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Editing Argos

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MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points.
MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points.
'''Munition'''
'''Munition Supply''' - The Argos carries no guns, relying entirely upon it's munitions and squadrons to assault the enemy. To compensate for it's lack of guns, the Argos is unique in that it replenishes it's munition stocks during combat. The munition supply factory on board is controlled by the Armoury subsystem, and takes about 6 turns to produce a single standard salvo of any given munition type when fully powered. All launchers are resupplied simultaneously, and resupply will begin automatically as soon as any munitions are fired. Note that even nukes may be resupplied through the Argos' Munition Supply ability. There is a display in the bottom right corner by the ship commands panel where you can see progress on Munition Supply.
 
'''Supply''' - The Argos carries no guns, relying entirely upon it's munitions and squadrons to assault the enemy. To compensate for it's lack of guns, the Argos is unique in that it replenishes it's munition stocks during combat. The munition supply factory on board is controlled by the Armoury subsystem, and takes about 6 turns to produce a single standard salvo of any given munition type when fully powered. All launchers are resupplied simultaneously, and resupply will begin automatically as soon as any munitions are fired. Note that even nukes may be resupplied through the Argos' Munition Supply ability. There is a display in the bottom right corner by the ship commands panel where you can see progress on Munition Supply.


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