Editing Podcast:Final Cut
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/208/bsg_ep208_4of5.mp3 Act 3]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/208/bsg_ep208_4of5.mp3 Act 3]== | ||
This sequence coming up here, where they're about to run out of the room when the attack begins. I thought it was very important to try, if we're going to maintain this notion of being with the documentary crew, and trying to understand [[Galactica (RDM)|''Galactica'']] through their eyes, part of the story was to stay inside the ship during an attack. To hear it out there someplace. To be with the people who have to stay behind and listen over the wireless to the battle being fought out there somewhere. Where friends of theirs may be killed. Where the [[Cylon Raider (RDM)|Cylon Raider]] may get through and get all the way to ''Galactica'' this time. Maybe this will be the time when you die. Maybe some of your friends aren't gonna make it. And there are those moments of almost helplessness of being- just having to stand there and wait. Particularly you'll see the people down in the [[hangar deck]]. They've launched their birds, prepped the deck for incoming, and then they just have to- they wait. And they listen. And so we deliberately designed this episode to not have that kind of visual effects budget. It was a good way to save visual effects money. [[Gary Hutzel]] and company were very pleased to give ways to spend money in other places. And there was a point where we had a later discussion, "Well, maybe we should put some shots of the [[Viper (RDM)|Viper]]s and the [[ | This sequence coming up here, where they're about to run out of the room when the attack begins. I thought it was very important to try, if we're going to maintain this notion of being with the documentary crew, and trying to understand [[Galactica (RDM)|''Galactica'']] through their eyes, part of the story was to stay inside the ship during an attack. To hear it out there someplace. To be with the people who have to stay behind and listen over the wireless to the battle being fought out there somewhere. Where friends of theirs may be killed. Where the [[Cylon Raider (RDM)|Cylon Raider]] may get through and get all the way to ''Galactica'' this time. Maybe this will be the time when you die. Maybe some of your friends aren't gonna make it. And there are those moments of almost helplessness of being- just having to stand there and wait. Particularly you'll see the people down in the [[hangar deck]]. They've launched their birds, prepped the deck for incoming, and then they just have to- they wait. And they listen. And so we deliberately designed this episode to not have that kind of visual effects budget. It was a good way to save visual effects money. [[Gary Hutzel]] and company were very pleased to give ways to spend money in other places. And there was a point where we had a later discussion, "Well, maybe we should put some shots of the [[Viper (RDM)|Viper]]s and the [[Cylon (RDM)|Cylon]]s. And maybe we should have a stock shot or two." And I was just very against it. I just felt like you're either buying into this concept, or you're not. And if you're buying into the concept and you're with us at this point in the episode and you're invested in the documentary notion and idea, that you would then go with us into this aesthetic- or go with us into this world through their eyes and be there in the moment. The whole idea is to be there in the moment. To be with them when it happens. Not to be jumping out and showing things that they couldn't have seen and essentially taking the audience's point of view. The idea is you've walked into this room. You have walked into [[CIC]] in a moment of crisis and this is all you would see. You wouldn't be jump- you wouldn't see the pretty shots of the Vipers and you wouldn't see the exciting misses and explosions and whatever. This would be your world. This is what it would be like to be on ''Galactica'' during an attack. | ||
I like that shot alot. We don't play the [[launch tubes (RDM)|launch tubes]] nearly enough. I don't know why. It's just one of those things that we don't tend to play. There's parts of sets that you always- when you walk down on the set you go, "Oh my god! Why haven't we shown this very much?" And usually there's something about the staging or scenes don't play out naturally. The launch tube is a great looking set but there's just not a lot of logical times when you'd be just standing out- hangin' out in there talking and playing a scene so as a result you tend not to be in the launch tube very often. | I like that shot alot. We don't play the [[launch tubes (RDM)|launch tubes]] nearly enough. I don't know why. It's just one of those things that we don't tend to play. There's parts of sets that you always- when you walk down on the set you go, "Oh my god! Why haven't we shown this very much?" And usually there's something about the staging or scenes don't play out naturally. The launch tube is a great looking set but there's just not a lot of logical times when you'd be just standing out- hangin' out in there talking and playing a scene so as a result you tend not to be in the launch tube very often. | ||