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::It would be like designing a 747 with a un-refueled range of a hundred thousand miles or a car with a 500 gallon gas tank. --[[User:Antagonist|Antagonist]] 13:34, 18 February 2006 (EST) | ::It would be like designing a 747 with a un-refueled range of a hundred thousand miles or a car with a 500 gallon gas tank. --[[User:Antagonist|Antagonist]] 13:34, 18 February 2006 (EST) | ||
Hmm i see your point here. However it has been stated that they do have a refinery ship, and refuels have been mentioned in prev eps. I choose to believe that unseen ships rushed around during the 33 mins..In other words, Im letting that one go with a la la la :)--[[User:Simmons|Simmons]] 03:34, 19 February 2006 (EST) | Hmm i see your point here. However it has been stated that they do have a refinery ship, and refuels have been mentioned in prev eps. I choose to believe that unseen ships rushed around during the 33 mins..In other words, Im letting that one go with a la la la :) Also do FTL's use the same fuel as the sublight engines? Or something else? --[[User:Simmons|Simmons]] 03:34, 19 February 2006 (EST) | ||
== Tracking an FTL Jump == | == Tracking an FTL Jump == | ||
Im not sure its been mentioned anywhere in an ep, but I assume that ships can not be tracked through an FTL jump?--[[User:Simmons|Simmons]] 03:39, 19 February 2006 (EST) | Im not sure its been mentioned anywhere in an ep, but I assume that ships can not be tracked through an FTL jump?--[[User:Simmons|Simmons]] 03:39, 19 February 2006 (EST) |
Revision as of 08:41, 19 February 2006
Multiple Jumps in Cylon Raider
- However, it is far more likely that Starbuck had to make a series of jumps back to Caprica (especially given the condition she was in upon arrival) witch would indicate that the Cylon Raiders FTL-range is not that extremely superior.
While plausible, that's clearly not the implication of the on-screen events, IMO. --Peter Farago 12:32, 27 September 2005 (EDT)
My Big Problem With FTL
I have a big problem with the FTL drives in the BSG universe and thats how many times they can jump before they refuel. In the episode 33, we see the fleet make over 250 consecutive jumps. Would it make sense for a 747 airliner to make that many consecutive flights w/o refueling? Fuel tanks would have to have a huge capacity to make that many jumps. Why would you design such a large fuel tank into a commercial transport like Colonial One. Every extra pound put into the vessel is one extra pound to push out of orbit. Jumping MUST require a considerable ammount of fuel or getting it wouldn't be an issue. I can understand a large fuel tank in something like a transport vessel or a mining ship, but not a starliner, its just not practical. I wouldnt normally complain about something like this, but given RDM's goal of making a 'realistic' sci-fi show, it bothers me. Are there any explinations for the capability to jump that many times?--Antagonist
I see no logical disconect in any of the things you've just stated. It all simply makes sense to me, as well as seems realistic. --The Merovingian 03:54, 18 February 2006 (EST)
- It would be like designing a 747 with a un-refueled range of a hundred thousand miles or a car with a 500 gallon gas tank. --Antagonist 13:34, 18 February 2006 (EST)
Hmm i see your point here. However it has been stated that they do have a refinery ship, and refuels have been mentioned in prev eps. I choose to believe that unseen ships rushed around during the 33 mins..In other words, Im letting that one go with a la la la :) Also do FTL's use the same fuel as the sublight engines? Or something else? --Simmons 03:34, 19 February 2006 (EST)
Tracking an FTL Jump
Im not sure its been mentioned anywhere in an ep, but I assume that ships can not be tracked through an FTL jump?--Simmons 03:39, 19 February 2006 (EST)