Editing Podcast:Faith
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== Teaser == | == Teaser == | ||
Hello, and welcome to the podcast for episode 408 [unintelligible] "Faith". I'm Ronald D. Moore, executive producer and developer of the new ''Battlestar Galactica'' [unintelligible]. Sorry about the [unintelligible] audio. [unintelligible, something about the audio level]. I'll never make that mistake again. Anyway. This week's- the Scotch is [unintelligible] twelve, and unfortunately the smoking lamp is out. | Hello, and welcome to the podcast for episode 408 [unintelligible] "Faith". I'm Ronald D. Moore, executive producer and developer of the new ''Battlestar Galactica'' [unintelligible]. Sorry about the [unintelligible] audio. [unintelligible, something about the audio level]. I'll never make that mistake again. Anyway. This week's- the Scotch is [unintelligible] twelve, and unfortunately the smoking lamp is out. | ||
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And see, now she wakes up. See? As a dream, I accept it. It's Laura's- interpretation in her unconscious of what Emily told her. It's not a- literal vision of exactly what life after death is. We don't wanna define life after death for the show or for the characters and get to see what really lies beyond. But I like the idea that she is influenced by what Emily said. And I like the fact that Emily doesn't even get a death scene. Emily just is gone. | And see, now she wakes up. See? As a dream, I accept it. It's Laura's- interpretation in her unconscious of what Emily told her. It's not a- literal vision of exactly what life after death is. We don't wanna define life after death for the show or for the characters and get to see what really lies beyond. But I like the idea that she is influenced by what Emily said. And I like the fact that Emily doesn't even get a death scene. Emily just is gone. | ||
One last thing about the Demetrius. The Demetrius interior, I must say, I was so impressed at the set. I mean, it's a multi-level set with many passageways. It's very large. The art department did a heroic job on this set. It did not break the bank. We were able to use it in many episodes and it sold the concept of the Demetrius just perfectly, which is not an easy burden. Sweaty, smelly ship that is uncomfortable to be in, that you don't wanna spend a lot of time in. And I remember I | One last thing about the Demetrius. The Demetrius interior, I must say, I was so impressed at the set. I mean, it's a multi-level set with many passageways. It's very large. The art department did a heroic job on this set. It did not break the bank. We were able to use it in many episodes and it sold the concept of the Demetrius just perfectly, which is not an easy burden. Sweaty, smelly ship that is uncomfortable to be in, that you don't wanna spend a lot of time in. And I remember I gathered the art department- I called the art- and said, "I wanna see the entire art department in the production office in ten minutes." And of course they thought they were all getting fired. And I just brought 'em in and said, "I just wanna tell you that's one of the best sets I've ever in my years in the business and you guys are just amazing. Amazing work." And I just wanted them to know that. I just still think it's one of the best sets they ever built. | ||
I like this little beat because it's | |||
{{Podcast list (RDM Season 4)}} | {{Podcast list (RDM Season 4)}} | ||