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Editing Defender (Deadlock)

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* '''Technical Support''' - The Defender can deploy a Technical Support Raptor to a friendly ship to increase the strength of a single subsystem on the targeted friendly ship. The subsystem will gain +4 strength, which is roughly the equivalent of an extra +4 beneficial posture to that subsystem. This boost will remain so long as the Technical Support Raptor is docked, and will remain even if  the Defender is destroyed. It cannot be assigned to another subsystem if the Defender is destroyed, however. The Defender has only one Technical Support Raptor, if it is destroyed at any point then the Defender will lose the ability to boost friendly subsystems for the remainder of the battle.
* '''Technical Support''' - The Defender can deploy a Technical Support Raptor to a friendly ship to increase the strength of a single subsystem on the targeted friendly ship. The subsystem will gain +4 strength, which is roughly the equivalent of an extra +4 beneficial posture to that subsystem. This boost will remain so long as the Technical Support Raptor is docked, and will remain even if  the Defender is destroyed. It cannot be assigned to another subsystem if the Defender is destroyed, however. The Defender has only one Technical Support Raptor, if it is destroyed at any point then the Defender will lose the ability to boost friendly subsystems for the remainder of the battle.


* '''Flak''' - The Defender can deploy a wall of flak left or right of it's hangar pods to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.
* Flak - The Defender can deploy a wall of flak left or right of it's hangar pods to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.


* '''Reinforcements''' - The Defender can pull away a quarter of it's own marine reserves and send them via Raptor to bolster the Marine Strength of a targeted friendly ship. The quality of the marines is influenced by the Defender's current posture. A Defender has a stock of four Reinforcement Raptors, if any are lost, they cannot be replaced for the remainder of the battle.
* Reinforcements - The Defender can pull away a quarter of it's own marine reserves and send them via Raptor to bolster the Marine Strength of a targeted friendly ship. The quality of the marines is influenced by the Defender's current posture. A Defender has a stock of four Reinforcement Raptors, if any are lost, they cannot be replaced for the remainder of the battle.


* '''Repair Bay''' - The Defender houses an empty second squadron slot which is explicitly for repairing and rearming the squadrons of other ships in it's fleet. When a friendly squadron uses the recall order, it will be given the option of which ship it would like to return to; either it's parent or any Defender present with an unoccupied repair bay. Defender repair speed can hit up to 180%, being the second fastest repair option in Colonial fleet. Whilst it isn't on par with the Gorgon, it's still a solid repair option. Undamaged squadrons can also recall to a Defender to rearm if they have expended munitions, such as the Raptor, Assault Raptor, and Sweeper.
* Repair Bay - The Defender houses an empty second squadron slot which is explicitly for repairing and rearming the squadrons of other ships in it's fleet. When a friendly squadron uses the recall order, it will be given the option of which ship it would like to return to; either it's parent or any Defender present with an unoccupied repair bay. Defender repair speed can hit up to 180%, being the second fastest repair option in Colonial fleet. Whilst it isn't on par with the Gorgon, it's still a solid repair option. Undamaged squadrons can also recall to a Defender to rearm if they have expended munitions, such as the Raptor, Assault Raptor, and Sweeper.


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