Editing Modern Basestar (Deadlock)
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{{ | {{Stub}}{{Ship Data|image=BSG Deadlock - Modern Basestar.png|race=Cylon|type=Command Ship|length=|width=|height=|cap=|role=Command Ship, Force Projection Vessel, Strike Carrier|arm=|aircraft=|ftl=Yes|cost=|ftl cooldown=|speed=75|turn rate=60|hull=280|weapons=|munitions=2 Slots|munition cooldown=1|processing power=|dradis range=7000|damage=|special abilities=Hack, Tactical Jump, Rapid Munitions,|hull size=4|armor total=360|armor left=40 (Armory)|armor right=40 (Tech Bay)|armor front=40 (Engineering)|armor rear=40 (Hanger)|armor top=100 (Fire Control)|armor bottom=100 (Navigation)|squadrons=4}} | ||
By the fall of the [[The Twelve Colonies of Kobol|Twelve Colonies]], the Cylons had streamlined their military doctrine to produce a singular command ship designed for one purpose: exploiting the [[Command Navigation Program]] backdoor, and enacting the genocide of the human race. | By the fall of the [[The Twelve Colonies of Kobol|Twelve Colonies]], the Cylons had streamlined their military doctrine to produce a singular command ship designed for one purpose: exploiting the [[Command Navigation Program]] backdoor, and enacting the genocide of the human race. | ||
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MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points. | MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points. | ||
'''Rapid | '''Rapid Munitions''' - The Modern Basestar has a 1 turn reload time; this means it can fire it's munitions every turn, allowing for overwhelming quantities of munitions to be deployed against it's opponent in very short order. Whilst this is a powerful ability it should be used with discretion, the Modern Basestar does not have limitless munitions and has no guns to defend itself with once it goes dry. Once empty, the Modern Basestar relies on it's hacking ability and it's own hull to use as weapons. | ||
== References == | == References == | ||
<references /> | <references /> | ||