Editing Argos
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{{Ship Data|image=BSG Deadlock - Argos.webp|race=Cylon|type=Command Ship|length=2402|width=|height=362|cap=|role=Command Ship, Force Projection Vessel, Strike Carrier|arm=|aircraft=|ftl=Yes|cost=|ftl cooldown=|speed=90|turn rate=|hull=280|weapons=|munitions=3|munition cooldown=3|processing power=108|dradis range=5460|damage=|special abilities=Tactical Jump, Munition Supply|hull size=5|squadron size=3|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=45 (Navigation)|armor rear=45 (Fire Control)|armor top=60 (Armory)|armor bottom=60 (Engineering)}}{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | |||
== Background == | == Background == | ||
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The Argos' external hangars allow for similar wing capacity as other supercarriers, but are not as effective with squadron support and repairs. | The Argos' external hangars allow for similar wing capacity as other supercarriers, but are not as effective with squadron support and repairs. | ||
== Notes == | == Notes == | ||
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MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points. | MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points. | ||
'''Munition | '''Munition Supply''' - The Argos carries no guns, relying entirely upon it's munitions and squadrons to assault the enemy. To compensate for it's lack of guns, the Argos is unique in that it replenishes it's munition stocks during combat. The munition supply factory on board is controlled by the Armoury subsystem, and takes about 6 turns to produce a single standard salvo of any given munition type when fully powered. All launchers are resupplied simultaneously, and resupply will begin automatically as soon as any munitions are fired. Note that even nukes may be resupplied through the Argos' Munition Supply ability. There is a display in the bottom right corner by the ship commands panel where you can see progress on Munition Supply. | ||
== External Links == | == External Links == | ||