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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_1of5.mp3 Teaser]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_1of5.mp3 Teaser]== | ||
Hello, and welcome to the podcast for episode eleven, "[[Resurrection Ship, Part I]]". I'm [[Ronald D. Moore]], executive producer and developer of the new | Hello, and welcome to the podcast for episode eleven, "[[Resurrection Ship, Part I]]". I'm [[Ronald D. Moore]], executive producer and developer of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]], and this would be the first podcast of [[season 2|season 2.5]], or 2.1, or whatever we're calling it currently. | ||
"Resurrection Ship" is an interesting episode in that it did not begin life as a two-parter. I've often talked on these podcasts of our great difficulty in maintaining our time limitations on the show. We often found ourselves with episodes that are running ridiculously long, longer than anticipated. No matter what our best efforts at holding the line at the script stage and even on the stage, we often get into the cutting room and find episodes that are wildly over length. And this one in particularly was a good twenty minutes long. Twenty minutes is really long. It's a lot to cut out of a show. That's essentially like two full acts, if you think of an act as being roughly like ten minutes in length. And what happened this time around— we ran into a similar problem, some of you might recall, in "[[Pegasus (episode)|Pegasus]]", the season fin— the finale of [[season 2|season 2.0]] or whatever, that we did four months ago. And in that situation we were sort of able to carve out the bare essentials of the show, make something that was exciting and dynamic, and still preserve sort of the longer version of "Pegasus" for video release. This time out, we opted to go a different direction. We really felt that completely cutting— completely eviscerating the show by cutting twenty minutes out was wrong, and this time another option sort of opened up before us. | "Resurrection Ship" is an interesting episode in that it did not begin life as a two-parter. I've often talked on these podcasts of our great difficulty in maintaining our time limitations on the show. We often found ourselves with episodes that are running ridiculously long, longer than anticipated. No matter what our best efforts at holding the line at the script stage and even on the stage, we often get into the cutting room and find episodes that are wildly over length. And this one in particularly was a good twenty minutes long. Twenty minutes is really long. It's a lot to cut out of a show. That's essentially like two full acts, if you think of an act as being roughly like ten minutes in length. And what happened this time around— we ran into a similar problem, some of you might recall, in "[[Pegasus (episode)|Pegasus]]", the season fin— the finale of [[season 2|season 2.0]] or whatever, that we did four months ago. And in that situation we were sort of able to carve out the bare essentials of the show, make something that was exciting and dynamic, and still preserve sort of the longer version of "Pegasus" for video release. This time out, we opted to go a different direction. We really felt that completely cutting— completely eviscerating the show by cutting twenty minutes out was wrong, and this time another option sort of opened up before us. | ||
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This made everybody happy. We were happy, the director was happy, cast, crew, the network; it really worked out to everybody's benefit and we got a lot more bang for the buck, and we were able to go in and really sort of goose up additional scenes that we sort of thought were lacking even back at the script stage, and then really flesh out the whole show. | This made everybody happy. We were happy, the director was happy, cast, crew, the network; it really worked out to everybody's benefit and we got a lot more bang for the buck, and we were able to go in and really sort of goose up additional scenes that we sort of thought were lacking even back at the script stage, and then really flesh out the whole show. | ||
This particular sequence being one of them. In the original draft and in the original cut of "Resurrection Ship", you never saw this mission of [[Kara Thrace|Kara]]'s. Kara simply went off camera in "Pegasus", did this stealth thing, did this recon mission against the Cylon fleet, and then she showed up sort of in the middle of the battle. The way it was structured, the original sort of tease for "Resurrection Ship" was you were sort of in the middle of the would-be dogfight, the fighters are cruising at each other, "what are they gonna do? what are they gonna do?", and suddenly in the middle of it all, "oh my god, [[Dradis]] contact, there's a Cylon coming at us, what are we gonna do?", it breaks up the whole fight, the [[Viper (RDM)|Viper]]s turn to go after the new intruder, and "oh!", it turns out to be Starbuck. And then you sort of fill in, "oh, she went on the recon mission, you might have | This particular sequence being one of them. In the original draft and in the original cut of "Resurrection Ship", you never saw this mission of [[Kara Thrace|Kara]]'s. Kara simply went off camera in "Pegasus", did this stealth thing, did this recon mission against the Cylon fleet, and then she showed up sort of in the middle of the battle. The way it was structured, the original sort of tease for "Resurrection Ship" was you were sort of in the middle of the would-be dogfight, the fighters are cruising at each other, "what are they gonna do? what are they gonna do?", and suddenly in the middle of it all, "oh my god, [[Dradis]] contact, there's a Cylon coming at us, what are we gonna do?", it breaks up the whole fight, the [[Viper (RDM)|Viper]]s turn to go after the new intruder, and "oh!", it turns out to be Starbuck. And then you sort of fill in, "oh, she went on the recon mission, you might have forgottten, blah blah blah." It was okay. It would've worked, but it wasn't as good as being able to ''see'' the recon mission. In this case, you kind of did want to go see the [[Blackbird|stealth ship]] do its thing, for once. So by shooting additional scenes were were then able to go in, shoot this stuff in the cockpit with Kara, and then we had some additional funds available because were creating another whole episode to do some neat visual effects work to really go see the [[Resurrection Ship]]. | ||
This whole sequence was with the two groups of Vipers going at each other was something we went— we labored on for a very long time both in script and in visual effects world. There were a lot of different variations of this, of y'know, what would the fighters do when they encountered, how do you track the fighters, one against the other, what would the dynamics of the fight be... there was even a version we considered at the script stage where they actually did shoot at one another, where the Vipers started opening up at each other and actually exchange gunfire at each other for a few moments before Kara's stealth ship came in. But ultimately I kind of felt that once these guys actually pull a trigger, and once these guys actually shoot at each other, there was really no going back from that. That there was no way that they would ever really be able to get along with each other every again in any kind of realistic way, so I was glad we pulled that out. | This whole sequence was with the two groups of Vipers going at each other was something we went— we labored on for a very long time both in script and in visual effects world. There were a lot of different variations of this, of y'know, what would the fighters do when they encountered, how do you track the fighters, one against the other, what would the dynamics of the fight be... there was even a version we considered at the script stage where they actually did shoot at one another, where the Vipers started opening up at each other and actually exchange gunfire at each other for a few moments before Kara's stealth ship came in. But ultimately I kind of felt that once these guys actually pull a trigger, and once these guys actually shoot at each other, there was really no going back from that. That there was no way that they would ever really be able to get along with each other every again in any kind of realistic way, so I was glad we pulled that out. | ||
This whole little bit here, with [[Lee Adama|Lee]] and [[Cole Taylor|Stinger]] in the cockpit— you'll note that this is one of the last times that you see | This whole little bit here, with [[Lee Adama|Lee]] and [[Cole Taylor|Stinger]] in the cockpit— you'll note that this is one of the last times that you see stinger, unfortunately, in "Resurrection Ship", which is kind of too bad, but the actor wasn't available to us beyond this, so he shot this little piece, and he wasn't available when we wanted to then later go back and do some additional scene work with him. Which is kind of a shame, because the antagonism between he and Lee in particular, and he and Kara, was really nice in "Pegasus". | ||
This little beat was something that we were able to restore, the sort of game of Chicken we were able to restore between [[Narcho]] and [[Louanne Katraine|Kat]]. We were able to put that back in when we did the big re-cut. It's also sort of an interesting dynamic forming here where we're starting to start to establish that Kat is the next hotshot pilot behind Starbuck, which will play very strongly in subsequent episodes, especially episode— what used to be episode fourteen, and what is now episode fifteen, called "[[Scar]]", which will be coming up later this season. | This little beat was something that we were able to restore, the sort of game of Chicken we were able to restore between [[Narcho]] and [[Louanne Katraine|Kat]]. We were able to put that back in when we did the big re-cut. It's also sort of an interesting dynamic forming here where we're starting to start to establish that Kat is the next hotshot pilot behind Starbuck, which will play very strongly in subsequent episodes, especially episode— what used to be episode fourteen, and what is now episode fifteen, called "[[Scar]]", which will be coming up later this season. | ||
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That's a great shot. The vipers chasing each other's tail, Kara coming in, getting the message from Starbuck. All this was sort of in the original draft, this whole little sequence was shot as part of the original movie. You'll notice that there's quite a bit of cockpit stuff. The stealth fighter was really sort of boosted for this episode, they did some additional work on the consoles to really get it moving so that we could really have a full blown fighter to go play all these scenes in. | That's a great shot. The vipers chasing each other's tail, Kara coming in, getting the message from Starbuck. All this was sort of in the original draft, this whole little sequence was shot as part of the original movie. You'll notice that there's quite a bit of cockpit stuff. The stealth fighter was really sort of boosted for this episode, they did some additional work on the consoles to really get it moving so that we could really have a full blown fighter to go play all these scenes in. | ||
Back into CIC with Admiral Cain here, and then you have Fisk. This was all part of the original section. Again, I had this idea that originally Kara, when she showed up in the stealth Blackbird, that she would do something that would— specific that would send out a signal. She was gonna flare her engines, she was gonna send out some kind of TECH | Back into CIC with Admiral Cain here, and then you have Fisk. This was all part of the original section. Again, I had this idea that originally Kara, when she showed up in the stealth Blackbird, that she would do something that would— specific that would send out a signal. She was gonna flare her engines, she was gonna send out some kind of TECH{{ref|tech}} pulse, there was going to be some bit of whole little techno-nonsense that was gonna make her simulate like a Cylon. It all became a lot of mumbo-jumbo, and it was always kind of hard to figure out what exactly she was doing, and it's just better that she simply shows up on DRADIS, and you just kind of get it, y'know? This is— a lot of times where you just over-think what you're trying to accomplish, and the audience kind of follows it regardless, they just kind of get it. It's like, "okay, Apollo sent her a message, she did something, and now they all think that she's a Cylon." You really don't have to get into to all the techno stuff about exactly how and why that sort of thing happened. | ||
There was— now when this was one episode, when "Resurrection Ship" was one episode, it actually opened differently. It didn't open with us coming right back into the cliffhanger moment from "Pegasus". It opened with a completely different sequence that is actually now the beginning of [[Resurrection Ship, Part II|Part II of "Resurrection Ship"]], which was namely a shot of Lee Adama, which I guess I can't give away, because hey, you haven't seen Part II yet. For those of you who are picking up the podcast on the internet, I guess I won't spoil it for you. But suffice it to say, when you to to "Resurrection Ship, Part II", the opening sequence of "Resurrection Ship, Part II", was once the opening of the sequence of "Resurrection Ship" ''[[ | There was— now when this was one episode, when "Resurrection Ship" was one episode, it actually opened differently. It didn't open with us coming right back into the cliffhanger moment from "Pegasus". It opened with a completely different sequence that is actually now the beginning of [[Resurrection Ship, Part II|Part II of "Resurrection Ship"]], which was namely a shot of Lee Adama, which I guess I can't give away, because hey, you haven't seen Part II yet. For those of you who are picking up the podcast on the internet, I guess I won't spoil it for you. But suffice it to say, when you to to "Resurrection Ship, Part II", the opening sequence of "Resurrection Ship, Part II", was once the opening of the sequence of "Resurrection Ship" ''[[Wikipedia:List_of_Latin_phrases_%28F–O%29#I|in toto]]''. | ||
All this sort of live video interactive stuff had to be done very quickly on the fly, as you might imagine. Usually visual effects has time to go out and work up designs on these ships, and work up all the various sort of schematics, and you can play around with what exactly the ships are like and how they behave, and all that. This time we needed live, on-screen video. By and large we tend to avoid what are called burn-ins, where you are matting in a visual effects shot into somebody's screen on ''[[Galactica (RDM)|Galactica]]''. It's just something that we tend to avoid to give all these sort of— it frees up the camera movement, it makes the— everything feel— have a little more sense of verisimilitude, it's just more ''real'', ultimately. So we do tend to avoid burn-ins. We've done them on occasion, and we tend to do them more often in the Viper cockpits where you don't notice, but when you're walking around CIC in situations like this, to do a burn-in is kind of distracting because the camera has to be locked down, and it kind of limits everything, it becomes another visual effects shot that you have to then count, and account for with your money, and blah blah blah, and it's all kind of a big pain in the ass. But anyway, that just means that the visual effects guys have to have these designs up and running quickly, so there's enough time for the graphic artists to come up with the exact monitor shots that we're using throughout. So we had to lock into the design of the Resurrection Ship very early. | All this sort of live video interactive stuff had to be done very quickly on the fly, as you might imagine. Usually visual effects has time to go out and work up designs on these ships, and work up all the various sort of schematics, and you can play around with what exactly the ships are like and how they behave, and all that. This time we needed live, on-screen video. By and large we tend to avoid what are called burn-ins, where you are matting in a visual effects shot into somebody's screen on ''[[Galactica (RDM)|Galactica]]''. It's just something that we tend to avoid to give all these sort of— it frees up the camera movement, it makes the— everything feel— have a little more sense of verisimilitude, it's just more ''real'', ultimately. So we do tend to avoid burn-ins. We've done them on occasion, and we tend to do them more often in the Viper cockpits where you don't notice, but when you're walking around CIC in situations like this, to do a burn-in is kind of distracting because the camera has to be locked down, and it kind of limits everything, it becomes another visual effects shot that you have to then count, and account for with your money, and blah blah blah, and it's all kind of a big pain in the ass. But anyway, that just means that the visual effects guys have to have these designs up and running quickly, so there's enough time for the graphic artists to come up with the exact monitor shots that we're using throughout. So we had to lock into the design of the Resurrection Ship very early. | ||
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_4of5.mp3 Act 3]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_4of5.mp3 Act 3]== | ||
And as so— just to complete the thought, even though in the first episode [[Helena Cain|Cain]] had justified everything to herself that she thought had to be done, the network kind of felt like "Well, yeah, but given where we're going with Cain, and by the end of the Resurrection Saga— y'know, we need something really dark. Something ''really'' dark, to justify the fact that [[William Adama|Adama]]'s thinking about killing this woman, and that he's actually partic— gonna get to a place where he considered— where he's going to say, 'yeah, go | And as so— just to complete the thought, even though in the first episode [[Helena Cain|Cain]] had justified everything to herself that she thought had to be done, the network kind of felt like "Well, yeah, but given where we're going with Cain, and by the end of the Resurrection Saga— y'know, we need something really dark. Something ''really'' dark, to justify the fact that [[William Adama|Adama]]'s thinking about killing this woman, and that he's actually partic— gonna get to a place where he considered— where he's going to say, 'yeah, go assasinate that woman', we need something ''nasty'' in there." And I tended to agree with that, it was like, "yeah, I see that." Adama's reaction as a character at the top of the show is correct. Adama would not just shoot his superior officer, it's not who the man is. He says "the world's gone mad, what the hell's all this?" and he turns away from it. So to turn him back, to make him really realize that this woman had to be stopped, that [[Laura Roslin|Laura]] was right, you kinda needed one more bit of darkness, one more thing that we would just go "my god, y'know— this— I have to stop this woman." And the story of the ''[[Scylla]]'', the story of going in and shooting the family of people that didn't wanna be sort of shanghaied onto ''[[Pegasus (RDM)|Pegasus]]'' was a pretty good way to go. | ||
Now this scene is kinda interesting in that in the script in— as shot, [[Number Six]] actually appears— appeared in this scene. And when [[Michael Rymer]] was in the cutting room, he cut Six out of this scene because he felt that she was actually distracting. When [[Gaius Baltar|Baltar]] turns around here, turns away— which I think is a brilliant idea, this was Michael Rymer's— it was in Michael Rymer's original draft, that he brings her clothes and he— oof. That is as ugly as it gets, man. That is like— oof. Anyway. That he turns his back on [[Gina]] and gave her a moment of privacy. Well, in that scene there, Number Six appeared, and took his head, and made him look back at her, forcing him to look, to see what had happened to her, what had happened to her on ''Pegasus''. And throughout this little sequence, Six was sort of kibitzing, sort of making comment on this scene about what had happened to Gina, and what was going on with Baltar. And it was distracting. It kinda took you out of this emotional moment of connection with this woman that heretofore you'd only seen sorta lying on the ground and then had had one sort of burst of violence against Baltar. And you sort of want this particular moment to ''be'' him and her, you want to hear what she has to say, you want him to be really there, you don't want to play that— the sort of imp on his shoulder this time. So it was interesting. I mean, we cut her out completely, of the scene, and you don't miss her at all. | Now this scene is kinda interesting in that in the script in— as shot, [[Number Six]] actually appears— appeared in this scene. And when [[Michael Rymer]] was in the cutting room, he cut Six out of this scene because he felt that she was actually distracting. When [[Gaius Baltar|Baltar]] turns around here, turns away— which I think is a brilliant idea, this was Michael Rymer's— it was in Michael Rymer's original draft, that he brings her clothes and he— oof. That is as ugly as it gets, man. That is like— oof. Anyway. That he turns his back on [[Gina]] and gave her a moment of privacy. Well, in that scene there, Number Six appeared, and took his head, and made him look back at her, forcing him to look, to see what had happened to her, what had happened to her on ''Pegasus''. And throughout this little sequence, Six was sort of kibitzing, sort of making comment on this scene about what had happened to Gina, and what was going on with Baltar. And it was distracting. It kinda took you out of this emotional moment of connection with this woman that heretofore you'd only seen sorta lying on the ground and then had had one sort of burst of violence against Baltar. And you sort of want this particular moment to ''be'' him and her, you want to hear what she has to say, you want him to be really there, you don't want to play that— the sort of imp on his shoulder this time. So it was interesting. I mean, we cut her out completely, of the scene, and you don't miss her at all. | ||
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That particular shot of ''[[Colonial One]]'' with the [[Viper (RDM)|Viper]] outside in escort is actually a reuse of the shot from the [[miniseries]] where [[Lee Adama|Lee]] was escorting ''Colonial One''. | That particular shot of ''[[Colonial One]]'' with the [[Viper (RDM)|Viper]] outside in escort is actually a reuse of the shot from the [[miniseries]] where [[Lee Adama|Lee]] was escorting ''Colonial One''. | ||
This scene, I love. This is one of my favorite scenes of the season, this scene between Laura and Adama. And again, if we had had to really chop apart "Resurrection Ship" to get it down to a one hour episode, we would've had to—we— in fact I think we did lose this scene at one point, when we were messing around to see what an hour version would look like, and it just broke my heart, because this is a lovely, lovely scene. I love the performances here are just tremendous, and you really get a sense that these two people in this scene have walked such a road from where they began in the miniseries, where they really were at odds and could bare— and barely gave each other the time of day, to the point where Adama had relieved her of her presidency and instituted a military coup, and Laura had broken out and led a rebellion, and they had gone to [[ | This scene, I love. This is one of my favorite scenes of the season, this scene between Laura and Adama. And again, if we had had to really chop apart "Resurrection Ship" to get it down to a one hour episode, we would've had to—we— in fact I think we did lose this scene at one point, when we were messing around to see what an hour version would look like, and it just broke my heart, because this is a lovely, lovely scene. I love the performances here are just tremendous, and you really get a sense that these two people in this scene have walked such a road from where they began in the miniseries, where they really were at odds and could bare— and barely gave each other the time of day, to the point where Adama had relieved her of her presidency and instituted a military coup, and Laura had broken out and led a rebellion, and they had gone to [[Kobol]], and I mean they had just traveled such a journey, and then now, in the middle of this other crisis, Laura is dying. And Adama is there to give her a glass of water, and just be there with her. And you can just ''see''— y'know, the look on his face— y'know, the connection with her and it's just amazing. And y'know, there are times I just— I am so grateful for the cast. I know I've said that before in these podcasts, but this just gold. This is gold. | ||
And look at his face. His heart's breaking. The trust between the two of them. They do trust each other. They ''know'' each other, they know each other's weaknesses, they know each other's limitations, they know each other's integrity, and sense of honor. | And look at his face. His heart's breaking. The trust between the two of them. They do trust each other. They ''know'' each other, they know each other's weaknesses, they know each other's limitations, they know each other's integrity, and sense of honor. | ||
And now watch this, when [[Edward James Olmos| | And now watch this, when [[Edward James Olmos|Eddy]] goes away— look at that. He wipes away the tear. It's such a small— it's just intuitive actor— actor's instinct at work. And it's so honest, and you just so believe it. And it touches me every time I see it. And she sends him out. | ||
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_5of5.mp3 Act 4]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_5of5.mp3 Act 4]== | ||
Act four. This is an additional scene. This scene between [[ | Act four. This is an additional scene. This scene between [[Helo]] and [[Tyrol]] is actually not only an additional scene, but something we chopped into after we shot it. (laughs) This is a- this little scene with the two guys that are still in jail, mulling over the future and their relationship to the various [[Sharon Valerii|Sharons]], is actually interrupted at the end and becomes a different scene, and as we were juggling timing issues between the two episodes there was two- this was originally going to be a scene that was going to be all in part two and then we had too much in part two and not enough in part one, and there came a point where we realized we could cut this scene in half and put part of it in part one and part of it in part two. So you'll note when you get to- there's another Helo/Tyrol scene in part two with them, in this cell, and [[Aaron Douglas|Aaron]]'s still in the bed,(laughs) and [[Tahmoh Penikett|Tamo]] is still leaning against the bunk and it's essentially picking up this scene. But it works just as well, 'cause it really is a scene that had two big things going on in it. There was this conversation and a whole other sequence, and it cleaved itself in half very nicely. And I like this moment just in terms of the characters saying things that must have been on their minds. You're dealing with issues that the audience has thought about. "What does Helo think? Is Helo know that he's in love with a machine? What does he think about- isn't he freaked out about the fact that he's having a baby that's half machine? And isn't Tyrol getting to a point where he's gotta let go of this thing he's got for Sharon? I mean, doesn't he need to WAKE UP ALREADY TYROL?" And it's just nice to hear the two of them acknowledging that and dealing with it, and dealing with it in a very honest way. Tyrol's struggle to move on, Helo's inability to move on. | ||
This little montage was actually crafted out of a couple different pieces. We were struggling with the moment of decision. Part | This little montage was actually crafted out of a couple different pieces. We were struggling with the moment of decision. Part one, when we chopped the show into half into two episodes and were assembling them, we realized that we never really had the moment where the decision was crystalized, where Adama '''decided''' that he was going to have kill Cain and the moment where Cain '''decided''' that she was going to have to kill Adama. Ironically, these pieces were shot for a moment in Part Two, on the eve of battle, when each of them- was about to- this was all supposed to be in part two was what it was shot for, there was a big battle coming, this was the night before the battle, and the two of them had already made the decision. Cain had already made the decision to kill Adama. Adama had already made the decision to kill Cain. And this- those little silent bits of them sitting in their room having their "long night of the soul" were meant to show them both struggling with what they had already decided to do. But, since they're silent scenes, and they're both just actors struggling with issues, it was easy to put them both- both those sequences, into Part I and suddenly the context changes, and now you the audience bring a different set of sens- expectations into what's going on, and now it reads as the two of them struggling with what they're about to do as opposed to struggling with what they had already decided to do. | ||
This is going back to "the big board" as we like to call it. Which | This is going back to "the big board" as we like to call it. Which we haven't really seen in the show since "[[The Hand of God (RDM)|The Hand of God]]" in Season One. It's a very effective way of making complicated stuff work. So I insisted that we use it again. It's just such a simple thing. It's like, ok, put the models on the board, move them around and show the audience how this all is going to work. Get it out of the way, give them the plan, and then move on. The graphics, I've talked about this before, putting dots on screens, and light and lines, and getting complicated graphics to explain "We're coming from there, they're going to go this way." All that stuff the audience loses surprisingly quickly, and it's really hard to make as strictly-tech talk. You put those models on tables, just like it's "Sink the Bismark," man, and it just reads. You just get it. And thank god it works with our retro-feeling and sense of the technology that we've established on ''Galactica'' and you can just use it. | ||
==Notes== | |||
# {{note|tech}} "TECH" is a term used in Star Trek scripts as a placeholder for to-be-determined [[Wikipedia:technobabble|technobabble]]. | |||