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Editing Combat jump

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*Arming and posting of [[Colonial Marine Corps|Marine]] defense teams in order to repel potential boarding parties
*Arming and posting of [[Colonial Marine Corps|Marine]] defense teams in order to repel potential boarding parties


*The loading of additional {{RDM|Viper}}s to supplement the [[Alert fighters|alert fighters]]
*The loading of additional [[Vipers]] to supplement the [[Alert Fighters|alert fighters]]


The vessel's Commanding Officer will also likely order [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump.  
The vessel's Commanding Officer will also likely order [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump.  
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==Notes==
==Notes==


* The battlestar ''[[Pegasus (RDM)|Pegasus]]'' makes a combat jump shortly before [[Battle of the Resurrection Ship]] and the [[Battle of the Binary Star System]]. ''{{RDM|Galactica}}'' makes a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in the latter two instances, the jump is not immediately followed by combat.
* The battlestar ''[[Pegasus (RDM)|Pegasus]]'' makes a combat jump shortly before the [[Battle of the Binary Star System]]. ''[[Galactica (RDM)|Galactica]]'' makes a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in both instances, the jump is not immediately followed by combat.


[[Category: A to Z]]
[[Category: A to Z]]

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