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Editing Arachne

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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Arachne.webp|race=Cylon|type=Assault Carrier|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=950|ftl cooldown=3 turns|speed=125|turn rate=|hull size=3|hull=110|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=60 (Armory)|armor rear=45 (Navigation)|armor top=60 (Fire Control)|armor bottom=45 (Engineering)|weapons=5 Medium Turrets|munitions=1 Slot|munition cooldown=2 turns|squadrons=1 Slot|processing power=|dradis range=3800|special abilities=}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}


== Background ==
{{stub}}{{Ship Data|italic=y|image=|race=Cylon|type=Assault Carrier|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=950|ftl cooldown=3 turns|speed=125|turn rate=|hull size=|hull=|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=60 (Armory)|armor rear=45 (Navigation)|armor top=60 (Fire Control)|armor bottom=45 (Engineering)|weapons=5 Medium Turrets|munitions=1 Slot|munition cooldown=2 turns|squadrons=1 Slot|processing power=|dradis range=3800|special abilities=}}The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.  
The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.  


Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.  
Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship. {{Ships (Deadlock)}}
 
== Gallery ==
<gallery mode="slideshow">
File:BSGD - Arachne Concept.jpg|Arachne texture concept from Forge Studios
File:BSGD - Arachne Mesh Concept.jpg|Arachne mesh concept from Forge Studios
</gallery>
 
== Game Abilities & Statistics ==
 
=== Navigation ===
'''FTL Cooldown:''' 3 turns.
 
* '''Speed:''' 125 m/s (System Process 10% - 145%)
* '''Turn Rate:''' 60 degrees per turn
* '''Pitch rate:''' (System Process 30% - 135%)
 
* '''Ship hull size: 3'''
 
=== Hull/Armour/Engineering ===
 
* '''Hull:''' 110
** '''Left:''' 45 (Hangar)
** '''Right:''' 45 (Hangar)
** '''Front:''' 60 (Armoury)
** Rear: 45 (Navigation)
** '''Top:''' 60 (Fire Control)
** '''Bottom:''' 45 (Engineering)
15% Damage reduction (System Process 0% - 30%)
80% Subsystem Repair (System Process 20% - 140%)
 
=== Fire Control Systems ===
1x Munition slot, 2 turn reload
'''Munition salvo size:''' 87% (System Process 20% - 155%)
 
'''''2x Medium Turret mounted forward, can shoot down.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - Medium)
* '''Damage:''' 1
'''''3x Medium Turret mounted on top.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - Medium)
* '''Damage:''' 1
 
=== Tech/Armoury ===
 
* '''Processing Power:''' 90
* '''DRADIS Range:''' 3875m (System Process 500m - 7250m)
* '''Firewall Regen:''' 4.7/s (System Process 0.6/s - 8.7/s)
* '''Centurion Armour:''' 30 (System Process 0 - 60)
* '''Centurion Strength:''' 131 (System Process 75 - 188)
 
=== Squadrons/Hangar ===
1x Squadron slot
 
* +8 Evade (System Process 0 - 15)
* 4 Second launch delay (System Process 7s - 1s)
* 75% Squadron repair (System Process 0% - 150%)
 
== External Links ==
 
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}}
{{Ships (Deadlock)}}


[[Category:A to Z]]  
[[Category:A to Z]]  

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