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Battlestar Wiki talk:Categories

Discussion page of Battlestar Wiki:Categories
Revision as of 22:11, 16 January 2006 by Steelviper (talk | contribs)

Thoughts

Problems

There are currently 103 categories on the Battlestar Wiki.

  • In general, TOS content is namespaced while RDM content is not.
  • Categories are not systematic.
  • Unfortunately, there is no way to view the "intersection" of, for example, Category:TOS and Category:Characters, so it will be necessary to have several namespaced categories for each continuity.

Solutions?

  • Categories should be organized in a top-down manner, into three "domains":
    • Real World - includes cast, crew, producers, etc.
    • Battlestar Wiki - includes project pages, requested pages, maintainence, RFAs, silly pages, etc.
    • In-continuity - includes TOS, 1980, TSC, SDS, Video Game, RDM.
  • Second-level categorization in continuity would be broken down according to culture:
  • TOS
    • Colonials (TOS)
    • Cylons (TOS)
    • Borellian Nomen (TOS)
  • 1980
    • Colonials (1980)
    • Earthlings (1980)
  • RDM
    • Colonials (RDM)
    • Cylons (RDM)
  • Third-level categorization in continuity would following a scheme similar to the breakdown of the Twelve Colonies series, along relevant topics:
  • RDM
    • Colonials (RDM)
      • The Twelve Colonies
        • Caprica
          • People from Caprica
          • Publications from Caprica
          • Locations on Caprica
      • The Fleet
        • Locations on Galactica
        • Locations on Colonial One
        • Locations on Cloud Nine
      • Colonial History
      • Colonial Religion
        • The Sacred Scrolls
        • The Lords of Kobol
      • Colonial Government
        • Quorum Delegates
      • Colonial Technology
        • Colonial Weapons
        • Colonial Craft
  • Note that this practice of single-inheritance only applies to categorie and subcategories. Individual articles may take categories from any point in the hierarchy, thus Tom Zarek could be People from Sagittaron, Quorum Delegates, etc.

Just some thoughts to get started. --Peter Farago 13:41, 28 December 2005 (EST)

Seems logical enough. Organizational matters such as the categories are not my strong suit, but matching existing content to a new structure like this would be. So, for Cylons (RDM), how would we'd break down matters? Would it be similar to the following?
  • Cylons (RDM)
    • Cylon War
    • Cylon Technology
      • Cylon Models
      • Cylon Weapons
      • Cylon Spacecraft
--Spencerian 14:25, 28 December 2005 (EST)
Looks good to me, except "Cylon War" would probably be an article, not a category, filed under both Cylon History and Colonial History. Do you think that an article should belong to just its specific subcategory, or all the categories leading up from each terminal node? (ie. is Viper 7242 just in Category:Vipers, which is a child of Military Craft, which is a child of Colonial Craft, which is a child of Colonial Technology, or does it belong to all four?) I'd be in favor of the latter, so that the contents of each subcategory are a strict subset of its parent. --Peter Farago 15:25, 28 December 2005 (EST)
Another issue is that strict single-inheritance might not be very useful. For example, "Colonial Technology" would want to be a subcategory of both Technology and The Colonials, allowing the user the freedom to browse by either heading. --Peter Farago 19:22, 28 December 2005 (EST)
I'd be curious to try to slice and dice the characters, categorizing them in such a way that you could browse by:
  • Colonial Military
    • Pilots
    • ECOs
    • Command Officers
With the potential of trying to obsolete the "Character List" template. Especially if some way could be found to distinguish the important/recurring characters from the extras (as rank isn't a very good indication of how important a character will end up being). Also, I'm interested in starting to clean up unused (or barely used) categories in the existing system. --Steelviper 17:11, 16 January 2006 (EST)