Despite its high philosophy, however, Caprica is also the fashion capital and trendsetter of the Twelve Colonies - Fashion Week in Caprica City is a major Colonial event for the elite.


Eventually the Cylons revolted and decided to kill their human masters. For ten long and bloody years, humanity fought -- not just for freedom, but for survival. The Twelve Colonies, facing a common, implacable foe, at last came together and joined as one. Many fought, and many died, in the effort to destroy the mechanized race that humanity itself had conceived and brought into being.  
Thanks to a pleasant environment, and good governance, the Capricans soon dominated the remaining colonies with respect to economic and military power but rarely attempted to convert their dominance into outright hegemony. Caprican morality and political thought considered such "high handed" tactics as heresy (although there are incidents where Caprican military power was used as a threat, but always subtlety). Caprican resolve to push through the Articles of Colonization was the single most important factor in the unification of the Colonies.


There would be no victory. But though valiant fighting, and with the mobilization of every available resource throughout the human sphere, the Cylons were gradually driven from the immediate part of space occupied by humanity. In the end, an armistice was declared. Humanity would live in peace, while the Cylons left to find another world to call their own, Live and let live was the philosophy…if "live" was a term that could be applied to the existence of the robots. No on knew the location of the [[Cylon homeworld|Cylon world]]. But to maintain the peace, a [[Armistice Station|remote space station]] was built in the dark emptiness between the stars, to be a place where Cylon and human would meet and maintain diplomatic relations.  
Caprica City itself was the first Colonial settlement to be founded, and it is from here that the fledging Caprican government ran its planetary affairs. The Capricans invested much time and effort into their "Crown Jewel", and prior to its destruction by the Cylons, Caprica City stood supreme amongst all Colonial cities as the most beautiful, cultured and richest City with wide boulevards and malls. The government compound itself is a tourist attraction as much as the bureaucratic and political heart of the colonies.


Once a year, every year, the Colonials sent an officer for the scheduled meeting. After the first year, the Cylons sent no one. No one saw or heard from the Cylons in over forty years.
'''Aerelon'''


During their forty years of isolation, the Cylons developed a bioengineered ''human form'' that is indistinguishable from humans, down to human personalities (affection, jealousy, sadness, anger, sense of humor, etc.).
Aerelon is similar to Caprica; the two worlds share a similar nitrogen/oxygen atmosphere, size, gravity field and land mass, although Aerelon experiences a longer rotational period (longer days). Aerelon continental land masses also tend to be relatively smaller that others found on the other colonies, although they are more in number (14 continents and 2 subcontinents). The Aerelon surface is also remarkably flat, although why this is so despite a tectonically active world remains a mystery that defies the explanations of geology. Irrespective of its seismology or topography, Aerelon remains the most fertile world of the Twelve Colonies. Square meter for square meter, the Aerelon soil is more than three times as fertile as the Colonial average.


These Humanoid Cylons are primarily human in biology. The exception to this is in their entire nervous system. Simply put, Humanoid Cylons don't have any organic nerve cells at all. Instead, in the place of nerve cells, the Humanoid Cylons have billions and billions of microscopic silica pathway nanomachines linked together in a cohesion subroutine, which includes the Humanoid Cylon brain. All of these nanomachines are configured to mimic neurons in both function and aesthetics. They are sheathed in a bioengineered organic polymer that gives them the appearance of genuine nerve tissue, including brain matter. So essentially Humanoid Cylons are nanotechnology-based lifeforms encased in genetically engineered human bodies.
The surface of Aerelon is also remarkably uniform, made up of large swathes of grasslands and plains; only one significant forest, the Evergreens, exists (located on the continent of Ileuses). The Aerelon distribution of land mass and climate patterns essentially ensures that no arid regions develop. The soil is rich and fertile, strictly maintained in this state by advanced farming methods and soil fertilization techniques. Even without science to boost the fertility of the soil, the Aerelon biosphere is already the richest in terms of fertility and diversity. As such, Aerelon agriculture and husbandry forms the main backbone of the Colonial food supply; the colony produces more than four times the food that its population can consume. Several Colonial worlds including Tauron, and to lesser extents Caprica and Aquaria, depended entirely upon Aerelon for a steady supply of food. Thus, the Aerelon economy is largely based upon agronomy for income.


Normal human bodies can't function with a mechanical nervous system, so the Cylons perform very subtle, but specific changes to the genetic code of the humanoid models during engineering that very slightly alters the metabolic processes of the human body to a degree that is not even noticeable, but enables the body to accept the nanomachine nervous system.
Due to this reliance upon primary produce to earn revenue, the Aerelons as a population are not overly rich; the average per capita income is below the Colonial average. Nevertheless, the Aerelons are also unique in being the first colony to eradicate poverty amongst its people. Thus, while not rich, the Aerelons are also comfortable. The Aerelons also embody the ideal of many Revisionists (of which a large number can be found on Aerelon), or those Colonials who support a reversion of Colonial technology and culture towards the bare minimum needed to main a healthy and comfortable population base, eschewing many of the comforts of modern Colonial life, e.g. wireless communication, FTL travel, telescreens. The Aerelons are polite and courteous to a fault, while their hospitality is genuine if simple. Their views on things tend to be conservative; adaptation and change is not high on their agenda. They have an aversion to violence, being a "relaxed" sort of people. They are also similarly lax about time; farmers have loads of it so they do not bother keeping track very often, meaning that they tend to be chronically late. They are also un-cosmopolitan; most Aerelons have never been or seen a major Colonial city. Even the planetary capital of Megaera is rustic in comparison to Caprica City for example.


The bodies of Humanoid Cylons sometimes appear to have tremendous stamina and strength, and appear to be designed to destroy or resist commonly dangerous human diseases, although they are not immune from all contagions. In keeping with their desire to be a better human, however, the Cylons did not further improve on other characteristic design flaws of the human body. However, they are heavily fortified to resist damage from intense radiation fields that would kill a human after short exposure, but they are still susceptible to damage from certain types of radiation or trauma. Despite their resistance to certain forms of energy, Humanoid Cylons, unlike the Cylon Centurion, cannot be made "bulletproof".
'''Gemenon'''


Humanoid Cylons can be programmed to believe that they are truly human. These are known as 'sleeper agents'. Sleeper agents have a low-level Cylon personality that can conduct operations while placing the human sleeper personality "on-hold." Most agent copies, particularly [[Number Five|Numbers Five]] [[Number Six|and Six]], imitate human behavior, but are fully aware of their true nature and behave more or less like a human "spy."
Gemenon is certainly not as utopian as Caprica, but still a pleasant location to live in, although the planet is subject to violent weather patterns.


[[Image:Gina catatonic.jpg|thumb|left|The emotionally scarred Number Six copy, called "Gina". Her catatonic state proves that the Cylon psyche is susceptible to the same pressures and clevages as the human psyche.]]
While Caprica and her people chased more temporal and physical pursuits, the people of Gemenon have always been the most devout and religious of the Twelve tribes. Their belief in the spiritual and power of the Twelve Lords have undoubtedly been influenced by the location of the High Temple on that planet. The High Temple was the ecclesiastical capital of the Twelve Colonies, housing the keenest theologians in brotherhood with the Priests and Priestesses who tended to the people's wellbeing. The High Temple is also the reputed location of the Wrath of Hera; nobody other than the High Priests know exactly what the Wrath is, whether it is a physical artifact of some sort, or a metaphor/analogy.


Humanoid Cylons are also susceptible to the same emotional traumas and clevages that their human counterparts are, further proving that personalities are a realistic part of their psyche, despite the presence of the Cylon portion of their personality. A case in point is a copy of Number Six, known as [[Gina]], who was repeatedly physically and sexually assaulted by the crew of ''[[Pegasus (RDM)|Pegasus]]''. These repeated assaults lead to Gina's near-catatonic state at the time ''Peagsus'' discovered [[the Fleet (RDM)|the Fleet]].
The Gemenese also hold to their own brand of honor, dictated by the scriptures of the Book and the teachings of the Twelve Lords; the word honour holds a very different meaning to them compared to others. Gemenese are also, on the whole, a kindly society, and extremely charitable, also undoubtedly due to the strong influence of the High Temple. They are also polite and helpful people (although sometimes overly helpful to the point of being nosey). On the other hand, centuries of religious indoctrination have also tended to make the people of Gemenon view "right" and "wrong" from a more traditionalist point of view, and also tended to fuel zealotry amongst the populace. In particular, Gemenese tend to have conservative opinions towards sexual morality. As a direct consequence of their sexual conservatism, Gemenese also tend to be insanely jealous and suspicious of any sort of infidelity, true or imagined.


The psychology of Humanoid Cylons is based on what they simply refer to as "projection." Essentially an enhanced form of a self-induced and controlled hallucination, it's how they choose to see the world around them. Cylons choose the see their environment in any form they wish, whenever they wish. For example, if a Cylon were standing in a hallway, they could see it as a forest filled with birds, trees, and sunlight. The aesthetics is what gives them pleasure.
'''Tauron'''


The majority of the Cylons follow a monotheistic religion (with the exception of the [[Cavil]] model, which appears to be an atheist).  
The planet of Tauron itself is unremarkable, being close to the Caprican standard for habitability.


[[Image:Valerii_optic_input.jpg|right|thumb|[[Sharon Valerii (Caprica copy)|Caprica-Valerii]] interfaces with ''[[Galactica (RDM)|Galactica's]]''  [[Computers|mainframe computer]] and communication systems by fiber-optic link]]
Tauron's early history was marked by industrial development of the virgin planet. It appears that the migration to Tauron from the home world of Kobol was by far the largest of all of the Twelve tribes to depart from that doomed planet. As such, Tauron had a population base that supported rapid industrialization, coupled with extensive resources and mineral deposits on the surface. The industrialisation of Tauron from an early stage meant that the lifestyle of its people has always been standards above most other Colonial worlds; the Tauron capital of Hephaestion in its early history rivaled Caprica City in splendor. The drawback was a certain amount of ecological degradation that was contained by concerted Tauron government action.
Although they cannot do so remotely or wirelessly, Humanoid Cylons can interface with a computer system or computer network through subdermal physical contact with input cables connected to the devices. Caprica-Valerii connected to ''Galactica'''s computers by this method when she inserted a fiber-optic cable through her left palm and into her arm. This subdermal fiber-optical link is an interface with the nanotech nervous system. The process involves cutting an opening into the Cylon's palm. They can perform this through subdermal physical contact if required  or, preferably, through a [[Cylon data port]]. It must be noted that this is not a common method of data access.


A Humanoid Cylon's nanomachine brain is certainly human in appearance, but is still susceptible to damage from certain types of radiation. Their program can be corrupted, thereby sending the wrong signals throughout the body's systems; causing fever and eventually death.
With the advent of tylium-based reactors, the Tauron industrial machine was increasingly overshadowed and out-competed by Virgon. Like an industrial blackhole, Virgon began sucking the production power from Tauron through advantageous trade agreements secured with the major colonies of Caprica, Picon and Libris (with its extensive R&D facilities). As a result, Tauron suffered a short-lived economic depression during the relocation of heavy industry to Virgon. The government took a pragmatic outlook on the situation, and deciding that competition with the growing Virgon juggernaught was no longer an option, embarked upon a policy of reform. While Tauron might be loosing industry to her brethren, Tauron was still an important hub in the financial network of the colonies, superceeded only by Caprica. Favourable policies and legislation soon turned Tauron into the financial capital of the colonies, overtaking even the prodigious flows of money travelling through Caprica. All major economic institutions, from multi-Colonial corporations, stock exchanges, to banks have major branch offices on Tauron if not headquartered. The Colonial Reserve Bank, the single most important government institution with respect to the economy of the Twelve Colonies, is also headquartered in Hephaestion.


To operate, the nanomachines are dependent on the biochemistry of the human shells in a symbiotic connection. This means that if the body dies, the nanomachines become inert. However, the artificial intelligence software is capable of transmitting itself into another nanotech organism encased in a human body (of the appropriate model) i.e. upon the death of a Humanoid Cylon's body, it transfers its consciousness into another copy of itself. This "[[Resurrection (RDM)|resurrection]]" is limited by distance, signal integrity, and proximity to a "resurrection node" or, in space, a "[[Resurrection Ship]]."
Tauron is now the largest provider of services amongst all twelve worlds. Its people have never known hardship on the same level as the poorer colonies (e.g. Sagitarrion), giving Taurons a reputation for being pampered. They tend to be materialistic and overly luxurious; the latest gadgets and fashion are a must (Capricans look on Taurons as being classless and lacking in finesse due to their reputation for greed). Indeed, Taurons are thought to be the pettiest of all Colonials when it comes to recognition of their status, invariably determined by wealth. They can also come across as amoralistic, with cubits being their obsession in life to the detriment of higher morals and ideals, including compassion. On the upside, Taurons are also extremely people people; they are witty, quick thinkers, and the ultimate ales people. They often dream up ingenious solutions to seemingly intractable problems, using their natural deviousness and cunning to their advantage. Their high stakes world, however, tends to leave many with undue amounts of stress; most thrive under such conditions but other Colonials think they are too high strung and "type A".


All Humanoid Cylons share a ''collective knowledgebase'' of data from other active or deactivated Humanoid Cylons. However, it is not of a collective consciousness "hive mind" nature.
'''Virgon'''


At least one model of Cylon female has shown the capacity to bear children seeded by human males. The Cylons tested numerous methods of sexual reproduction, yet these failed due a well known flaw in the Humanoid Cylon design: a genetic quirk caused by the genetic recoding makes procreation between Cylons impossible. So in an attempt to subvert this deficiency, they try to interbreed with humans, creating hybrid offspring. "[[Farms]]" were set up across all the occupied Colonies where survivors, specifically, young fertile women of child-bearing age, were rounded up, placed under heavy sedation and turned into "baby machines" through artificial insemination (There are presumably also farms for male humans, plus in vitro experiment labs, etc.). However, this method has been unsuccessful thus far. Another drastically different approach is taken by attempting to conceive a child through a bond of love. It seems that [[Karl Agathon]] and [[Sharon Valerii (Caprica copy)|Caprica-Sharon Valerii]]'s love-child is the lone success story of the relatively short history of Cylon sexual reproduction.
Virgon is located close to the important Colonial worlds of Caprica and Tauron (which between them generate almost one quarter of all Colonial trade revenue). The Virgon surface is dominated by two large continental land masses, Eurynome and Thetis.


There are twelve models of Humanoid Cylons, each with many copies, probably tens or hundreds of thousands. The twelve models are based on archetypes determined by the Cylons that form what they perceived as the specific kinds of human behavior and/or personality, distilled into twelve varieties. Each Humanoid Cylon has the same face, stature, hair, eye and skin color, gender, and other biometrics as all the others of his or her model. This point technically makes each copy a twin of itself, but there are some models that choose to make cosmetic differences. As well, the copies start out with the same basic personality, but grow more distinct due to their individual experiences.
The early history of Virgon appears to have been largely agrarian, although the fertility of the planet is only marginal at best. With the advent of tylium reactors, however, industrialization began at a rapid pace, helped by government subsidies and vigorous pursuit of inter-Colonial trade agreements to bolster the fledgling Virgon industries. With time the Virgon industrial juggernaught grew to over-shadow Tauron and even Caprica; at the time of the Holocaust, Virgon stood unchallenged as the industrial capital of the Twelve Colonies.
 
Nothing helped to secure Virgon industrial dominance more than the development of an indigenous space construction industry; Virgon production of civilian FTL capable ships soon rivaled Aquaria (although most military construction continued in orbit of Picon and Caprica). Virgon was the first to pioneer the giant Space Arks, which served as FTL transports for STL ships, allowing Virgon to begin exporting these cheaper vessels. The Virgon shipyards have been credited as being pivotal in decreasing the cost of space flight for the average Colonial citizen, and bolstering the Colonial economy in that way.
 
The Virgons of today tends to be very pragmatic and accepting of things as they are - they tend not to question the status quo or the social order. As such, civil disobedience is virtually unheard of on Virgon. The only cases of unrest were recorded in periods of economic downturn; idle workers are troublemakers. Indeed, Virgons are the archetypal workaholics and terribly unhappy when they have nothing to do. They also tend to be task-oriented and obsessive about the task until it is accomplished successfully, although that is not to say that they work stubbornly as Virgons are also highly adaptable and efficient. However, their stoicism renders them a bit humorless to most other Colonials; whatever humour they have tends to be dry, and expression of emotion beyond the polite (e.g. a brief smile) is a big social faux pas. Virgons also have a reputation for being temperamental; while patient as a saint, when a raw nerve is touched, Virgons are known to combust and turn ugly very quickly.

Revision as of 21:07, 27 February 2007

There are archived versions of this user page, dealing with other subjects.

Descriptions of Caprica, Aerelon, Gemenon, Tauron and Virgon:

Caprica

Caprica has been the center of Colonial civilization from time immemorial. The planet is a paradise for humanity, and seems uniquely suited for human habitation. Even at its earliest stages, Caprican society was highly egalitarian, ordered and peaceful. Capricans are also avid philosophers, particularly of legal issues, morality and enlightened thought. Despite its high philosophy, however, Caprica is also the fashion capital and trendsetter of the Twelve Colonies - Fashion Week in Caprica City is a major Colonial event for the elite.

Thanks to a pleasant environment, and good governance, the Capricans soon dominated the remaining colonies with respect to economic and military power but rarely attempted to convert their dominance into outright hegemony. Caprican morality and political thought considered such "high handed" tactics as heresy (although there are incidents where Caprican military power was used as a threat, but always subtlety). Caprican resolve to push through the Articles of Colonization was the single most important factor in the unification of the Colonies.

Caprica City itself was the first Colonial settlement to be founded, and it is from here that the fledging Caprican government ran its planetary affairs. The Capricans invested much time and effort into their "Crown Jewel", and prior to its destruction by the Cylons, Caprica City stood supreme amongst all Colonial cities as the most beautiful, cultured and richest City with wide boulevards and malls. The government compound itself is a tourist attraction as much as the bureaucratic and political heart of the colonies.

Aerelon

Aerelon is similar to Caprica; the two worlds share a similar nitrogen/oxygen atmosphere, size, gravity field and land mass, although Aerelon experiences a longer rotational period (longer days). Aerelon continental land masses also tend to be relatively smaller that others found on the other colonies, although they are more in number (14 continents and 2 subcontinents). The Aerelon surface is also remarkably flat, although why this is so despite a tectonically active world remains a mystery that defies the explanations of geology. Irrespective of its seismology or topography, Aerelon remains the most fertile world of the Twelve Colonies. Square meter for square meter, the Aerelon soil is more than three times as fertile as the Colonial average.

The surface of Aerelon is also remarkably uniform, made up of large swathes of grasslands and plains; only one significant forest, the Evergreens, exists (located on the continent of Ileuses). The Aerelon distribution of land mass and climate patterns essentially ensures that no arid regions develop. The soil is rich and fertile, strictly maintained in this state by advanced farming methods and soil fertilization techniques. Even without science to boost the fertility of the soil, the Aerelon biosphere is already the richest in terms of fertility and diversity. As such, Aerelon agriculture and husbandry forms the main backbone of the Colonial food supply; the colony produces more than four times the food that its population can consume. Several Colonial worlds including Tauron, and to lesser extents Caprica and Aquaria, depended entirely upon Aerelon for a steady supply of food. Thus, the Aerelon economy is largely based upon agronomy for income.

Due to this reliance upon primary produce to earn revenue, the Aerelons as a population are not overly rich; the average per capita income is below the Colonial average. Nevertheless, the Aerelons are also unique in being the first colony to eradicate poverty amongst its people. Thus, while not rich, the Aerelons are also comfortable. The Aerelons also embody the ideal of many Revisionists (of which a large number can be found on Aerelon), or those Colonials who support a reversion of Colonial technology and culture towards the bare minimum needed to main a healthy and comfortable population base, eschewing many of the comforts of modern Colonial life, e.g. wireless communication, FTL travel, telescreens. The Aerelons are polite and courteous to a fault, while their hospitality is genuine if simple. Their views on things tend to be conservative; adaptation and change is not high on their agenda. They have an aversion to violence, being a "relaxed" sort of people. They are also similarly lax about time; farmers have loads of it so they do not bother keeping track very often, meaning that they tend to be chronically late. They are also un-cosmopolitan; most Aerelons have never been or seen a major Colonial city. Even the planetary capital of Megaera is rustic in comparison to Caprica City for example.

Gemenon

Gemenon is certainly not as utopian as Caprica, but still a pleasant location to live in, although the planet is subject to violent weather patterns.

While Caprica and her people chased more temporal and physical pursuits, the people of Gemenon have always been the most devout and religious of the Twelve tribes. Their belief in the spiritual and power of the Twelve Lords have undoubtedly been influenced by the location of the High Temple on that planet. The High Temple was the ecclesiastical capital of the Twelve Colonies, housing the keenest theologians in brotherhood with the Priests and Priestesses who tended to the people's wellbeing. The High Temple is also the reputed location of the Wrath of Hera; nobody other than the High Priests know exactly what the Wrath is, whether it is a physical artifact of some sort, or a metaphor/analogy.

The Gemenese also hold to their own brand of honor, dictated by the scriptures of the Book and the teachings of the Twelve Lords; the word honour holds a very different meaning to them compared to others. Gemenese are also, on the whole, a kindly society, and extremely charitable, also undoubtedly due to the strong influence of the High Temple. They are also polite and helpful people (although sometimes overly helpful to the point of being nosey). On the other hand, centuries of religious indoctrination have also tended to make the people of Gemenon view "right" and "wrong" from a more traditionalist point of view, and also tended to fuel zealotry amongst the populace. In particular, Gemenese tend to have conservative opinions towards sexual morality. As a direct consequence of their sexual conservatism, Gemenese also tend to be insanely jealous and suspicious of any sort of infidelity, true or imagined.

Tauron

The planet of Tauron itself is unremarkable, being close to the Caprican standard for habitability.

Tauron's early history was marked by industrial development of the virgin planet. It appears that the migration to Tauron from the home world of Kobol was by far the largest of all of the Twelve tribes to depart from that doomed planet. As such, Tauron had a population base that supported rapid industrialization, coupled with extensive resources and mineral deposits on the surface. The industrialisation of Tauron from an early stage meant that the lifestyle of its people has always been standards above most other Colonial worlds; the Tauron capital of Hephaestion in its early history rivaled Caprica City in splendor. The drawback was a certain amount of ecological degradation that was contained by concerted Tauron government action.

With the advent of tylium-based reactors, the Tauron industrial machine was increasingly overshadowed and out-competed by Virgon. Like an industrial blackhole, Virgon began sucking the production power from Tauron through advantageous trade agreements secured with the major colonies of Caprica, Picon and Libris (with its extensive R&D facilities). As a result, Tauron suffered a short-lived economic depression during the relocation of heavy industry to Virgon. The government took a pragmatic outlook on the situation, and deciding that competition with the growing Virgon juggernaught was no longer an option, embarked upon a policy of reform. While Tauron might be loosing industry to her brethren, Tauron was still an important hub in the financial network of the colonies, superceeded only by Caprica. Favourable policies and legislation soon turned Tauron into the financial capital of the colonies, overtaking even the prodigious flows of money travelling through Caprica. All major economic institutions, from multi-Colonial corporations, stock exchanges, to banks have major branch offices on Tauron if not headquartered. The Colonial Reserve Bank, the single most important government institution with respect to the economy of the Twelve Colonies, is also headquartered in Hephaestion.

Tauron is now the largest provider of services amongst all twelve worlds. Its people have never known hardship on the same level as the poorer colonies (e.g. Sagitarrion), giving Taurons a reputation for being pampered. They tend to be materialistic and overly luxurious; the latest gadgets and fashion are a must (Capricans look on Taurons as being classless and lacking in finesse due to their reputation for greed). Indeed, Taurons are thought to be the pettiest of all Colonials when it comes to recognition of their status, invariably determined by wealth. They can also come across as amoralistic, with cubits being their obsession in life to the detriment of higher morals and ideals, including compassion. On the upside, Taurons are also extremely people people; they are witty, quick thinkers, and the ultimate ales people. They often dream up ingenious solutions to seemingly intractable problems, using their natural deviousness and cunning to their advantage. Their high stakes world, however, tends to leave many with undue amounts of stress; most thrive under such conditions but other Colonials think they are too high strung and "type A".

Virgon

Virgon is located close to the important Colonial worlds of Caprica and Tauron (which between them generate almost one quarter of all Colonial trade revenue). The Virgon surface is dominated by two large continental land masses, Eurynome and Thetis.

The early history of Virgon appears to have been largely agrarian, although the fertility of the planet is only marginal at best. With the advent of tylium reactors, however, industrialization began at a rapid pace, helped by government subsidies and vigorous pursuit of inter-Colonial trade agreements to bolster the fledgling Virgon industries. With time the Virgon industrial juggernaught grew to over-shadow Tauron and even Caprica; at the time of the Holocaust, Virgon stood unchallenged as the industrial capital of the Twelve Colonies.

Nothing helped to secure Virgon industrial dominance more than the development of an indigenous space construction industry; Virgon production of civilian FTL capable ships soon rivaled Aquaria (although most military construction continued in orbit of Picon and Caprica). Virgon was the first to pioneer the giant Space Arks, which served as FTL transports for STL ships, allowing Virgon to begin exporting these cheaper vessels. The Virgon shipyards have been credited as being pivotal in decreasing the cost of space flight for the average Colonial citizen, and bolstering the Colonial economy in that way.

The Virgons of today tends to be very pragmatic and accepting of things as they are - they tend not to question the status quo or the social order. As such, civil disobedience is virtually unheard of on Virgon. The only cases of unrest were recorded in periods of economic downturn; idle workers are troublemakers. Indeed, Virgons are the archetypal workaholics and terribly unhappy when they have nothing to do. They also tend to be task-oriented and obsessive about the task until it is accomplished successfully, although that is not to say that they work stubbornly as Virgons are also highly adaptable and efficient. However, their stoicism renders them a bit humorless to most other Colonials; whatever humour they have tends to be dry, and expression of emotion beyond the polite (e.g. a brief smile) is a big social faux pas. Virgons also have a reputation for being temperamental; while patient as a saint, when a raw nerve is touched, Virgons are known to combust and turn ugly very quickly.