Editing Combat jump
From the only original and legitimate Battlestar Wiki: the free-as-in-beer, non-corporate, open-content encyclopedia, analytical reference, and episode guide on all things Battlestar Galactica. Accept neither subpar substitutes nor subpar clones.
More actions
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 3: | Line 3: | ||
*Arming and posting of [[Colonial Marine Corps|Marine]] defense teams in order to repel potential boarding parties | *Arming and posting of [[Colonial Marine Corps|Marine]] defense teams in order to repel potential boarding parties | ||
*The loading of additional | *The loading of additional [[Viper (RDM)|Vipers]] to supplement the [[Alert fighters|alert fighters]] | ||
The vessel's Commanding Officer will also likely order [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump. | The vessel's Commanding Officer will also likely order [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump. | ||