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Editing Raptor (Deadlock)

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'''Bolster Firewall''' - The Raptor can be ordered to dock at a friendly target to signficantly bolster it's firewall. This will increase the capacity of the ships firewall by 40 points and it does stack, so docking 2 Raptor squads will net 80 points. It is worth noting that as of 1.0.35, Raptors now provide their bonus whilst they are docked at their parent ship, and a UI element will be displayed on the ship in the lower right corner of the screen whilst the ship is selected.
'''Bolster Firewall''' - The Raptor can be ordered to dock at a friendly target to signficantly bolster it's firewall. This will increase the capacity of the ships firewall by 40 points and it does stack, so docking 2 Raptor squads will net 80 points. It is worth noting that as of 1.0.35, Raptors now provide their bonus whilst they are docked at their parent ship, and a UI element will be displayed on the ship in the lower right corner of the screen whilst the ship is selected.


'''Board Target''' - The Raptor can be ordered to board a hostile vessel in order to allow the marines on board to wreak havoc on the enemy ship. Each Raptor has a marine strength of 50 (100 per squad) which will fight the hostiles on board the target vessel. Unlike Heavy Raiders, Raptors do not cause subsystem damage upon boarding, but instead disrupt the subsystems of the target ship so long as friendly marines are still present. Ships which have been boarded by Raptors suffer -15 accuracy, -25% repair speed and Cylon ships will have -20 processing power points. Docking with multiple Raptors will not stack debuffs, but it will increase marine presence. If the marines terminate all hostiles present on the ship, the debuff will remain on the target ship until it is destroyed.
Board Target - The Raptor can be ordered to board a hostile vessel in order to allow the marines on board to wreak havoc on the enemy ship. Each Raptor has a marine strength of 50 (100 per squad) which will fight the hostiles on board the target vessel. Unlike Heavy Raiders, Raptors do not cause subsystem damage upon boarding, but instead disrupt the subsystems of the target ship so long as friendly marines are still present. Ships which have been boarded by Raptors suffer -15 accuracy, -25% repair speed and Cylon ships will have -20 processing power points. Docking with multiple Raptors will not stack debuffs, but it will increase marine presence. If the marines terminate all hostiles present on the ship, the debuff will remain on the target ship until it is destroyed.
'''Fire Rockets''' - The Raptor can target a hostile capital ship and let loose 4 unguided rockets at the target. The rockets will be fired as soon as possible after giving the command, so ensure the craft are in a reasonably good position to take their shot as the rockets are slow.
'''Fire Rockets''' - The Raptor can target a hostile capital ship and let loose 4 unguided rockets at the target. The rockets will be fired as soon as possible after giving the command, so ensure the craft are in a reasonably good position to take their shot as the rockets are slow.


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