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#When behind the enemy's lines, never forget your own line of retreat. | #When behind the enemy's lines, never forget your own line of retreat. | ||
#Tip for Squadrons: In principle, it is better to attack in groups of four or six. If fights break up into a series of single combats, try to avoid a situation where several go after one opponent. | #Tip for Squadrons: In principle, it is better to attack in groups of four or six. If fights break up into a series of single combats, try to avoid a situation where several go after one opponent. | ||
#One hit kills. You don't have "shields". Don't assume you can soak up damage. If the first hit causes only minor damage, | #One hit kills. You don't have "shields". Don't assume you can soak up damage. If the first hit causes only minor damage, your impaired performance will make the second hit more likely. | ||
#Cylons can make turns that pull G-forces which would kill a human being: If you try to simply out turn them, you deserve what you get. You have to ''out think'' him. | #Cylons can make turns that pull G-forces which would kill a human being: If you try to simply out turn them, you deserve what you get. You have to ''out think'' him. | ||
#To defeat faster and more manueverable Cylon craft, Thach Weave: fly parallel with your wingman some distance apart; if a Cylon chases you, turn towards your wingman, cross paths, and them return (almost making a figure 8); by the second cross, the Cylon will be in your wingman's line of fire. Repeat as needed. And vice versa. | #To defeat faster and more manueverable Cylon craft, Thach Weave: fly parallel with your wingman some distance apart; if a Cylon chases you, turn towards your wingman, cross paths, and them return (almost making a figure 8); by the second cross, the Cylon will be in your wingman's line of fire. Repeat as needed. And vice versa. |
Revision as of 02:49, 14 July 2006
The Merovingian | ||
---|---|---|
[[Image:|200px|The Merovingian]] | ||
Name |
||
Age | One of the Eldest of us | |
Colony | Scorpion | |
Birth place | {{{birthplace}}} | |
Birth Name | I do not have a name, call me "V" | |
Birth Date | {{{birthdate}}} | |
Callsign | The Merovingian | |
Nickname | {{{nickname}}} | |
Introduced | [[{{{seen}}}]] | |
Death | I am not yet dead | |
Parents | Unknown | |
Siblings | Unknown | |
Children | ||
Marital Status | Unknown | |
Family Tree | View | |
Role | Employing diplomacy | |
Rank | Minister without Portfolio, BattlestarWiki.org | |
Serial Number | {{{serial}}} | |
Portrayed by | Himself | |
The Merovingian is a Cylon | ||
The Merovingian is a Final Five Cylon | ||
The Merovingian is a Human/Cylon Hybrid | ||
The Merovingian is an Original Series Cylon | ||
Related Media | ||
@ BW Media | ||
Additional Information | ||
[[Image:|200px|The Merovingian]] |
I am a trafficker of information, I know everything I can.
The question is, do you know why you are here? You came to BSWiki for information, yes, but this is not a reason, this is not a why. This information itself, its very nature, is a means, it is not an end, and so, to search for it is to be looking for a means to do...what?
What do *I* want? What do all men with power want? More power.
-
- Vi Veri Veniversum Vivus Vici
- "By the power of Truth, I, while living, have conquered the Universe"
On May 13, 2005, an elite Trek fan was sent to prison by a military court for a crime he didn't commit. This man promptly escaped from a maximum security stockade to the internet underground. Today, still wanted by the government, he survives as a soldier of fortune. If you have a question, if no one else can help, and if you can find him, maybe you can ask The Merovingian.
"Never let your sense of morals get in the way of doing what's right."
- --Isaac Asimov, Foundation
Questions are a burden to others. Answers are prison for oneself.
"In approaching our subject with the sensibilities of statisticians and dissectionsists, we distance ourselves increasingly from the marvelous and spell-binding world of imagination whose gravity drew us into our studies in the first place...This is not to say that we should cease to establish facts and to verify our information, but merely to suggest that unless those facts can be imbued with the flash of poetic insight then they remain dull gems; semi-precious stones scarcely worth the collecting..."
- ---Watchmen
I would like to welcome all German language viewers of BSG, who just recently were exposed to the joys of BSG when "33" premiered in Germany on February 8th, 2006. I would like to welcome them with a traditional Teutonic greeting: Wenn ist das Nunstück git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput!
"This Merovingian guy? He's wacko, man! He's worse than crazy. He's evil. It's, it's frakkin' pagan idolatry!"
"Hey, man, you don't talk to the Merovingian. You listen to him. The man's enlarged my mind. He's a poet-warrior in the Classic sense. I mean sometimes he'll... uh...well, you'll say "hello" to him, right? And he'll just walk right by you. He won't even notice you. And suddenly he'll grab you, and he'll throw you in a corner, and he'll say, "do you know that "if" is the middle word in life? If you can keep your head when all about you are losing theirs and blaming it on you, if you can trust yourself when all men doubt you..."
"They told me that you had gone totally insane, Merovingian, and that your methods were unsound."
"Are my methods unsound?"
"I don't see...any "method" at all, sir."
To Do List[edit]
- Achieve an Edit Count surpassing 10,000 edits by September 1, 2006
- Battlestar Wiki:Reference desk
- The Battles series
- Welcoming Committee
- Writer/Director category and article projects
- Episode notes
- Episode questions
- Episode analysis
- Cylon series
- Timeline - Well, I am something of a Timelord...
- All things relating to Cally
- Geography of Caprica
- Podcast transcripts
- The "Caprica" prequel series
- Battlestar Wiki:Portals -- massive updates pending
- Project Wideawake
- Human Instrumentality Project
- Find, destroy Atlantis
- Plan R
In Memoriam[edit]
- STAR TREK
- 1987 - 2005
"When I first took command of this post, all I wanted was to be somewhere else. Anywhere but here. But now, four years later, this station has become my home. And you've become my family. Leaving this place, leaving you, is one of the hardest things I've ever had to do....I promise, I will not rest until I stand with you again. Here. In this place. Where I belong."
- --Captain Benjamin Sisko, "Call to Arms", Star Trek: Deep Space Nine
Music To Work To[edit]
- [1]
- [2]
- [3]
- [4]
- [5]
- [6]
- [7]
- Out of Star Trek's Ashes
- [8]
- [9]
- [10]
- [11]
- Metamorphosis One
- Who is The Doctor?
Club Hel[edit]
(Under Construction)
Combat Rules (Well more what you'd call "Guidelines"...)[edit]
- "In space, Newton rules." This isn't atmospheric combat, intertia behaves differently. Your enemy can make a rapid 180 turn to shoot what's chasing him...but then again, so can you.
- Try to secure the upper hand before attacking. If possible, keep the sun behind you.
- Always continue with an attack you have begun.
- Only fire at close range, and then only when the opponent is properly in your sights.
- You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses.
- In any type of attack, it is essential to go for your opponent from behind.
- If your opponent dives on you, do not try to get around his attack, but fly to meet it.
- When behind the enemy's lines, never forget your own line of retreat.
- Tip for Squadrons: In principle, it is better to attack in groups of four or six. If fights break up into a series of single combats, try to avoid a situation where several go after one opponent.
- One hit kills. You don't have "shields". Don't assume you can soak up damage. If the first hit causes only minor damage, your impaired performance will make the second hit more likely.
- Cylons can make turns that pull G-forces which would kill a human being: If you try to simply out turn them, you deserve what you get. You have to out think him.
- To defeat faster and more manueverable Cylon craft, Thach Weave: fly parallel with your wingman some distance apart; if a Cylon chases you, turn towards your wingman, cross paths, and them return (almost making a figure 8); by the second cross, the Cylon will be in your wingman's line of fire. Repeat as needed. And vice versa.
- Cross the T: attack from a capital ship's stern so you give a low profile, then flip 90 degrees to perform a lateral strafing run.
- The Enemy's gate is "down". Translation: Stop thinking in 2 dimensional terms in a 3 dimensional environment. Khan learned that the hard was in the Battle of the Mutara Nebula. The Japanese learned that the hard way during the Battle of Midway (the Japanese focused their AA fire on low flying torpedo bombers, wiping out this feared threat...thus leaving themselves vulnerable to attack from the Z axic by high-altitude dive-bombers).
- "The wind does not respect a fool". Old Klingon proverb: Long ago, a storm was heading for the city of Quin'lat. Everyone took protection within the walls except one man who remained outside. [[12]] went to him and asked what he was doing. "I am not afraid," the man said. "I will not hide my face behind stone and mortar. I will stand before the wind and make it respect me." Kahless honored his choice and went back inside. The next day, the storm came, and the man was killed...as the wind does not respect a fool."