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==My Big Problem With FTL== | ==My Big Problem With FTL== | ||
I have a big problem with the FTL drives in the BSG universe and thats how many times they can jump before they refuel. In the episode 33, we see the fleet make over 250 consecutive jumps. Would it make sense for a 747 airliner to make that many consecutive flights w/o refueling? Fuel tanks would have to have a huge capacity to make that many jumps. Why would you design such a large fuel tank into a commercial transport like Colonial One. Every extra pound put into the vessel is one extra pound to push out of orbit. Jumping MUST require a considerable ammount of fuel or getting it wouldn't be an issue. I can understand a large fuel tank in something like a transport vessel or a mining ship, but not a starliner, its just not practical. I wouldnt normally complain about something like this, but given RDM's goal of making a 'realistic' sci-fi show, it bothers me. Are there any explinations for the capability to jump that many times? | I have a big problem with the FTL drives in the BSG universe and thats how many times they can jump before they refuel. In the episode 33, we see the fleet make over 250 consecutive jumps. Would it make sense for a 747 airliner to make that many consecutive flights w/o refueling? Fuel tanks would have to have a huge capacity to make that many jumps. Why would you design such a large fuel tank into a commercial transport like Colonial One. Every extra pound put into the vessel is one extra pound to push out of orbit. Jumping MUST require a considerable ammount of fuel or getting it wouldn't be an issue. I can understand a large fuel tank in something like a transport vessel or a mining ship, but not a starliner, its just not practical. I wouldnt normally complain about something like this, but given RDM's goal of making a 'realistic' sci-fi show, it bothers me. Are there any explinations for the capability to jump that many times?--Antagonist |
Revision as of 08:53, 18 February 2006
Multiple Jumps in Cylon Raider[edit]
- However, it is far more likely that Starbuck had to make a series of jumps back to Caprica (especially given the condition she was in upon arrival) witch would indicate that the Cylon Raiders FTL-range is not that extremely superior.
While plausible, that's clearly not the implication of the on-screen events, IMO. --Peter Farago 12:32, 27 September 2005 (EDT)
My Big Problem With FTL[edit]
I have a big problem with the FTL drives in the BSG universe and thats how many times they can jump before they refuel. In the episode 33, we see the fleet make over 250 consecutive jumps. Would it make sense for a 747 airliner to make that many consecutive flights w/o refueling? Fuel tanks would have to have a huge capacity to make that many jumps. Why would you design such a large fuel tank into a commercial transport like Colonial One. Every extra pound put into the vessel is one extra pound to push out of orbit. Jumping MUST require a considerable ammount of fuel or getting it wouldn't be an issue. I can understand a large fuel tank in something like a transport vessel or a mining ship, but not a starliner, its just not practical. I wouldnt normally complain about something like this, but given RDM's goal of making a 'realistic' sci-fi show, it bothers me. Are there any explinations for the capability to jump that many times?--Antagonist