Raider (RDM): Difference between revisions

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| crew= None (biomechanical being)
| crew= None (biomechanical being)
| role= Space superiority fighter
| role= Space superiority fighter
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s, missiles
| weapons= 2 [[Weapons in the Re-imagined Series#Viper and Cylon Raider|kinetic energy weapon]]s, missiles
| length= 29.3 feet (8.94 meters)
| length= 29.3 feet (8.94 meters)
| height= 4.97 feet (1.52 meters)
| height= 4.97 feet (1.52 meters)
| wingspan= 18.3 feet (5.59 meters)
| wingspan= 18.3 feet (5.59 meters)
}}
}}
The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 40 years after the [[Cylon War]], when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]]. During this attack, Raiders transmitted commands to Colonial vessels utilizing the Command Navigation Program ([[CNP]]). Compromised prior to the attack, the CNP was programmed with back-doors that permitted the Cylons to cut the power of any ship carrying the program ([[Miniseries]]).  
The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 40 years after the [[Cylon War]], when the Cylons launch their devastating [[Fall of the Twelve Colonies|surprise attack]] on the [[Twelve Colonies of Kobol]]. During this attack, Raiders transmitted commands to Colonial vessels utilizing the Command Navigation Program ([[CNP]]). Compromised prior to the attack, the CNP was programmed with backdoors that permitted the Cylons to cut the power of any ship carrying the program ([[Miniseries]]).  
   
   
This incarnation of the Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the craft is found to be bio-mechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.
This incarnation of the Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant [[Kara Thrace]] ([[Act of Contrition]]), the craft is found to be bio-mechanical in nature ([[You Can't Go Home Again]]), incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.


Though the Raider may be classified as self-aware, it's intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]). Much like the humanoids, the bio-mechanical Raider pilot's consciousness can be [[Resurrection (RDM)|transferred]] into new a "body" if it is destroyed. While this process of rebirth allows the Raider to "learn" from its previous mistakes and become a more efficient killing machine, it can also cause Raiders to fight with deadly, almost human-like tactics best described as vengeance for undergoing repeated deaths ([[Scar]]).
Though the Raider may be classified as self-aware, its intelligence level is less than that of a [[humanoid Cylon]]; it is more like a trained animal ([[Six Degrees of Separation]]). Much like the humanoids, the bio-mechanical Raider pilot's consciousness can be [[Resurrection (RDM)|transferred]] into new a "body" if it is destroyed. While this process of rebirth allows the Raider to "learn" from its previous mistakes and become a more efficient killing machine, it can also cause Raiders to fight with deadly, almost human-like tactics best described as vengeance for undergoing repeated deaths ([[Scar]]).


The Raider is equipped with an [[FTL]] drive system ([[Miniseries]]). Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of [[Kobol (RDM)|Kobol]] back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] in a single jump ([[Kobol's Last Gleaming, Part I]]).
The Raider is equipped with an [[FTL]] drive system ([[Miniseries]]). Following tests on the Raider captured by ''Galactica'', this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of [[Kobol (RDM)|Kobol]] back to [[Caprica (RDM)|Caprica]] in a single jump ([[Kobol's Last Gleaming, Part I]]). It is armed with conventional and nuclear missiles carried in internal wing bays and two [[Weapons in the Re-imagined Series#Viper and Cylon Raider|kinetic energy weapon]]s mounted under the leading edge of the wings.


Much like its counterpart, the Colonial [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, and retains an aerodynamic shape ([[You Can't Go Home Again]]).  
Much like its counterpart, the Colonial [[Viper (RDM)|Viper]], the Raider is capable of atmospheric operations, and retains an aerodynamic shape ([[You Can't Go Home Again]]).  


The Raider is known as a "sparrow" in Colonial military jargon ([[Maelstrom]]).
In Colonial military jargon, it is called "sparrow" ([[Maelstrom]]).
 
Weapon configurations include:
* Conventional and/or nuclear missiles carried in internal wing bays ([[Miniseries]])
* Two [[Weapons in the Re-imagined Series#Viper and Cylon Raider|Kinetic Energy Weapon]]s mounted under the leading edge of the wings
 


==Cylon War-era Raider==
==Cylon War-era Raider==

Revision as of 12:15, 25 December 2007

This article is about the Re-imagined Series Raider fighter craft. For other versions, see Cylon Raider.

The Raider is the primary aerospace attack craft used by the Cylons against the peoples of the Twelve Colonies of Kobol.

Modern Raider

Modern Cylon Raider
Modern Cylon Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: None (biomechanical being)
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: 2 kinetic energy weapons, missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 29.3 feet (8.94 meters)
Width: {{{width}}}
Height: 4.97 feet (1.52 meters)
Weight: {{{weight}}}
Wingspan: 18.3 feet (5.59 meters)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The modern Raider, radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 40 years after the Cylon War, when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol. During this attack, Raiders transmitted commands to Colonial vessels utilizing the Command Navigation Program (CNP). Compromised prior to the attack, the CNP was programmed with backdoors that permitted the Cylons to cut the power of any ship carrying the program (Miniseries).

This incarnation of the Raider was initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara Thrace (Act of Contrition), the craft is found to be bio-mechanical in nature (You Can't Go Home Again), incorporating a number of large organs in its design, including a central brain. In effect, a modern Raider is a creature in itself.

Though the Raider may be classified as self-aware, its intelligence level is less than that of a humanoid Cylon; it is more like a trained animal (Six Degrees of Separation). Much like the humanoids, the bio-mechanical Raider pilot's consciousness can be transferred into new a "body" if it is destroyed. While this process of rebirth allows the Raider to "learn" from its previous mistakes and become a more efficient killing machine, it can also cause Raiders to fight with deadly, almost human-like tactics best described as vengeance for undergoing repeated deaths (Scar).

The Raider is equipped with an FTL drive system (Miniseries). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive shows its accuracy when Lt. Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (Kobol's Last Gleaming, Part I). It is armed with conventional and nuclear missiles carried in internal wing bays and two kinetic energy weapons mounted under the leading edge of the wings.

Much like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape (You Can't Go Home Again).

In Colonial military jargon, it is called "sparrow" (Maelstrom).

Cylon War-era Raider

Cylon War-era Raider
Cylon War-era Raider
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: Up to 3 Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter, dropship
Weapons: 2 guns (type unknown)
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width: {{{width}}}
Height:
Weight: {{{weight}}}
Wingspan:
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The original Cylon Raider as seen during the Cylon War resembled a great flying wing.[1]

Deployed en masse by the original-configuration basestar, Raiders were used to great effect against battlestars and were nearly a match in maneuverability against their opponent, the Viper Mark II. They were also used as drop-ships for deploying ground forces (as exemplified by the Battle of Tauron), and were capable of landing in a vertical fashion, much like the Colonial Raptor ("Razor", extended version).

Raiders, in combination with basestar missile salvos, destroyed the battlestar Columbia during Operation Raptor Talon (Razor Flashbacks).

This Raider model had a crew comprised of three Centurions. From the rear cockpit a Command-variant Centurion gave orders to two Cylons positioned at the front to pilot, navigate, and handle weapons.

40 years later, some of these Raiders are still in active service and used by the Guardians (Razor).

Notes

  • Like the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is bluish-white. The nature of this weapon is, again, more of an homage to the Original Series but, given the series' disuse of "energy weapons", should not suggest that this original Raider used an energy weapon as its Original Series counterpart.


Concept Drawings

These concept drawings represent the interior of the modern Raider, and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the Re-imagined Series. However, there were several changes made and these drawings should not be considered completely canon.

References

  1. This fighter design is an homage to the Original Series version of the Raider.