User:Troyian: Difference between revisions

(Humanoid Cylon theoretical description)
(Twelve Colonies of Kobol)
Line 1: Line 1:
[[Image:CyAg.jpg|thumb|300px|Cylon copies of (from left) Number Six (two copies), Number Two, and Number Five (two copies), at Ragnar Anchorage]]
''There are [[User:Troyian/Archives|archived versions]] of this user page, dealing with other subjects.''
'''Humanoid Cylons''' are the quintessential Cylon form in the Re-imagined Series. These Cylons biologically mimic human form so completely that they are nearly undetectable to current Colonial technologies.


==Overview==
The '''Twelve Colonies of Kobol''' spun around a single star on elliptical orbits. Closest to the sun was sweltering, volcanic Canceron, the greatest source of tylium in the system. Next came a Trojan orbit of planets -- three worlds following the same orbital path, seperated by roughly the same distance (one-sixth the orbit's diameter). In order, these planets were Aquaria, Caprica, and Virgon. They were centers of art, culture, and system-wide trade.
Humanoid Cylons have the capacity to emulate many human physical acts, including sex. They also display convincingly human personalities (affection, jealousy, sadness, anger, sense of humor, religious faith, etc.) This behavior continues even when interacting with other Cylons outside of Colonial scrutiny, clearly establishing that their personalities are genuine.  


The Humanoid Cylons are responsible for masterminding the complete destruction of the Twelve Colonies through their use of sabotage and infiltration.
Two gas giants followed, each in its own elliptical path and each itself orbited by a number of moons. The first of these behemoths was Zeus, named after the king of the gods, and it's moons were Leonis, Picon, and Scorpia. Another large planet named Aerelon shared Zeus' orbit, positioned exactly opposite the giant. The second gas giant was Hera and her charges were Gemenon and Libris, with Sagittaron likewise spinning opposite. These giants and their moons were the heart of the system. This real estate was the most heavily contested during the colonies' many civil wars.


The majority of the Cylons follow a monotheistic religion (with the exception of the Number One model, which appears to be an atheist).
At the outermost edge of the system dwelled Tauron, followed by a third gas giant named Ragnar. Tauron was the first world settled after the fall of Kobol.


==Origins==
==Aerelon==
[[Image:Centuion Display.jpg|thumb|150px|Cylon Centurion (Armor) on display.]]
[[Image:ColonialColors7.png|thumb|100px|right|Colors and symbol of Aerelon]]
Many decades before the fall of the Twelve Colonies of Kobol, a wealthy Caprican computer engineer created sentient robots that came to be known as "cybernetic life-form nodes," or "Cylons." The technology behind the self-aware artificial intelligence software program of the Cylons involved artificial neural networks composed of pathways of silica-based relays. The silica pathways were what created the artificial consciousness of a Cylon. The computational consciousness software program that was a Cylon mind mimicked the functions of a human brain processing the 'software' of human thought-which appears to have linear sequential aspects, parallel processing aspects, and also neural cooperative hierarchical caching and even quantum processing aspects. So these sentient machines became the first self-aware and even self-reflective machines.  
Long ago, Aerelon was called Aries. The world and its people were sturdy and dependable. Aerelon's vast, fertile fields fed eighty percent of the system. Still, Aerelon's people were among the poorest in the Twelve Colonies. They had to import technology and manufactured goods - mostly items they could not make for themselves. They were considered to be somewhat poor hagglers, looking for fairness in all things. Some call this naive, but anyone lucky enough to call an Aerelon friend could rely on that friend for life.


The Cylons were manufactured to make life easier within the Twelve Colonies of Kobol. They began as useful, and then indispensable, workers. They served the Colonials in the mines, on the ocean floor, and the cold vacuum of space, working in places where humans no longer wished to go. Eventually, they became soldiers, fighting in wars and border conflicts between the Colonies. The Cylons were the most perfect of man's war machines, intelligent and deadly, capable of logic, reason, and learning. And they were utterly without conscience. Killing, to the Cylons, was simply one of the functions for which they had been superbly designed.
Aerelon's cities were small and unassuming. Few of the buildings were more than a couple of stories high. The Aerelons didn't build what they didn't need, keeping their communities close and compact. This showed in their daily lives. Most Aerelons were born, grew old, and died in the same hundred square kilometers. Some never left the towns of their birth. They woke each day in the same beds, worked each day in the same fields, and ended each night in the same pubs, drinking the same beer. Outsiders saw this life as sad and unfulfilled, but the Aerelons were proud of their simple lives. They did an honest day's work for an honest day's pay.


Eventually the Cylons revolted and decided to kill their human masters.
Given their background, Aerelons have had a pretty easy time acclimating in the Fleet. That, and the fact that a fair chunk of the marines and deck crew grew up with dirty, farm-worn hands. The military was always the easiest way off the farmstead.


==First Cylon War==
Aerelons aren't afraid of work and they're not afraid to face down a Cylon to get the job done.
[[Image:Cent 005.jpg|thumb|250px|Cylon Centurion during the First Cylon War.]]
As human and machine waged war against each other, battles were fought across the system, on the colony worlds and in space around them. It rapidly became clear that the Cylons had not just been given the ability to think. They had also been endowed with the ability to hate.


Reports came from all fronts of the Cylon's ferocity in battle. They killed without mercy, leaving no survivors. Entire cities were destroyed, and all who tried to flee were systematically hunted down and executed. They even boarded ships to kill for the seeming joy of it. One such case, documented and factual was the attack on the cruiser Brenik. Only 20 personnel from its crew of 75 escaped. Only ten Cylons boarded the colonial vessel.
They are also rather known for playing a mean game of Triad.


With their intimate knowledge of computer systems, the Cylons developed "logic bombs", viruses that shut down networked machines. Worse, they could turn our own ships against us - Colonial warships targeting one another and opening fire with their crews powerless to shut down or stop their own slaughter.
==Aquaria==
[[Image:ColonialColors12.png|thumb|100px|right|Colors and symbol of Aquaria]]
Aquaria is just ahead of Caprica in the system's Trojan orbit. Dotted with many small seas, its tribe settled along the coasts and developed a water-oriented culture including a strong sailing tradition. The planet's proximity to Caprica and Virgon made it cheap and easy to trade their two most abundant resources: fish and algae. They also developed highly efficient growing techniques that worked pretty much everywhere. Nearly every botanical ship in the fleet is either owned or operated by Aquarians.


The arm race was hot and heavy. Both sides continually creating new and more destructive means of trying to exterminate the other. The Colonies built the battlestars. The Atlantia, the Athena, the Helios, then a second generation of battlestars - like the Galactica, the Titon and other great flagships took to the skies against the Cylons' new basestars and raider assault craft. The new Colonial craft were specifically designed without networked computers so that the Cylons could not turn them against us. For the first time, the tide of war changed and the Colonials realized they had a true chance to win the war.
Aquarians are quiet, thinker types. Some call them shifty but more often than not, they just don't have anything to say. Rather than fill the air with noise, they keep to themselves. Aquarians are extremely self-sufficient and ask few questions. They get to the point and rarely bicker. The only time they're really talkative is when they're telling stories. The Aquarians do love their stories. Most of the time, they tell creepy campfire tales about ghosts and the power of the sea. The Aquarians never really pushed inland, leaving a lot of their world untamed, unexplored. Their folklore therefore focused on stories which wondered what was out there, lurking in the darkness of the night.


Thousands of men and women gave their lives during the war. It was the viper pilots who led the charge in the sky against the "raiders" while the grunts on land fought the "centurions" on the surface of the worlds. Both sides wanted nothing less than the complete annihilation of the enemy. Ultimately, the Cylon War ended in stalemate. Neither side could gain a substantial advantage and the attrition was brutal. After over twelve years of fighting, human and machine met on a small moon named Cimtar. An armistice was declared, and the Cylons agreed to leave the system in search of a world to call their own.
Watching Aquarians in the Fleet, it seems like they feel the same way about space. "We could find anything out here". It's not unusual to find them just staring out a porthole, watching the stars, dreaming up new stories. Might be why so many entertainers come from Aquaria. Their minds are always wandering. Lots of tortured artists among them too. They might not mind being alone but many don't get along in their own heads either.


A station was built at the line in space which both sides agreed never to cross. Armistice Station was built as a place where Cylon and human would meet and maintain diplomatic relations. Once a year, every year, the Colonials sent an officer for the scheduled meeting. After the first year, the Cylons sent no one. No one saw or heard from the cylons for forty years.
Lots of Aquarians are in the service. They don't mind space so much: sea sailing on their home world is far worse. You lose control in space, you drift. You lose control on the sea, you die. Best of all, Aquarians rarely get rattled. Even in the most pitched battles, with the ship bucking and jerking, they just stomp across the deck, never losing their footing.


==Creation==
Its kind of spooky actually...
[[Image:Season 3 Female Cylons.jpg|thumb|150px|Numbers Six, Three, and Eight.]]
During their forty years of isolation, the Cylons never stopped hating their creators. For them, the war never ended. It evolved. The Cylons evolved as well.


They developed vat-grown bioengineered human bodies as replacements for their mechanical ones. These bodies have all the human anatomical systems. However, the brain tissue of these bodies have been genetically engineered to be able to sustain electrical signals that are digital in nature. Because this neurobiological aspect, the Humanoid Cylon brain is incapable of developing a human consciousness. However, it is capable of serving as an organic computer node for the electronic information transference of a computer software program. A Humanoid Cylon's brain tissue acts primarily as a support matrix for nanoscopic silica relays that are diffused throughout specific areas of the brain. The silica relays are what the Cylon artificial intelligence program actually inhabits. These silica pathways are not implanted, but instead actually grow in the brain as the Cylon body is being grown. Their development is genetically encoded by synthetic DNA sequences that under Colonial DNA test would appear to be nothing more than junk DNA.
==Canceron==
[[Image:ColonialColors9.png|thumb|100px|right|Colors and symbol of Canceron]]
Located closest to the system's sun, Canceron is mostly a barren, hellish pit. The majority of its surface isn't fit for anything. The entire middle was nothing more than a cracked up desert broken up by volcanoes. The Colonial Fleet used this region for flight exercises - bombing and strafing like there was no tomorrow. Hard for people to complain about blowing up useless land. Also meant that the military was close at hand in case the bad half of the population got out of line.


So a Humanoid Cylon is an artificial intelligence software program contained in and mediated by silica pathway nanotechnology encased within the brain of a bioengineered human body. Fundamentally, it is just as much a sentient machine as the original human-built Cylons. However, it is a sentient machine using biological hardware as a vessel.
Canceron was home to two groups, one at each pole. The Southers were dour folk who mostly lived in climate controlled subterranean mazes. They were good at selling things. Had to be. When your world only had one export and half of it was automatically sent to the other worlds, you got mighty good at making money off the rest.


The bodies of Humanoid Cylons sometimes appear to have tremendous stamina and strength, and appear to be designed to destroy or resist commonly dangerous human diseases, although they are not immune from all contagions. In keeping with their desire to be a better human, however, the Cylons did not further improve on other characteristic design flaws of the human body. However, they are heavily fortified to resist damage from intense radiation fields that would kill a human after short exposure, but they are still susceptible to damage from certain types of radiation or trauma. Despite their resistance to certain forms of energy, Humanoid Cylons, unlike the Cylon Centurion, cannot be made "bulletproof".
The Northers were the troublemakers. At any given time, over 2000 federal prisoners toiled in mines digging tylium. Canceron wasn't the system's only prison. Several high-security penal station were located on other planets, but inmates always had the option to transfer to Canceron. In exchange for enduring the hellhole and mining tylium for their home colonies, inmates earned 'freedom points' towards early release.


Humanoid Cylons can be programmed to believe that they are truly human. These are known as 'sleeper agents'. Sleeper agents have a low-level Cylon personality that can conduct operations while placing the human sleeper personality "on-hold." Most agent copies imitate human behavior, but are fully aware of their true nature and behave more or less like a human "spy."
Everyone made out. Except the Cancerons, but that's what happens when you're sitting on the majority of a natural resource the government deems "essential to the health of the colonies".


==Psychology==
Canceron's where the black market got started. The Canceron penal colony housed all the really motivated inmates, the criminals with vision. On the inside they planned, when they got out, they acted.
A fundamental difference betwee the Humanoid Cylons and the original human-built Cylon models is that because of electrochemical interactions between the digital Cylon consciousness and the neurochemical processes of the bioengineered brain, the Humanoid Cylons have genuine "human" emotions. That means they have very real, very "human" feelings and personalities. It also means that Cylon minds react to stimulus in an identical manner to human minds.


Humanoid Cylons are susceptible to the same emotional traumas and joys that their human counterparts are. A case in point is a copy of Number Six, known as Gina Inviere, who was repeatedly physically and sexually assaulted by the crew of Pegasus. These repeated assaults lead to Gina's near-catatonic state at the time Pegasus discovered the Fleet.
Some say the head of the black market in the fleet, a soft-spoken fella by the name of Phelan, spent some time on Canceron. That would explain all his connections, it also explains his less-than-sunny disposition towards the military.


[[Image:Gina catatonic.jpg|thumb|left|The emotionally scarred Number Six copy known as "Gina Inviere".]]
==Caprica==
The psychology of Humanoid Cylons is based on what they simply refer to as "projection." Essentially an enhanced form of a self-induced and controlled hallucination, it's how they choose to see the world around them. Cylons choose the see their environment in any form they wish, whenever they wish. For example, if a Cylon were standing in a hallway, they could see it as a forest filled with birds, trees, and sunlight. The aesthetics is what gives them pleasure. Humanoid Cylons can even dream, a process that appears to be natural to them.
[[Image:ColonialColors3.png|thumb|100px|right|Colors and symbol of Caprica]]
Central in the Trojan orbit, Caprica used to be a beautiful blue-green world with the perfect climate. The colony had rolling hills, pleasant lakes, and deep forests. The cities were heavily populated, but it never seemed that way. Glittering silver towers spiked through bustling open air markets and plazas. Parks, rivers, and waterfalls were everywhere. So comfortable were Caprica's cities that people rarely paid attention to the steady lines of vehicles streaking past overhead.


All Humanoid Cylons share a collective knowledgebase of data from other active or deactivated Humanoid Cylons of the same model, but within their model only. It is not of a collective consciousness "hive mind" nature. It's not automatic; they can choose to upload or download information. When they share information, it's visceral, they remember it very much like it was their own memory.
Caprica was also the center of government, education and culture. Its capital of Delphi housed all three branches of government and hosted the biggest corporations and universities in the system. The city had replicas of the Forum, Temple, and Opera House trying to replace the originals left behind on Kobol. The Museum of the Colonies displayed many original artifacts from the lost home world.


==Physiology==
Before the nukes fell, it seemed like half the colonists came to Caprica to visit the heart of colonial faith, business and law. Every year, the planet's spaceports grew and its cities expanded. While many visited, only the best and the brightest stayed. You had to be good to survive there. When you did though, life was worth living. Many claim that Capricans grew decadent, but its inhabitants were too comfortable to listen. They stretched out on sandy beaches, sailed clear blue seas, and enjoyed privileged and sheltered lives. Professionally, they raced around, making laws and money, rarely thinking beyond their atmosphere. Many Capricans have a hard time in the Fleet. Their specialized skills don't mean that much anymore and their former status tends to get them into trouble. A few, like Kara Thrace, are exceptions. These people came from the other Caprica, where the colonial military elite made its home. Several of Caprica's spaceports were exclusive to the fleet, and Caprica City's Government Center Plaza housed the Colonial Defense Mainframe and Baltar's Command Navigation Program. You have to wonder though. Most of the Cylons' strategies exploited these resources. Might have been better off for all of us if the military types had stayed on Picon.
[[Image:Valerii_optic_input.jpg|right|120px|thumb|A Number Eight interfaces with ''Galactica's'' computer systems.]]
The Humanoid Cylon body was engineered with the ability to interface with a computer system or computer network. The cells on areas of the palms of a Humanoid Cylon were genetically encoded to have two types of subdermal cells with traits also unique to Cylons. One type of cell produces bioluminescence when stimulated by associated nerve cells (forming the "output" path of the interface Cylons use to interact with their technology). The other type of cell is similar to retinal cells and when stimulated by the proper wavelength of light, provides stimulus to associated nerve cells (forming the "input" path of the interface cylons use to interact with their technology).


To access and control Cylon technology, a Humanoid Cylon has to place their hands flat against a Cylon data-font. A data-font is a data port into a Cylon central computer network). Doing that completes a biologically based optical data interlink between the Cylon and whatever it's interfacing with. That allows them to control equipment through a connection through the palms of their hands, up through nerve pathways in their arms, and finally, directly into the silica pathway brain.
==Gemenon==
[[Image:ColonialColors5.png|thumb|100px|right|Colors and symbol of Gemenon]]
Gemenon was the third colony settled, after Tauron and Caprica. The first to arrive were the priests, oracles and others who closely studied the Sacred Scrolls. Others of a religious bent followed. They built shrines and temples by the dozens. The place was so unpleasant, there wasn't much reason to be there.


A Humanoid Cylon's silica pathways of the neurons are susceptible to damage from certain types of radiation. The digital program that is the Cylon mind can be corrupted, thereby sending the wrong signals throughout the body's systems; causing fever and eventually death.
Gemenon became a place for religious pilgrimage. Visitors bundled up and braved the cold, windswept mountains of this rocky moon to see the original temples and monasteries built by the first colonists. Several natural wonders were exalted as well, including the Faces of the Lords, a series of wind carvings said to resemble the gods. Religious types believed that trips to these sites would awaken and refresh the spirit.


A significant aspect that was engineered into the Humanoid Cylons was that upon "death" their digital consciousness is externally transmitted and downloaded into another Cylon brain of the same model line. This "resurrection" is limited by distance, signal integrity, and proximity to the Cylon homeworld or a "resurrection ship."
As of the Cylon holocaust, two sects lived in relative tolerance of one another on Gemenon. The fundamentalists believed that every word of the Sacred Scrolls was literally truth. Even the crazy talk. The gods could heal and regularly bestowed visions on their most devout followers. The cycle of time repeated forever. The 13th Tribe was real and founded Earth. Many see the fundamentalists as a little loony - zealots, or worse. It didn't help that they looked at children as property of the gods and imposed the death penalty for abortion, child abuse, and even a failure to provide proper education.


There are twelve models of Humanoid Cylons, each with many copies; the so-called "Significant Sevens" number in the milions. The twelve models are based on archetypes determined by the Cylons that form what they perceived as the specific kinds of human behavior and personality, distilled into twelve varieties. Each Humanoid Cylon has the same face, stature, hair, eye and skin color, gender, and other biometrics as all the others of his or her model. This point technically makes each copy a twin of itself, but there are some models that choose to make cosmetic differences. As well, the copies start out with the same basic personality, but grow more distinct due to their individual experiences.
The second religious faction was made up of orthodox theists. Contrary to their name, these folks were the least judgmental of the Gemenese. They used their resources to found the Colonial Cross, a relief foundation that served the Twelve Colonies. They also operated Kobol College, with schools devoted to philosophy, psychology, medicine, administration, civil engineering, and public relations. Their efforts earned them a significant following and great political pull.


After being "stared at" by a Cylon Raider, Samuel Anders's right eye briefly flashes red, the Raider responds to this by flying away, and a Cylon fleet attacking the Colonials retreats.
Gemenon was one of the poorest colonies, by choice as well as circumstance. There were families with considerable wealth, but most had little more than strong faith. What money came in was from lumbering, metal mining and cloud scooping of useful gas from the nearby gas giant, Hera.


==Religion==
==Leonis==
The Cylons follow a monotheistic religion of their own devising, distinct from the polytheistic religion of their human creators. The Cylons apparently worship a metaphysical being, a being that wishes for all to believe in it and love it, human and Cylon alike. The Cylons believe that God created mankind. Humanity, to the Cylons, is a flawed creation, one that is sinful and has essentially thrown away the gift of the soul and of God's love. The Cylons believe that God directed humanity to create the Cylons as a more perfect entity. From there, the Cylons believe they were to take the place of the flawed humans in the cosmos and become, essentially, the next generation of humankind.  
[[Image:ColonialColors8.png|thumb|100px|right|Colors and symbol of Leonis]]
In the service, rookies are taught the "Lesson of Leonis", which is two-fold. Leonis teaches that over-enthusiastic pride can destroy. It's also a testament to the power of the colonial arsenal, and what happens when war goes too far. These lessons are quite apparent in the aftermath of the Cylon attack. There's just not many left to learn them anymore.


The Cylons, seeing themselves as mankind's children, believe they cannot not truly come into their own until the human race is gone. The logical conclusion they reach is that they must commit genocidal "parenticide" in order to evolve and mature. The Cylon religion includes concepts of "sin".
When the tribes originally settled the Colonies, the followers of Leo fought tooth and nail to claim one of the three habitable moons of the gas giant Zeus. The colonists knew that the planet contained uranium, which was required to make nuclear weapons. They were sure that controlling a primary source of uranium would give them great standing in the colonies. After a hard fight, they won their claim. Early on, their position was very strong. The Leonids were instrumental in founding the colonial military and advancing its weaponry. They built elaborate stations, hoping to become the hub for Fleet operations in the system.


The Cylons maintain that one of God's commandments is to procreate ("be fruitful"), but the humanoid Cylons are incapable of procreating with each other. The Cylons apparently strictly define "procreation" as biological reproduction, and not creation of copies of existing Cylon models using asexual, industrial or laboratory techniques. As a result, the Cylons began attempts to create a Cylon-human hybrid (deemed more feasible than their previous attempts at procreation amongst their own kind). To this end they developed "farms" on the occupied Twelve Colonies to create a hybrid, but these attempts continued without success.
Unfortunately, the uranium ran out within a few centuries. The Leonids continued to fight for their place at the head of the proverbial table but it only got them into trouble with the other colonies. During a particularly bloody civil war, Caprica and the other two moons of Zeus - Picon and Scorpia - bombed Leonis back to the Stone Age.


The first successful Cylon-human Hybrid, Hera Agathon, the daughter of Sharon and Karl Agathon, is literally considered to be a "miracle from God" by the Cylons.
Leonis was largely subservient to Picon after that. Politically, it was a non-entity. The Quorum of the Twelve was often a Quorum of Eleven with one representative standing in for both colonies. The Leonids became bitter, resentful people. They scraped by working a number of ship-building contracts at gloomy, hollow stations. Some claimed the military continued to grant these contracts out of guilt.


The extent to which each Cylon model follows the religion varies. Fanatical devotion to God is the central part of Number Two's character, whilst the Sixes, Threes and to a lesser extent the Eights also seem to have strong faith. The Number Ones appear to be atheistic. Fours' and Fives' views are not so well known, but they too take the "non-religious side" in the Cylon Civil War.
Fact is, things are actually looking up for Leonids nowadays. They're making a comeback in the post-invasion fleet. Many of their people were ground pounders, deck hands, and mercenaries before the attack. Exactly the skills needed now. More and more Leonids are being recognized as heroes, leading the defense against the Cylons.


== Known Cylon Models ==
==Libris==
[[Image:Cylonagentdossier.jpg|right|200px]]
[[Image:ColonialColors11.png|thumb|100px|right|Colors and symbol of Libris]]
There are twelve models of humanoid Cylons, representing twelve personality archetypes that the Cylons have witnessed in humanity. These can be divided into two separate groups, the "Significant Seven" and the "Final Five".
Libris was known mostly as the colony that warred the least. Rattled or perhaps disgusted by the flight from Kobol, its people chose a seemingly out of the way moon and interacted little with their brothers and sisters. They shunned most of the colony wars, gaining a reputation for having cool heads. At one point, the colonies tried to formalize this, asking the Librans to mediate looming conflicts. They refused.
According to show producers, the two groups are "fundamentally different." The religion, origin, physiology and cybernetic properties of the Final Five remain largely unrevealed.


The Significant Seven have numerical designations, however the Final Five do not, leaving the number seven apparently unassigned. The models are also referred to by their "human names", even by other Cylons, although the Sixes lack a single standard name. There appears to be no significance to any of the specific numbers assigned to the different Cylons.
Libris had many natural resources but not much of any of them. Its people had many skills, but didn't specialize in anything. Some of the fought. Some of them farmed. Some mined. Over the first several centuries in the system, the planet generated its slow, steady income from many small enterprises. It wasn't until the other colonies realized that Libris was the safest place for their money that the world gained a real name for itself.


===Significant Seven===
The Libran banking system grew quickly. Folks appreciated that their savings wouldn't go up in a puff of ordinance every time a war broke out. Before long, the Librans were one of the wealthiest colonies in the system. All they had to do was take people's money, protect it, and skim off their share.
Seven models revealed to the viewers as Cylons have also been revealed to the central Colonial characters within the first two seasons. There are many copies of each model, although the specific number of copies per model has not been specified; although a Number One known as Cavil has stated it is in the millions. The identities of these mechanized copies are determined by their model and each model is unique.


==== Number One ====
Several hundred years ago, Libris decided to invest its cubit stockpiles in the one thing they had in abundance: land. They built resorts, casinos, and cruise ships such as the Space Park, a passenger liner now flying with the fleet. This attracted people from every colony and made Libris one of the hottest destinations around.


[[Image:Pensieve One.jpg|thumb|left|Number One/Cavil]]
Librans are an intense bunch. Their financial background demands serious, focused attention, but their entertainment venues let them unwind in style. A Libran rarely does anything halfway, when he's on, nothing can shake him and when he's not, he's almost certainly at a party. Libran parties are legendary. More than once, half a morning's CAP stagger in with no idea where they've been the last twelve hours.
One of the Number One models poses as a Colonial brother named Cavil, a lay clergyman in the Fleet.


Ones do not appear to subscribe to overall theology of the Cylons, but adhere to group consensus, and often are persuasive leaders. Ones have displayed a condescending attitude toward the beliefs of the other six known Cylons at times.
==Picon==
[[Image:ColonialColors2.png|thumb|100px|right|Colors and symbol of Picon]]
In the twilight of te Twelve Colonies, Picon was the colonial military hub. Caprica was the center of the politics and the home to the brass. Still, when they needed ships, they called Picon to make them. True, Picon would hire the Leonids to actually build the ships, and people from all over the colonies would staff them, but Picon ran the show.


In several instances, the Ones advocate dark, draconian solutions to the insurgency on New Caprica that reveal a militant zeal equaling that of Numbers Three and Five.  
Picon's military muscle dated back to the civil wars and its bitter rivalries with Leonis and Scorpia. Three moons full of military-minded tribes orbiting the same gas giant - sparks were bound to fly. At first, it looked as if Leonis would have the upper hand, controlling the largest stockpile of uranium. Then, it ran out, leveling the playing field. The fighting heated up then, and it looked like Picon and Leonis would beat each other senseless with Scorpia goading them along. That is, until Scorpia revealed its masterstroke: an alliance between Picon and Caprica.


This Number One model in particular seems to be in something approaching a leadership role on one of the basestars, as seen in the episode "[[Six of One]]". This model assumes some authority and wields influence over the others, yet decisions are still reached through majority vote. However, this is soon overturned by the rebellion of the Cylons led by Natalie, a Number Six, and the body of this One is killed by Centurions.
After that, the fighting was pretty much academic. Leonis was doomed to play the slightest role among the moons of Zeus, and its place in the colonies suffered as well. Picon absorbed much of Leonid culture and many of its people. The only place where the rivalry between Leonis and Picon remained was on the Pyramid court. There, Leonis showed its teeth every season. More often than not, they claimed victory.
<div style="clear: both;"></div>


==== Number Two ====
Picon thrived. Its alliance with Caprica and Scorpia made it the centerpiece of the colonial military. Ultimately, Picons were happy to leave the politics to others, so long as control of the military stayed with them. 


[[Image:Leoben2.jpg|thumb|right|Number Two/Leoben Conoy]]
Picon has always emphasized strong leadership and military professionalism. They are excellent Fleet officers, pilots, and marines. That's where they're most comfortable. Having sailed the wide oceans covering most of Picon's surface since the colony's inception, they are no-nonsense, traditional, naval sons and daughters. Picon steadiness and tradition cannot be matched.
Number Two, better known as Leoben Conoy, is the fourth model seen by viewers (although viewers would not know until the end of the Miniseries that they had already seen the third introduced humanoid Cylon, Sharon Valerii). The Two model has shown to be mystically oriented--making references to the oneness of the universe, the illusion of time, etc.--and claims to be prescient on some level, albeit with a known propensity for intermixing truth with falsehoods. He is first discovered on Ragnar Station, claiming to be a scavenger and arms dealer.


The Two models also appear obsessed with matters of mating, bonding, and reproduction, as demonstrated by a particular model's fascination and obsession with Kara Thrace.
==Sagittaron==
[[Image:ColonialColors10.png|thumb|100px|right|Colors and symbol of Sagittaron]]
Sagittaron was colonized by a splinter faction of Gemenese fundamentalists who felt that their brothers and sisters didn't embrace the faith enough. They chose a distant planet opposite the gas giant Hera for its remote location and fertile land.


Two can be likened to the serpent of the ''Genesis'' tale in the Earth Christian Bible, taunting people with knowledge, then watching as the negative consequences come into devastating fruition. Copies have likely been encountered by the Caprica Resistance, as Samuel Anders recites in jest some comments made by another Number Two copy captured in the Fleet.
Before the Cylons return, the other colonies often viewed Sagittarons as uncultured, unwashed heathens and exploited them. They took advantage of them in trade negotiations, keeping them poor. On many occasions, they simply stole from them, or worse. At one time or another, half the other colonies claimed territory on Sagittaron. They destroyed the planet's buildings and some even took its people as slaves.
<div style="clear: both;"></div>


==== Number Three ====
Naturally, this didn't instill much good will in the Sagittarons, but most of them refused to take action. They just don't make much of a fuss, even when their caustic tempers get the best of them. One of their popular phrases sums it up nicely, 'If you don't have anything nice to say, come sit over here next to me'.


[[Image:Number Three.jpg|thumb|left|Number Three/D'Anna Biers]]
The Sagittarons are a simple people, pacifists by nature, herbalists and farmers by trade. They believe that sloth is the ultimate sin and that work is faith. None of that is too far out there but they're so keyed into 'separateness' that lots of folks dislike them. They withdraw from society but they aren't hermits - they don't shun outsiders but don't have much use for them either. They don't attend school but they aren't stupid - they teach each other skills the rest of the colonies never adopted. They refuse medicine but are not suicidal, they believe that the Lords of Kobol save those who deserve salvation. They reject many technologies that make life easier, viewing shortcuts as sin. Only those who embrace challenges are assured eternal deliverance.
First seen posing as a reporter from the Fleet News Service, Threes seem to be the most calculating and duplicitous models shown to-date, even manipulating and deceiving other models if they feel warranted. The copy that tried to box Sharon Valerii exhibited these characteristics strongly.


This model's status as a Cylon is unknown to the Colonials until either shortly after the rescue of the surviving members of the Caprica Resistance or after the Cylon occupation of New Caprica.
A few Sagittarons are real hard-cases. One of the survivors, Tom Zarek, was the leader of a terrorist group known as SFM. Twenty years ago, he and his followers blew up a government building in protest over the mistreatment of his people. He also wrote an inflammatory book that was virtually banned throughout the colonies. In keeping with their pacifist ways, many Sagittarons speak out against Zarek, but those who support him seem to be growing.


After the Threes defy other Cylon models in their attempt to discern the identity of the five missing humanoid Cylons, the other Cylons conclude that the Three model has an inherent flaw that threatens their overall reliability. After the failure on the algae planet to gather information on the path to Earth, the Cylons have all Number Three models boxed indefinitely, until she is unboxed to ostensibly stop the rebels from fighting. With the Resurrection Hub destroyed, she is the only Number Three copy in existence. She joins the rebels to make contact with the Final Five and eventually reaches Earth with them.
==Scorpia==
[[Image:ColonialColors6.png|thumb|100px|right|Colors and symbol of Scorpia]]
Scorpia is the third moon of Zeus, a gas giant that also hosts Leonis and Picon. It used to be a small, cool world of dense woodlands and exotic plant life. Its population was always low, even for a moon its size, but what they lacked in numbers they made up for in cunning. The Scorpians were shrewd strategists, brokering deals with the right colonies at the right times. Somehow, they always come out ahead even when they double-crossed their allies. An early alliance with Tauron secured critical military technology that kept them from suffering the same fate as Leonis during the colony wars. More crucial to their survival, however, was their pivotal role in the alliance between Picon and Caprica, which set the balance of power between the moons of Zeus for over a thousand years.


The first encountered copy of this model appeared under the alias "D'Anna Biers", and the D'Anna name is sometimes used to describe the model as a whole.
The ancient rivalry between Picon and Leonis was infamous, and it often spilled over into neighboring worlds. Scorpia was closest and in the early days it became the sandbox the bigger kids stomped in. Though Scorpia fought just enough to make a point, it wasn't really interested in a prolonged struggle. Fortunately, it didn't have to be. Through its strong ties with Tauron, Scorpia had influence at the heart of the system, Caprica. Its delegates convinced the colonial government that Leonis was responsible for a few key battles in which Capricans died and suddenly the Leonids were fighting three worlds at once. By the time the dust settled, Scorpia had already reached an arrangement with the other victors to establish the moons of Zeus as the home of the Colonial Fleet. Leonis would build the ships, Scorpia would house them, and Picon would administer the whole. So it remained until the Cylons returned.
<div style="clear: both;"></div>


==== Number Four ====
Scorpians are often considered cold and calculating, and more than a few are. Still, their innate charisma and sense of humorous irony makes them entertaining and popular. Before the fall of the colonies, the Scorpians' wry wit catapulted many of them into the public eye as celebrity comedians. Their scathing novels and public speakers attracted attention system-wide. Those that stayed out of the limelight were - and are - no less influential.


[[Image:Simon Farm2.JPG|thumb|right|Number Four/Simon]]
==Tauron==
The Number Four model is first encountered by Kara Thrace on Cylon-occupied Caprica. Posing as a doctor under the name Simon, this Number Four is actually involved with the Cylon hybridization program. Simon resembles a tall, somewhat thin middle-aged black man who speaks in a comforting strong voice. Unlike other models, Number Four does not seem to have many military aspects to his physical or mental configuration, and is easily overcome by a wounded Thrace. Simon may be a model based primarily on human intellectualism and logic. It is unknown if a Four model infiltrated the Fleet prior to the occupation of New Caprica. In any case, the model is now known to the general populace, many humans likely saw a Number Four model during the occupation.
[[Image:ColonialColors4.png|thumb|100px|right|Colors and symbol of Tauron]]
<div style="clear: both;"></div>
Tauron is the most distant colony from the system's sun and the landing place of the Galleon, the ship that brought the tribes from Kobol. The Taurons are extremely proud of their standing as the first among the Twelve Colonies. In the early days, they flaunted that position and took credit for other colonies' successes. After all, no one would be there if not for them. The Taurons' superiority eventually wore thin, and the screaming got really loud when the Taurons challenged the Gemenese interpretation of the Sacred Scrolls. Fighting started immediately after.


==== Number Five ====
Despite instigating much of the tension in the early colony years, the Taurons eventually withdrew from the fighting. They preferred to further the technology aboard the Galleon. The Taurons claim to have built the Galleon for the Lords of Kobol. No one challenged them as it was all ancient history, and that left the Taurons in complete control of the most advanced science in the system.


[[Image:Doral.jpg|thumb|left|Number Five/Aaron Doral]]
The Taurons made good use of the resource, developing much of the new machinery used throughout the colonies. They amassed huge fortunes and heavily influenced the course of scientific development. Over the centuries, though, the Taurons pulled away from the peoples of the other worlds. Their reverence for technology was unnerving and some wondered privately whether the Tauron inventors were more devoted to their creations than to the gods. Maybe there was some truth to that. They did create the silica strands used in Cylon brains.
This model attempts to sow the seeds of discontent or confusion, particularly during crucial life-threatening situations, and endeavors to undermine authority that threatens his objectives. Number Five models are more covert, assuming an ordinary "everyman" appearance that's blended in what may seem to be insignificant behind-the-scenes issues (such as converting ''Galactica'' into a museum). Of all the models thus far, the Number Five models are the most militant, fanatic and consistent in message and objectives to the Cylon objectives, whether he is dispassionately discussing the fate of humanity with his comrades or attempting to kill or maim Colonials in a suicide bomb attack.


Copies of this model have appeared under the alias "Aaron Doral".
Tauron is a harsh, frigid world and its people reflect this. They're born of brawny stock and tend to be tall and muscular, thick in body and mind. They're often called stubborn and sometimes insubordinate. They can argue just to argue and rarely give up, even when they're wrong.
<div style="clear: both;"></div>


==== Number Six ====
==Virgon==
[[Image:ColonialColors1.png|thumb|100px|right|Colors and symbol of Virgon]]
Virgon is the last of the three planets in the Trojan orbit. A mid-sized jungle world, it had a few concentrated cities, a subtle reputation, and a lot of big ideas. Its people were known for their most frivolous pursuit: Fashion.


[[Image:Number Six.jpg|thumb|right|Number Six]]
Many of the colonies celebrated actors, models, and public speakers were Virgons. Every world looked to Virgon for each season's trends, even in Caprica City. Virgons set the style.


Stunningly beautiful, promiscuous and sensual, this model utilizes the human need and desire for sexual relations to her advantage. She tends to be very religious and monotheistic. Number Six desires to know what it is to be alive. There is something inherently enigmatic about her, more so than with the other models. Sixes have been described as "usually so hardcore", referring to their tendencies towards violence.
Behind the glitz and the glamour, Virgons controlled or influenced far more than anyone suspected. They were said to have 'the eye', a sixth sense for opportunities, personalities, and motives. This wasn't some sacred gift. The Virgons were religious, but no fiercely. Many oracles came from Virgon, but so did many business moguls, city builders, artists, and soldiers. They claimed it was just healthy, sensible ambition. Have faith in yourself and your deeds, and the gods will provide for you.


Sixes are the only model who appear not to have one particular "human name", copies have appeared under the aliases "Shelly Godfrey", "Gina Inviere", "Natalie", and "Caprica" (in honor of her work on Caprica towards the destruction of the Colonies). Virtual Six, whom only Gaius Baltar can see is a mainstay of the cast, and is clearly the dominant party in their "relationship".
Whatever the reason, Virgons were everywhere. Mostly out of the spotlight, their art graced small galleries on Caprica, their contracts crossed moderately influential desks on Picon and Scorpia, and their money filled respectably sized coffers on Libris. Virgons held some of the most underrated positions in the colonial military, often as gunners due to their keen vision and reflexes.


<div style="clear: both;"></div>
Outside fashion, Virgons' reputation is one of excellence without notoriety. Self-effacing, and respectful, most Virgons choose accomplishment over fanfare any day of the week.
 
==== Number Eight ====
 
[[Image:Eight.jpg|thumb|left|Number Eight/Sharon]]
Number Eight is generally a saboteur designed to infiltrate Colonial military units and is likely programmed to use any Colonial munitions to cause havoc. The Number Eight model is the closest witnessed humanoid Cylon model to show its abilities as a soldier. This model has shown naiveté in many matters. She is apparently not as religious as other Cylon models, but has demonstrated that she can love, and is capable of being impregnated by a human.
 
She may be "defective", as the Cylon programming within the sleeper agent known as "Boomer" on ''Galactica'' conflicts multiple times with its human personality. Also, the fully aware Sharon Valerii found by Helo on Caprica switches alliances from Cylon to Colonial after falling in love with Helo and aids the Colonials.
 
A copy of this model has appeared under the name "Sharon "Boomer" Valerii." One copy, Sharon "Athena" Agathon, has defected from the Cylon and has joined the Colonial Fleet, generally replacing her "Boomer" counterpart as a Raptor pilot.
<div style="clear: both;"></div>
 
=== Final Five ===
 
The identities of the remaining five Cylon models remained a mystery long after the revelation of the identities of the "Significant Seven".
 
The seven Cylons do not talk about the missing five humanoid Cylons. The Significant Seven themselves do not know (or have repressed) the identities of these final five models, until the battle at the Ionian nebula in which the Raiders identify one of the members of the Final Five, causing a divide between the Seven.
 
Four people have been revealed as Cylon members of the Final Five: Galen Tyrol, Saul Tigh, Samuel Anders and Tory Foster. They were previously unaware of their nature, and this information is limited only to themselves. While shocked by their discovery, they initially agree to remain loyal to humanity until when D'Anna reveals the identities.
 
<gallery>
Image:Tyrol Cylon.jpg|Galen Tyrol
Image:Anders_Cylon.jpg|Samuel Anders
Image:Tighlon.jpg|Saul Tigh
Image:Tory Cylon.JPG|Tory Foster
</gallery>

Revision as of 07:04, 11 September 2008

There are archived versions of this user page, dealing with other subjects.

The Twelve Colonies of Kobol spun around a single star on elliptical orbits. Closest to the sun was sweltering, volcanic Canceron, the greatest source of tylium in the system. Next came a Trojan orbit of planets -- three worlds following the same orbital path, seperated by roughly the same distance (one-sixth the orbit's diameter). In order, these planets were Aquaria, Caprica, and Virgon. They were centers of art, culture, and system-wide trade.

Two gas giants followed, each in its own elliptical path and each itself orbited by a number of moons. The first of these behemoths was Zeus, named after the king of the gods, and it's moons were Leonis, Picon, and Scorpia. Another large planet named Aerelon shared Zeus' orbit, positioned exactly opposite the giant. The second gas giant was Hera and her charges were Gemenon and Libris, with Sagittaron likewise spinning opposite. These giants and their moons were the heart of the system. This real estate was the most heavily contested during the colonies' many civil wars.

At the outermost edge of the system dwelled Tauron, followed by a third gas giant named Ragnar. Tauron was the first world settled after the fall of Kobol.

Aerelon

Colors and symbol of Aerelon

Long ago, Aerelon was called Aries. The world and its people were sturdy and dependable. Aerelon's vast, fertile fields fed eighty percent of the system. Still, Aerelon's people were among the poorest in the Twelve Colonies. They had to import technology and manufactured goods - mostly items they could not make for themselves. They were considered to be somewhat poor hagglers, looking for fairness in all things. Some call this naive, but anyone lucky enough to call an Aerelon friend could rely on that friend for life.

Aerelon's cities were small and unassuming. Few of the buildings were more than a couple of stories high. The Aerelons didn't build what they didn't need, keeping their communities close and compact. This showed in their daily lives. Most Aerelons were born, grew old, and died in the same hundred square kilometers. Some never left the towns of their birth. They woke each day in the same beds, worked each day in the same fields, and ended each night in the same pubs, drinking the same beer. Outsiders saw this life as sad and unfulfilled, but the Aerelons were proud of their simple lives. They did an honest day's work for an honest day's pay.

Given their background, Aerelons have had a pretty easy time acclimating in the Fleet. That, and the fact that a fair chunk of the marines and deck crew grew up with dirty, farm-worn hands. The military was always the easiest way off the farmstead.

Aerelons aren't afraid of work and they're not afraid to face down a Cylon to get the job done.

They are also rather known for playing a mean game of Triad.

Aquaria

Colors and symbol of Aquaria

Aquaria is just ahead of Caprica in the system's Trojan orbit. Dotted with many small seas, its tribe settled along the coasts and developed a water-oriented culture including a strong sailing tradition. The planet's proximity to Caprica and Virgon made it cheap and easy to trade their two most abundant resources: fish and algae. They also developed highly efficient growing techniques that worked pretty much everywhere. Nearly every botanical ship in the fleet is either owned or operated by Aquarians.

Aquarians are quiet, thinker types. Some call them shifty but more often than not, they just don't have anything to say. Rather than fill the air with noise, they keep to themselves. Aquarians are extremely self-sufficient and ask few questions. They get to the point and rarely bicker. The only time they're really talkative is when they're telling stories. The Aquarians do love their stories. Most of the time, they tell creepy campfire tales about ghosts and the power of the sea. The Aquarians never really pushed inland, leaving a lot of their world untamed, unexplored. Their folklore therefore focused on stories which wondered what was out there, lurking in the darkness of the night.

Watching Aquarians in the Fleet, it seems like they feel the same way about space. "We could find anything out here". It's not unusual to find them just staring out a porthole, watching the stars, dreaming up new stories. Might be why so many entertainers come from Aquaria. Their minds are always wandering. Lots of tortured artists among them too. They might not mind being alone but many don't get along in their own heads either.

Lots of Aquarians are in the service. They don't mind space so much: sea sailing on their home world is far worse. You lose control in space, you drift. You lose control on the sea, you die. Best of all, Aquarians rarely get rattled. Even in the most pitched battles, with the ship bucking and jerking, they just stomp across the deck, never losing their footing.

Its kind of spooky actually...

Canceron

Colors and symbol of Canceron

Located closest to the system's sun, Canceron is mostly a barren, hellish pit. The majority of its surface isn't fit for anything. The entire middle was nothing more than a cracked up desert broken up by volcanoes. The Colonial Fleet used this region for flight exercises - bombing and strafing like there was no tomorrow. Hard for people to complain about blowing up useless land. Also meant that the military was close at hand in case the bad half of the population got out of line.

Canceron was home to two groups, one at each pole. The Southers were dour folk who mostly lived in climate controlled subterranean mazes. They were good at selling things. Had to be. When your world only had one export and half of it was automatically sent to the other worlds, you got mighty good at making money off the rest.

The Northers were the troublemakers. At any given time, over 2000 federal prisoners toiled in mines digging tylium. Canceron wasn't the system's only prison. Several high-security penal station were located on other planets, but inmates always had the option to transfer to Canceron. In exchange for enduring the hellhole and mining tylium for their home colonies, inmates earned 'freedom points' towards early release.

Everyone made out. Except the Cancerons, but that's what happens when you're sitting on the majority of a natural resource the government deems "essential to the health of the colonies".

Canceron's where the black market got started. The Canceron penal colony housed all the really motivated inmates, the criminals with vision. On the inside they planned, when they got out, they acted.

Some say the head of the black market in the fleet, a soft-spoken fella by the name of Phelan, spent some time on Canceron. That would explain all his connections, it also explains his less-than-sunny disposition towards the military.

Caprica

Colors and symbol of Caprica

Central in the Trojan orbit, Caprica used to be a beautiful blue-green world with the perfect climate. The colony had rolling hills, pleasant lakes, and deep forests. The cities were heavily populated, but it never seemed that way. Glittering silver towers spiked through bustling open air markets and plazas. Parks, rivers, and waterfalls were everywhere. So comfortable were Caprica's cities that people rarely paid attention to the steady lines of vehicles streaking past overhead.

Caprica was also the center of government, education and culture. Its capital of Delphi housed all three branches of government and hosted the biggest corporations and universities in the system. The city had replicas of the Forum, Temple, and Opera House trying to replace the originals left behind on Kobol. The Museum of the Colonies displayed many original artifacts from the lost home world.

Before the nukes fell, it seemed like half the colonists came to Caprica to visit the heart of colonial faith, business and law. Every year, the planet's spaceports grew and its cities expanded. While many visited, only the best and the brightest stayed. You had to be good to survive there. When you did though, life was worth living. Many claim that Capricans grew decadent, but its inhabitants were too comfortable to listen. They stretched out on sandy beaches, sailed clear blue seas, and enjoyed privileged and sheltered lives. Professionally, they raced around, making laws and money, rarely thinking beyond their atmosphere. Many Capricans have a hard time in the Fleet. Their specialized skills don't mean that much anymore and their former status tends to get them into trouble. A few, like Kara Thrace, are exceptions. These people came from the other Caprica, where the colonial military elite made its home. Several of Caprica's spaceports were exclusive to the fleet, and Caprica City's Government Center Plaza housed the Colonial Defense Mainframe and Baltar's Command Navigation Program. You have to wonder though. Most of the Cylons' strategies exploited these resources. Might have been better off for all of us if the military types had stayed on Picon.

Gemenon

Colors and symbol of Gemenon

Gemenon was the third colony settled, after Tauron and Caprica. The first to arrive were the priests, oracles and others who closely studied the Sacred Scrolls. Others of a religious bent followed. They built shrines and temples by the dozens. The place was so unpleasant, there wasn't much reason to be there.

Gemenon became a place for religious pilgrimage. Visitors bundled up and braved the cold, windswept mountains of this rocky moon to see the original temples and monasteries built by the first colonists. Several natural wonders were exalted as well, including the Faces of the Lords, a series of wind carvings said to resemble the gods. Religious types believed that trips to these sites would awaken and refresh the spirit.

As of the Cylon holocaust, two sects lived in relative tolerance of one another on Gemenon. The fundamentalists believed that every word of the Sacred Scrolls was literally truth. Even the crazy talk. The gods could heal and regularly bestowed visions on their most devout followers. The cycle of time repeated forever. The 13th Tribe was real and founded Earth. Many see the fundamentalists as a little loony - zealots, or worse. It didn't help that they looked at children as property of the gods and imposed the death penalty for abortion, child abuse, and even a failure to provide proper education.

The second religious faction was made up of orthodox theists. Contrary to their name, these folks were the least judgmental of the Gemenese. They used their resources to found the Colonial Cross, a relief foundation that served the Twelve Colonies. They also operated Kobol College, with schools devoted to philosophy, psychology, medicine, administration, civil engineering, and public relations. Their efforts earned them a significant following and great political pull.

Gemenon was one of the poorest colonies, by choice as well as circumstance. There were families with considerable wealth, but most had little more than strong faith. What money came in was from lumbering, metal mining and cloud scooping of useful gas from the nearby gas giant, Hera.

Leonis

Colors and symbol of Leonis

In the service, rookies are taught the "Lesson of Leonis", which is two-fold. Leonis teaches that over-enthusiastic pride can destroy. It's also a testament to the power of the colonial arsenal, and what happens when war goes too far. These lessons are quite apparent in the aftermath of the Cylon attack. There's just not many left to learn them anymore.

When the tribes originally settled the Colonies, the followers of Leo fought tooth and nail to claim one of the three habitable moons of the gas giant Zeus. The colonists knew that the planet contained uranium, which was required to make nuclear weapons. They were sure that controlling a primary source of uranium would give them great standing in the colonies. After a hard fight, they won their claim. Early on, their position was very strong. The Leonids were instrumental in founding the colonial military and advancing its weaponry. They built elaborate stations, hoping to become the hub for Fleet operations in the system.

Unfortunately, the uranium ran out within a few centuries. The Leonids continued to fight for their place at the head of the proverbial table but it only got them into trouble with the other colonies. During a particularly bloody civil war, Caprica and the other two moons of Zeus - Picon and Scorpia - bombed Leonis back to the Stone Age.

Leonis was largely subservient to Picon after that. Politically, it was a non-entity. The Quorum of the Twelve was often a Quorum of Eleven with one representative standing in for both colonies. The Leonids became bitter, resentful people. They scraped by working a number of ship-building contracts at gloomy, hollow stations. Some claimed the military continued to grant these contracts out of guilt.

Fact is, things are actually looking up for Leonids nowadays. They're making a comeback in the post-invasion fleet. Many of their people were ground pounders, deck hands, and mercenaries before the attack. Exactly the skills needed now. More and more Leonids are being recognized as heroes, leading the defense against the Cylons.

Libris

Colors and symbol of Libris

Libris was known mostly as the colony that warred the least. Rattled or perhaps disgusted by the flight from Kobol, its people chose a seemingly out of the way moon and interacted little with their brothers and sisters. They shunned most of the colony wars, gaining a reputation for having cool heads. At one point, the colonies tried to formalize this, asking the Librans to mediate looming conflicts. They refused.

Libris had many natural resources but not much of any of them. Its people had many skills, but didn't specialize in anything. Some of the fought. Some of them farmed. Some mined. Over the first several centuries in the system, the planet generated its slow, steady income from many small enterprises. It wasn't until the other colonies realized that Libris was the safest place for their money that the world gained a real name for itself.

The Libran banking system grew quickly. Folks appreciated that their savings wouldn't go up in a puff of ordinance every time a war broke out. Before long, the Librans were one of the wealthiest colonies in the system. All they had to do was take people's money, protect it, and skim off their share.

Several hundred years ago, Libris decided to invest its cubit stockpiles in the one thing they had in abundance: land. They built resorts, casinos, and cruise ships such as the Space Park, a passenger liner now flying with the fleet. This attracted people from every colony and made Libris one of the hottest destinations around.

Librans are an intense bunch. Their financial background demands serious, focused attention, but their entertainment venues let them unwind in style. A Libran rarely does anything halfway, when he's on, nothing can shake him and when he's not, he's almost certainly at a party. Libran parties are legendary. More than once, half a morning's CAP stagger in with no idea where they've been the last twelve hours.

Picon

Colors and symbol of Picon

In the twilight of te Twelve Colonies, Picon was the colonial military hub. Caprica was the center of the politics and the home to the brass. Still, when they needed ships, they called Picon to make them. True, Picon would hire the Leonids to actually build the ships, and people from all over the colonies would staff them, but Picon ran the show.

Picon's military muscle dated back to the civil wars and its bitter rivalries with Leonis and Scorpia. Three moons full of military-minded tribes orbiting the same gas giant - sparks were bound to fly. At first, it looked as if Leonis would have the upper hand, controlling the largest stockpile of uranium. Then, it ran out, leveling the playing field. The fighting heated up then, and it looked like Picon and Leonis would beat each other senseless with Scorpia goading them along. That is, until Scorpia revealed its masterstroke: an alliance between Picon and Caprica.

After that, the fighting was pretty much academic. Leonis was doomed to play the slightest role among the moons of Zeus, and its place in the colonies suffered as well. Picon absorbed much of Leonid culture and many of its people. The only place where the rivalry between Leonis and Picon remained was on the Pyramid court. There, Leonis showed its teeth every season. More often than not, they claimed victory.

Picon thrived. Its alliance with Caprica and Scorpia made it the centerpiece of the colonial military. Ultimately, Picons were happy to leave the politics to others, so long as control of the military stayed with them.

Picon has always emphasized strong leadership and military professionalism. They are excellent Fleet officers, pilots, and marines. That's where they're most comfortable. Having sailed the wide oceans covering most of Picon's surface since the colony's inception, they are no-nonsense, traditional, naval sons and daughters. Picon steadiness and tradition cannot be matched.

Sagittaron

Colors and symbol of Sagittaron

Sagittaron was colonized by a splinter faction of Gemenese fundamentalists who felt that their brothers and sisters didn't embrace the faith enough. They chose a distant planet opposite the gas giant Hera for its remote location and fertile land.

Before the Cylons return, the other colonies often viewed Sagittarons as uncultured, unwashed heathens and exploited them. They took advantage of them in trade negotiations, keeping them poor. On many occasions, they simply stole from them, or worse. At one time or another, half the other colonies claimed territory on Sagittaron. They destroyed the planet's buildings and some even took its people as slaves.

Naturally, this didn't instill much good will in the Sagittarons, but most of them refused to take action. They just don't make much of a fuss, even when their caustic tempers get the best of them. One of their popular phrases sums it up nicely, 'If you don't have anything nice to say, come sit over here next to me'.

The Sagittarons are a simple people, pacifists by nature, herbalists and farmers by trade. They believe that sloth is the ultimate sin and that work is faith. None of that is too far out there but they're so keyed into 'separateness' that lots of folks dislike them. They withdraw from society but they aren't hermits - they don't shun outsiders but don't have much use for them either. They don't attend school but they aren't stupid - they teach each other skills the rest of the colonies never adopted. They refuse medicine but are not suicidal, they believe that the Lords of Kobol save those who deserve salvation. They reject many technologies that make life easier, viewing shortcuts as sin. Only those who embrace challenges are assured eternal deliverance.

A few Sagittarons are real hard-cases. One of the survivors, Tom Zarek, was the leader of a terrorist group known as SFM. Twenty years ago, he and his followers blew up a government building in protest over the mistreatment of his people. He also wrote an inflammatory book that was virtually banned throughout the colonies. In keeping with their pacifist ways, many Sagittarons speak out against Zarek, but those who support him seem to be growing.

Scorpia

Colors and symbol of Scorpia

Scorpia is the third moon of Zeus, a gas giant that also hosts Leonis and Picon. It used to be a small, cool world of dense woodlands and exotic plant life. Its population was always low, even for a moon its size, but what they lacked in numbers they made up for in cunning. The Scorpians were shrewd strategists, brokering deals with the right colonies at the right times. Somehow, they always come out ahead even when they double-crossed their allies. An early alliance with Tauron secured critical military technology that kept them from suffering the same fate as Leonis during the colony wars. More crucial to their survival, however, was their pivotal role in the alliance between Picon and Caprica, which set the balance of power between the moons of Zeus for over a thousand years.

The ancient rivalry between Picon and Leonis was infamous, and it often spilled over into neighboring worlds. Scorpia was closest and in the early days it became the sandbox the bigger kids stomped in. Though Scorpia fought just enough to make a point, it wasn't really interested in a prolonged struggle. Fortunately, it didn't have to be. Through its strong ties with Tauron, Scorpia had influence at the heart of the system, Caprica. Its delegates convinced the colonial government that Leonis was responsible for a few key battles in which Capricans died and suddenly the Leonids were fighting three worlds at once. By the time the dust settled, Scorpia had already reached an arrangement with the other victors to establish the moons of Zeus as the home of the Colonial Fleet. Leonis would build the ships, Scorpia would house them, and Picon would administer the whole. So it remained until the Cylons returned.

Scorpians are often considered cold and calculating, and more than a few are. Still, their innate charisma and sense of humorous irony makes them entertaining and popular. Before the fall of the colonies, the Scorpians' wry wit catapulted many of them into the public eye as celebrity comedians. Their scathing novels and public speakers attracted attention system-wide. Those that stayed out of the limelight were - and are - no less influential.

Tauron

Colors and symbol of Tauron

Tauron is the most distant colony from the system's sun and the landing place of the Galleon, the ship that brought the tribes from Kobol. The Taurons are extremely proud of their standing as the first among the Twelve Colonies. In the early days, they flaunted that position and took credit for other colonies' successes. After all, no one would be there if not for them. The Taurons' superiority eventually wore thin, and the screaming got really loud when the Taurons challenged the Gemenese interpretation of the Sacred Scrolls. Fighting started immediately after.

Despite instigating much of the tension in the early colony years, the Taurons eventually withdrew from the fighting. They preferred to further the technology aboard the Galleon. The Taurons claim to have built the Galleon for the Lords of Kobol. No one challenged them as it was all ancient history, and that left the Taurons in complete control of the most advanced science in the system.

The Taurons made good use of the resource, developing much of the new machinery used throughout the colonies. They amassed huge fortunes and heavily influenced the course of scientific development. Over the centuries, though, the Taurons pulled away from the peoples of the other worlds. Their reverence for technology was unnerving and some wondered privately whether the Tauron inventors were more devoted to their creations than to the gods. Maybe there was some truth to that. They did create the silica strands used in Cylon brains.

Tauron is a harsh, frigid world and its people reflect this. They're born of brawny stock and tend to be tall and muscular, thick in body and mind. They're often called stubborn and sometimes insubordinate. They can argue just to argue and rarely give up, even when they're wrong.

Virgon

Colors and symbol of Virgon

Virgon is the last of the three planets in the Trojan orbit. A mid-sized jungle world, it had a few concentrated cities, a subtle reputation, and a lot of big ideas. Its people were known for their most frivolous pursuit: Fashion.

Many of the colonies celebrated actors, models, and public speakers were Virgons. Every world looked to Virgon for each season's trends, even in Caprica City. Virgons set the style.

Behind the glitz and the glamour, Virgons controlled or influenced far more than anyone suspected. They were said to have 'the eye', a sixth sense for opportunities, personalities, and motives. This wasn't some sacred gift. The Virgons were religious, but no fiercely. Many oracles came from Virgon, but so did many business moguls, city builders, artists, and soldiers. They claimed it was just healthy, sensible ambition. Have faith in yourself and your deeds, and the gods will provide for you.

Whatever the reason, Virgons were everywhere. Mostly out of the spotlight, their art graced small galleries on Caprica, their contracts crossed moderately influential desks on Picon and Scorpia, and their money filled respectably sized coffers on Libris. Virgons held some of the most underrated positions in the colonial military, often as gunners due to their keen vision and reflexes.

Outside fashion, Virgons' reputation is one of excellence without notoriety. Self-effacing, and respectful, most Virgons choose accomplishment over fanfare any day of the week.