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Editing Podcast:Resurrection Ship, Part I

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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_1of5.mp3 Teaser]==
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/211/bsg_ep211_1of5.mp3 Teaser]==


Hello, and welcome to the podcast for episode eleven, "[[Resurrection Ship, Part I]]". I'm [[Ronald D. Moore]], executive producer and developer of the new ''[[Battlestar Galactica (RDM)|Battlestar Galactica]]'', and this would be the first podcast of [[season 2|season 2.5]], or 2.1, or whatever we're calling it currently.
Hello, and welcome to the podcast for episode eleven, "[[Resurrection Ship, Part I]]". I'm [[Ronald D. Moore]], executive producer and developer of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]], and this would be the first podcast of [[season 2|season 2.5]], or 2.1, or whatever we're calling it currently.


"Resurrection Ship" is an interesting episode in that it did not begin life as a two-parter. I've often talked on these podcasts of our great difficulty in maintaining our time limitations on the show. We often found ourselves with episodes that are running ridiculously long, longer than anticipated. No matter what our best efforts at holding the line at the script stage and even on the stage, we often get into the cutting room and find episodes that are wildly over length. And this one in particularly was a good twenty minutes long. Twenty minutes is really long. It's a lot to cut out of a show. That's essentially like two full acts, if you think of an act as being roughly like ten minutes in length. And what happened this time around— we ran into a similar problem, some of you might recall, in "[[Pegasus (episode)|Pegasus]]", the season fin— the finale of [[season 2|season 2.0]] or whatever, that we did four months ago. And in that situation we were sort of able to carve out the bare essentials of the show, make something that was exciting and dynamic, and still preserve sort of the longer version of "Pegasus" for video release. This time out, we opted to go a different direction. We really felt that completely cutting— completely eviscerating the show by cutting twenty minutes out was wrong, and this time another option sort of opened up before us.
"Resurrection Ship" is an interesting episode in that it did not begin life as a two-parter. I've often talked on these podcasts of our great difficulty in maintaining our time limitations on the show. We often found ourselves with episodes that are running ridiculously long, longer than anticipated. No matter what our best efforts at holding the line at the script stage and even on the stage, we often get into the cutting room and find episodes that are wildly over length. And this one in particularly was a good twenty minutes long. Twenty minutes is really long. It's a lot to cut out of a show. That's essentially like two full acts, if you think of an act as being roughly like ten minutes in length. And what happened this time around— we ran into a similar problem, some of you might recall, in "[[Pegasus (episode)|Pegasus]]", the season fin— the finale of [[season 2|season 2.0]] or whatever, that we did four months ago. And in that situation we were sort of able to carve out the bare essentials of the show, make something that was exciting and dynamic, and still preserve sort of the longer version of "Pegasus" for video release. This time out, we opted to go a different direction. We really felt that completely cutting— completely eviscerating the show by cutting twenty minutes out was wrong, and this time another option sort of opened up before us.

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