Editing Combat jump
From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
More actions
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
A '''combat jump''' is an [[FTL|FTL jump]] in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as: | A '''combat jump''' is an [[FTL|FTL jump]] in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as: | ||
*Arming and posting of [[Colonial Marine Corps|Marine]] | *Arming and posting of [[Colonial Marine Corps|Marine]] defence teams in order to repel potential boarding parties | ||
*The loading of additional | *The loading of additional [[Vipers]] to supplement the [[Alert Fighters|alert fighters]] | ||
The vessel's Commanding Officer will also likely | The vessel's Commanding Officer will also likely call for [[Action stations|Condition One]] to be set, readying the ship for an immediate engagement following the jump. | ||
==Notes== | ==Notes== | ||
The battlestar ''[[Pegasus (RDM)|Pegasus]]'' made a combat jump shortly before the [[Battle of the Binary Star System]]. ''[[Galactica (RDM)|Galactica]]'' made a combat jump to initiate the [[Battle of New Caprica]]. It should be noted, however, that in both instances, the jump was not immediately followed by combat. | |||