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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/202/bsg_ep202_1of5.mp3 Teaser]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/202/bsg_ep202_1of5.mp3 Teaser]== | ||
Hello, and welcome to the podcast for episode two, [[Season 2 (2005-06)|season two]], this will be discussing "[[Valley of Darkness]]". As those of you who listened to the podcast of episode one, "[[Scattered]]", know, "Valley of Darkness" was originally ''part'' of "Scattered". All the "B" storylines, the character lines, and what happens on [[Kobol (RDM)|Kobol]] and [[ | Hello, and welcome to the podcast for episode two, [[Season 2 (2005-06)|season two]], this will be discussing "[[Valley of Darkness]]". As those of you who listened to the podcast of episode one, "[[Scattered]]", know, "Valley of Darkness" was originally ''part'' of "Scattered". All the "B" storylines, the character lines, and what happens on [[Kobol (RDM)|Kobol]] and [[The Twelve Colonies (RDM)#Caprica|Caprica]], et cetera, were all originally in the season opener, and we felt that it was just too much, too much to cram into one episode. So we basically split it into two. The significantly new element in "Valley of Darkness", of course, is the boarding action against ''[[Galactica (RDM)|Galactica]]'', which is where we left off. The finale of the first episode, of course, ends with the [[Cylon Centurion|Cylons]] in the landing pod. Once we split "Scattered" into two parts, everyone agreed that the simple "A" story of [[the Fleet (RDM)|the Fleet]] being scattered and [[Saul Tigh|Tigh]]'s efforts to put the fleet back together were not enough to really sustain you for two full hours. They were fine to get you through one hour, but we really couldn't attenuate that story to a place where you would go through two episodes doing it. So we had to come up with something else, and it seemed that a logical place to go, that if a Cylon [[Heavy Raider|Raider]] got through, crashed in a [[landing bay]]— in the starboard landing bay, where the museum was— that we could, as a jumping off point, we could say that that's where part one ends and part two picks up. | ||
Episode two is also— it was a very problematic show, in a lot of— for a lot of reasons, in editing and post-production, and there was a lot of controversy about the show, there was a lot of re-editing— one could prolly fill an entire DVD with the various cuts of this episode. Starting right here: this scene, with [[Billy Keikeya|Billy]], [[Anastasia Dualla|Dualla]], at the beginning is now one of the nicer textures in the show, in that it sets up this nice little subplot that we touch on later. This was actually shot much later. This was something we went back and put into the show, because there was a feeling that the show was too dark, that there was too intense, it was too violent, that there was— it wasn't enough, sort of ''life'' in it, and there weren't another other colors, as it were, to— of other textures, and human stories going on, so what we did is we shot the bookends, of Billy and Dualla in the corridor here at the beginning, and Billy and Dualla in sickbay at the end, and we also expanded the Caprica piece that I'll talk about later. Essentially, though, we did have in the original draft and the original cut, there was the sequence of Billy encountering Dualla in the corridor and them going off together, and all the action that takes place with Billy and Dualla in the action part of the story. What we didn't have was any texture about their relationship, and why they— why he found her, and why he reacted to her the way he did, why there was any kind of relationship. And the feeling— I felt that— [[David Eick|David]] and I talked about this when we were getting a lot of heat about how dark the show was, and we talked about just in general, the fact that it would be nice to touch on that storyline again. And now it's like a ''story'': it has a beginning, middle, and end. There's the setup of the relationship and what's going on with Billy and Dualla, that she's feeling a bit shut out with him, and then they run into each other in the context of the action story, and then there's a wrap-up at the end. So we created, essentially, a story out of what was just sort of a runner. | Episode two is also— it was a very problematic show, in a lot of— for a lot of reasons, in editing and post-production, and there was a lot of controversy about the show, there was a lot of re-editing— one could prolly fill an entire DVD with the various cuts of this episode. Starting right here: this scene, with [[Billy Keikeya|Billy]], [[Anastasia Dualla|Dualla]], at the beginning is now one of the nicer textures in the show, in that it sets up this nice little subplot that we touch on later. This was actually shot much later. This was something we went back and put into the show, because there was a feeling that the show was too dark, that there was too intense, it was too violent, that there was— it wasn't enough, sort of ''life'' in it, and there weren't another other colors, as it were, to— of other textures, and human stories going on, so what we did is we shot the bookends, of Billy and Dualla in the corridor here at the beginning, and Billy and Dualla in sickbay at the end, and we also expanded the Caprica piece that I'll talk about later. Essentially, though, we did have in the original draft and the original cut, there was the sequence of Billy encountering Dualla in the corridor and them going off together, and all the action that takes place with Billy and Dualla in the action part of the story. What we didn't have was any texture about their relationship, and why they— why he found her, and why he reacted to her the way he did, why there was any kind of relationship. And the feeling— I felt that— [[David Eick|David]] and I talked about this when we were getting a lot of heat about how dark the show was, and we talked about just in general, the fact that it would be nice to touch on that storyline again. And now it's like a ''story'': it has a beginning, middle, and end. There's the setup of the relationship and what's going on with Billy and Dualla, that she's feeling a bit shut out with him, and then they run into each other in the context of the action story, and then there's a wrap-up at the end. So we created, essentially, a story out of what was just sort of a runner. | ||
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As a consequence, though, and this is a problem that I freely acknowledge, there is a sense in these opening scenes that the characters seem unaware of the danger that they're in. Which was a deliberate choice, but it was sort of accentuated now by this Billy/Dualla interlude at the beginning, where you don't quite feel the same sense of urgency that you want. I think that the show kind of opens in a lower key than I wish it did. Conceptually, the rationale here is that this is just ''moments'', literally moments after the end of episode one. A lot of things are happening simultaneously. The [[Viper (RDM)|Vipers]] are— pilots are still getting out of their Vipers, we've got a lot of immediate aftermath of the battle still going on. They're still figuring out what happened in [[CIC]]. Tigh's had time to make his way down to sickbay, but that's about it. And it's really— you had enough time for him to check on [[William Adama|Adama]] and see how he is, and not much else has happened. And clearly everyone down on the hangar bay is unaware that anything untoward has happened. But I think it is a fair criticism to say that as you watch the episode now, that at the beginning it feels like too much time has passed since the end of episode one, and it feels like they're too lackadaisical, and too unaware of the fact that they have a potential danger in the starboard landing pod. And that's fair. Y'know, I mean we tried adjusting certain things, we tried to sort of up the urgency quotient, as it were in these initial sequences. Y'know, the lights are out. These guys are just walking down the corridor and have no idea what they're about to happen on, and kaboom. | As a consequence, though, and this is a problem that I freely acknowledge, there is a sense in these opening scenes that the characters seem unaware of the danger that they're in. Which was a deliberate choice, but it was sort of accentuated now by this Billy/Dualla interlude at the beginning, where you don't quite feel the same sense of urgency that you want. I think that the show kind of opens in a lower key than I wish it did. Conceptually, the rationale here is that this is just ''moments'', literally moments after the end of episode one. A lot of things are happening simultaneously. The [[Viper (RDM)|Vipers]] are— pilots are still getting out of their Vipers, we've got a lot of immediate aftermath of the battle still going on. They're still figuring out what happened in [[CIC]]. Tigh's had time to make his way down to sickbay, but that's about it. And it's really— you had enough time for him to check on [[William Adama|Adama]] and see how he is, and not much else has happened. And clearly everyone down on the hangar bay is unaware that anything untoward has happened. But I think it is a fair criticism to say that as you watch the episode now, that at the beginning it feels like too much time has passed since the end of episode one, and it feels like they're too lackadaisical, and too unaware of the fact that they have a potential danger in the starboard landing pod. And that's fair. Y'know, I mean we tried adjusting certain things, we tried to sort of up the urgency quotient, as it were in these initial sequences. Y'know, the lights are out. These guys are just walking down the corridor and have no idea what they're about to happen on, and kaboom. | ||
It's still an effective open, I mean, and it's like, yeah, if you could— in a perfect world the whole sequence would have been designed to sort of sustain a sense of urgency throughout the entire tease in such a way that it wouldn't bother you quite as much. But y'know, I think it does work. I mean, I think you can take that leap as an audience and by the time you get the tease, certainly, I don't think you're— the end of the tease, certainly, I don't think you're thinking about, oh y'know, "what took them so long to discover the Cylons?" Hey, there's a Cylon right there; it just ripped [[Flyboy|that guy]] in half. So I think it kind of satisfies the | It's still an effective open, I mean, and it's like, yeah, if you could— in a perfect world the whole sequence would have been designed to sort of sustain a sense of urgency throughout the entire tease in such a way that it wouldn't bother you quite as much. But y'know, I think it does work. I mean, I think you can take that leap as an audience and by the time you get the tease, certainly, I don't think you're— the end of the tease, certainly, I don't think you're thinking about, oh y'know, "what took them so long to discover the Cylons?" Hey, there's a Cylon right there; it just ripped [[Flyboy|that guy]] in half. So I think it kind of satisfies the bloodlust on the behalf of the audience. | ||
Oh, and as an added texture, that number of the survivors will change week to week, by the way. That's something you might wanna take a look at. We are tracking the number of survivors, actually. And that's the end of the tease. | Oh, and as an added texture, that number of the survivors will change week to week, by the way. That's something you might wanna take a look at. We are tracking the number of survivors, actually. And that's the end of the tease. | ||
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—in any case, now we're down here in the [[brig]] with [[Laura Roslin|Laura]]. Again, a lot of this, the structure of "[[Valley of Darkness]]" went through a lot of changes and permutations. At what point do you cut to Laura? At what point do you pick up Lee again? Whose point of view are you taking? There was a lot of just complicated editing. What is the tone of the piece? Is this story on ''Galactica'' of the Cylons running amok in the corridors, is it a haunted house movie? Or is it something more like [[Wikipedia:Aliens (film)|''Aliens'']]? And trying to strike the balance of those two ideas took up a great deal of time, and a lot of sort of playing around in editing in terms— in every aspect, in terms of how long you're in a particular scene, how much air there is in a scene, that is, how much time, gaps between dialogue, are you building suspense, what kind of music are you using, what's the sound design in the background— we had a lot of discussions about "how much gunfire should you hear in the background of all these shots?" And we felt that it was important that you kept hearing distant gunfire, so that you knew there were battles out there being fought in the passageways and corridors, even though we weren't showing them. And we're not showing them because we're following a very specific story. You're following the storyline of Lee and his team, and you're following Laura, and her people. And you don't want to constantly be giving away where the bad guys are. You don't want to constantly just be showing Centurions mowing down ''Galactica'' crewmen— as much fun as that would be— because that doesn't really help you tell the story. You want— the story you're following is: "where are the Cylons?" and "where could they be," and "they could be around any corner." | —in any case, now we're down here in the [[brig]] with [[Laura Roslin|Laura]]. Again, a lot of this, the structure of "[[Valley of Darkness]]" went through a lot of changes and permutations. At what point do you cut to Laura? At what point do you pick up Lee again? Whose point of view are you taking? There was a lot of just complicated editing. What is the tone of the piece? Is this story on ''Galactica'' of the Cylons running amok in the corridors, is it a haunted house movie? Or is it something more like [[Wikipedia:Aliens (film)|''Aliens'']]? And trying to strike the balance of those two ideas took up a great deal of time, and a lot of sort of playing around in editing in terms— in every aspect, in terms of how long you're in a particular scene, how much air there is in a scene, that is, how much time, gaps between dialogue, are you building suspense, what kind of music are you using, what's the sound design in the background— we had a lot of discussions about "how much gunfire should you hear in the background of all these shots?" And we felt that it was important that you kept hearing distant gunfire, so that you knew there were battles out there being fought in the passageways and corridors, even though we weren't showing them. And we're not showing them because we're following a very specific story. You're following the storyline of Lee and his team, and you're following Laura, and her people. And you don't want to constantly be giving away where the bad guys are. You don't want to constantly just be showing Centurions mowing down ''Galactica'' crewmen— as much fun as that would be— because that doesn't really help you tell the story. You want— the story you're following is: "where are the Cylons?" and "where could they be," and "they could be around any corner." | ||
Now we're back on Cylon-occupied [[ | Now we're back on Cylon-occupied [[The Twelve Colonies (RDM)#Caprica|Caprica]]. This storyline from henceforth on Caprica is really one of my favorites in the whole series. I love this particular shot of them walking down the alleyway— this is obviously Vancouver. And this was really funny for a long time in dailies and in editing, because right behind [[Kara Thrace|Kara]] down that alleyway there used to be cars going back and forth— it's a busy street. There were cars constantly crossing back behind them. And she used to talk about where all the dead bodies are, and there was a line coming up later that I think we actually cut where she says, "Where's all the cars?" and you could see the cars, like, behind her. | ||
This section right here through the bars where they stop and talk is actually added | This section right here through the bars where they stop and talk is actually added scenework. This was actually shot quite a while after the initial shoot when we wanted to sort of, again, add a little bit more texture, a little bit more pathos, a little bit more of the humanity into the show, and we loved this storyline so much that we knew it could sustain a little bit more discussion of [[Karl Agathon|Helo]] and what he's going through and Kara's reaction to it and a little bit more about their friendship. And it's moody and it's interesting, it gives you just a little bit more insight into the struggle that he's going through and that she's just starting to deal with herself. | ||
The look of all this is tremendous, and [[Stephen McNutt|Steve McNutt]] and [[Michael Rymer]] I think do wonderful, wonderful work visually, in terms of giving Caprica its own particular visual language. | The look of all this is tremendous, and [[Stephen McNutt|Steve McNutt]] and [[Michael Rymer]] I think do wonderful, wonderful work visually, in terms of giving Caprica its own particular visual language. | ||
This is obviously— this season, the first time that [[Katee Sackhoff|Katee]] and [[Tahmoh Penikett|Tahmoh]] have worked together since the [[ | This is obviously— this season, the first time that [[Katee Sackhoff|Katee]] and [[Tahmoh Penikett|Tahmoh]] have worked together since the [[miniseries]]. It's the first time that Tahmoh's worked with anybody except [[Sharon Valerii (Caprica copy)|Sharon]]— except for [[Grace Park|Grace]] in a very long time, and it's just kind of fun to see they have a relationship, and that it's interesting to know now that Kara and Helo go back a ways, that they have a relationship, that they were friends, there there was a pre-existing sort of relationship between these two pilots. | ||
And then we're here, we're back into original material. As scripted, actually, this was a little bit more complicated— she walked down these stairs, and she stopped and she looked and it was like the remnants of— in one version, a coffee stand, and in another version, it was the remnants of a newsstand— and it was a place that she used to go to, and she remembered that area, and that sort of place. | And then we're here, we're back into original material. As scripted, actually, this was a little bit more complicated— she walked down these stairs, and she stopped and she looked and it was like the remnants of— in one version, a coffee stand, and in another version, it was the remnants of a newsstand— and it was a place that she used to go to, and she remembered that area, and that sort of place. | ||
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/202/bsg_ep202_4of5.mp3 Act 3]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/202/bsg_ep202_4of5.mp3 Act 3]== | ||
And we're back on [[Kobol (RDM)|Kobol]]. This too- little sequence here with [[Cally Tyrol]] and [[Galen Tyrol|Tyrol]] was a reshoot later that we added into the show. This was more for clarity and partially for texture, 'cause we wanted to catch you up with this story a little bit. Remind you that they're coming back from the place where [[Tarn]] got shot. And I like it in terms of its character and really glad that we added this piece, because I really like this notion that Tyrol's head is still back with the man he just lost, and Cally's trying to connect with him. And then she just like- she just loses it at him. And he's forced to deal with that. And I think Cally- this relationship between Cally and Tyrol has been an interesting one since the [[miniseries]]. I mean, Cally was, I think I'd said this before, Cally's a very small player in the miniseries and we just kept using her and there's something great about the relationship between these two | And we're back on [[Kobol (RDM)|Kobol]]. This too- little sequence here with [[Cally Tyrol]] and [[Galen Tyrol|Tyrol]] was a reshoot later that we added into the show. This was more for clarity and partially for texture, 'cause we wanted to catch you up with this story a little bit. Remind you that they're coming back from the place where [[Tarn]] got shot. And I like it in terms of its character and really glad that we added this piece, because I really like this notion that Tyrol's head is still back with the man he just lost, and Cally's trying to connect with him. And then she just like- she just loses it at him. And he's forced to deal with that. And I think Cally- this relationship between Cally and Tyrol has been an interesting one since the [[miniseries]]. I mean, Cally was, I think I'd said this before, Cally's a very small player in the miniseries and we just kept using her and there's something great about the relationship between these two knuckle draggers. The two guys down below-decks and what they've gone through and what they've shared and that they're on this mission to save one of their guys, to save [[Socinus]]. | ||
It's effective. This- I mean, I'm very happy on balance of all the | It's effective. This- I mean, I'm very happy on balance of all the reshoots that we did and that we added them into the show. That it does provide a little bit more humanity into it and just get to spend more time with these characters is the biggest plus that came out of the effort to go back and really keep working on this particular episode. This- overall, "[[Valley of Darkness]]" now feel like a full meal. It feels like a richer meal. It feels like we've really expanded the language of what was happening in this particular episode. And they just keep going. 'Cause they've got- they're trying to get their stuff back to their guy. | ||
This bit here is another like great just little bit of action with [[Samuel Witwer|Sam Witwer]] as [[Alex Quartararo|Crashdown]]. I mean- I- Crashdown's just a fascinating character. I mean, he's really trying to do the right thing. He's really trying to be in charge. He is not just a patsy. He's not just like an idiot second lieutenant who's so dumb, and so inexperienced, and so stupid that it's like, "Oh my God." But there is- he is inexperienced. He isn't a ground officer. He's not an infantry officer. This isn't his thing. He's really trying, though. He's really trying to be a leader. He's really trying to live up to the ideals of what he thinks he should be doing in this situation. And I think that makes him an interesting character. Even though you can see the flaw and you can see the things that are not workin' too well in his leadership style. | This bit here is another like great just little bit of action with [[Samuel Witwer|Sam Witwer]] as [[Alex Quartararo|Crashdown]]. I mean- I- Crashdown's just a fascinating character. I mean, he's really trying to do the right thing. He's really trying to be in charge. He is not just a patsy. He's not just like an idiot second lieutenant who's so dumb, and so inexperienced, and so stupid that it's like, "Oh my God." But there is- he is inexperienced. He isn't a ground officer. He's not an infantry officer. This isn't his thing. He's really trying, though. He's really trying to be a leader. He's really trying to live up to the ideals of what he thinks he should be doing in this situation. And I think that makes him an interesting character. Even though you can see the flaw and you can see the things that are not workin' too well in his leadership style. | ||
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I like bit of Laura. The bullet holes in Laura's clothes. | I like bit of Laura. The bullet holes in Laura's clothes. | ||
Back to [[ | Back to [[The Twelve Colonies (RDM)#Caprica|Caprica]]. Those boxes. I love those cigar boxes. In the earlier scene that [[Kara Thrace|Kara]]'s looking through and looking for the cigars and I keep expecting her to pull out a stash of something. I just- yeah, Kara has, like, all this stashed, sitting in her apartment. (Chuckles.) | ||
At some point we had to decide, "Do they have cars on Caprica?" And you get into a thing about, well, it is a sister world to ours, but what's a car gonna look like? Is it gonna be just a [[w:Ford Motor Company|Ford]] or something? There's lots of discussion and finally we just went, "You know what? Whatever. She's got a car. Let's get her a- something tough and Kara-like." And so we went for, basically, a [[w:High Mobility Multipurpose Wheeled Vehicle|Humvee]] kind of vehicle and just went for it because it just became too tedious and annoying to try to come up with the futuristic car that's a "Caprica car" that's not a recognizable car. And it's like, "Who cares?" Give her- this feels like something Kara would drive. If Kara's gonna drive a car, I believe that's the kind of car Kara's gonna drive. | At some point we had to decide, "Do they have cars on Caprica?" And you get into a thing about, well, it is a sister world to ours, but what's a car gonna look like? Is it gonna be just a [[w:Ford Motor Company|Ford]] or something? There's lots of discussion and finally we just went, "You know what? Whatever. She's got a car. Let's get her a- something tough and Kara-like." And so we went for, basically, a [[w:High Mobility Multipurpose Wheeled Vehicle|Humvee]] kind of vehicle and just went for it because it just became too tedious and annoying to try to come up with the futuristic car that's a "Caprica car" that's not a recognizable car. And it's like, "Who cares?" Give her- this feels like something Kara would drive. If Kara's gonna drive a car, I believe that's the kind of car Kara's gonna drive. | ||
Again, this little sequence was, again, part of the | Again, this little sequence was, again, part of the reshoot. Not the reshoot, but the additional scenes we went in and shot. And you can see, now, in context, that it really does provide a little bit of a story here. That the story of these two young kids and young lovers, as it were, through the piece, that they survived and there's something hopeful about that and there's something warm and touching about that and it's just another piece of life aboard the ''Galactica''. And I am glad that this sequence is in here. Not least of which because these are two great actors. I mean, I think [[Paul Campbell|Paul]] and [[Kandyse McClure|Kandyse]] both are really, really valuable members of the team, of what makes [[Battlestar Galactica (RDM)|''Battlestar Galactica'']] a very special show. I've always remarked on how incredibly lucky we are with the cast. The cast is just tremendous, top to bottom. And that they're all good players and that there's really just too much. If anything it's an embarrassment of riches with all these people and they can- and they're just great to play all these scenes with and you just know that whoever's in the scene is gonna be good and that you're gonna be intrigued by each scene and that you're gonna feel something in each scene. | ||
And then we come back to the Adama section with- everybody who ended up in [[sickbay]] now looking down at Adama. | And then we come back to the Adama section with- everybody who ended up in [[sickbay]] now looking down at Adama. | ||