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''(Under Construction)''
''(Under Construction)''
==Combat Rules (Well more what you'd call "Guidelines"...)==
#"In space, Newton rules."  This isn't atmospheric combat, intertia behaves differently.  Your enemy can make a rapid 180 turn to shoot what's chasing him...but then again, so can you. 
#Try to secure the upper hand before attacking. If possible, keep the sun behind you.
#Always continue with an attack you have begun.
#Only fire at close range, and then only when the opponent is properly in your sights.
#You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses.
#In any type of attack, it is essential to go for your opponent from behind.
#If your opponent dives on you, do not try to get around his attack, but fly to meet it.
#When behind the enemy's lines, never forget your own line of retreat.
#Tip for Squadrons: In principle, it is better to attack in groups of four or six. If fights break up into a series of single combats, try to avoid a situation where several go after one opponent.
#One hit kills.  You don't have "shields".  Don't assume you can soak up damage.  If the first hit causes only minor damage, it will make the second hit more likely.
#Cylons can make turns that pull G-forces which would kill a human being:  If you try to simply out turn them, you deserve what you get.  You have to ''out think'' him. 
#To defeat faster and more manueverable Cylon craft, Thach Weave:  fly parallel with your wingman some distance apart; if a Cylon chases you, turn towards your wingman, cross paths, and them return (almost making a figure 8); by the second cross, the Cylon will be in your wingman's line of fire.  Repeat as needed.  And vice versa.
#Cross the T:  attack from a capital ship's stern so you give a low profile, then flip 90 degrees to perform a lateral strafing run. 
#The enemy's ''gate'' is "down".  Translation:  Stop thinking in 2 dimensional terms in a 3 dimensional environment.  Khan learned that the hard was in the [[Wikipedia:Battle of the Mutara Nebula|Battle of the Mutara Nebula]].  The Japanese learned that the hard way during the [[Wikipdia|Battle of Midway|Battle of Midway]] (the Japanese focused their AA fire on low flying torpedo bombers, wiping out this feared threat...thus leaving themselves vulnerable to attack from the Z axic by high-altitude dive-bombers).


==A foul visage to hide my foul visage in ==
==A foul visage to hide my foul visage in ==

Revision as of 02:40, 14 July 2006

The Merovingian
[[Image:
File:Merovingian.jpg
|200px|The Merovingian]]

Name

Age One of the Eldest of us
Colony Scorpion
Birth place {{{birthplace}}}
Birth Name I do not have a name, call me "V"
Birth Date {{{birthdate}}}
Callsign The Merovingian
Nickname {{{nickname}}}
Introduced [[{{{seen}}}]]
Death I am not yet dead
Parents Unknown
Siblings Unknown
Children
Marital Status Unknown
Family Tree View
Role Employing diplomacy
Rank Minister without Portfolio, BattlestarWiki.org
Serial Number {{{serial}}}
Portrayed by Himself
The Merovingian is a Cylon
The Merovingian is a Final Five Cylon
The Merovingian is a Human/Cylon Hybrid
The Merovingian is an Original Series Cylon
Related Media
@ BW Media
Additional Information
[[Image:|200px|The Merovingian]]


I am a trafficker of information, I know everything I can.


The question is, do you know why you are here? You came to BSWiki for information, yes, but this is not a reason, this is not a why. This information itself, its very nature, is a means, it is not an end, and so, to search for it is to be looking for a means to do...what?

What do *I* want? What do all men with power want? More power.


Vi Veri Veniversum Vivus Vici
"By the power of Truth, I, while living, have conquered the Universe"



On May 13, 2005, an elite Trek fan was sent to prison by a military court for a crime he didn't commit. This man promptly escaped from a maximum security stockade to the internet underground. Today, still wanted by the government, he survives as a soldier of fortune. If you have a question, if no one else can help, and if you can find him, maybe you can ask The Merovingian.


"Never let your sense of morals get in the way of doing what's right."

--Isaac Asimov, Foundation

Questions are a burden to others. Answers are prison for oneself.


"In approaching our subject with the sensibilities of statisticians and dissectionsists, we distance ourselves increasingly from the marvelous and spell-binding world of imagination whose gravity drew us into our studies in the first place...This is not to say that we should cease to establish facts and to verify our information, but merely to suggest that unless those facts can be imbued with the flash of poetic insight then they remain dull gems; semi-precious stones scarcely worth the collecting..."

---Watchmen

I would like to welcome all German language viewers of BSG, who just recently were exposed to the joys of BSG when "33" premiered in Germany on February 8th, 2006. I would like to welcome them with a traditional Teutonic greeting: Wenn ist das Nunstück git und Slotermeyer? Ja! ... Beiherhund das Oder die Flipperwaldt gersput!


"This Merovingian guy? He's wacko, man! He's worse than crazy. He's evil. It's, it's frakkin' pagan idolatry!"

"Hey, man, you don't talk to the Merovingian. You listen to him. The man's enlarged my mind. He's a poet-warrior in the Classic sense. I mean sometimes he'll... uh...well, you'll say "hello" to him, right? And he'll just walk right by you. He won't even notice you. And suddenly he'll grab you, and he'll throw you in a corner, and he'll say, "do you know that "if" is the middle word in life? If you can keep your head when all about you are losing theirs and blaming it on you, if you can trust yourself when all men doubt you..."

"They told me that you had gone totally insane, Merovingian, and that your methods were unsound."
"Are my methods unsound?"
"I don't see...any "method" at all, sir."


To Do List[edit]

  1. Achieve an Edit Count surpassing 10,000 edits by September 1, 2006
  2. Battlestar Wiki:Reference desk
  3. The Battles series
  4. Welcoming Committee
  5. Writer/Director category and article projects
  6. Episode notes
  7. Episode questions
  8. Episode analysis
  9. Cylon series
  10. Timeline - Well, I am something of a Timelord...
  11. All things relating to Cally
  12. Geography of Caprica
  13. Podcast transcripts
  14. The "Caprica" prequel series
  15. Battlestar Wiki:Portals -- massive updates pending
  16. Project Wideawake
  17. Human Instrumentality Project
  18. Find, destroy Atlantis
  19. Plan R

In Memoriam[edit]

STAR TREK
1987 - 2005


"When I first took command of this post, all I wanted was to be somewhere else. Anywhere but here. But now, four years later, this station has become my home. And you've become my family. Leaving this place, leaving you, is one of the hardest things I've ever had to do....I promise, I will not rest until I stand with you again. Here. In this place. Where I belong."


--Captain Benjamin Sisko, "Call to Arms", Star Trek: Deep Space Nine

Music To Work To[edit]

  1. [1]
  2. [2]
  3. [3]
  4. [4]
  5. [5]
  6. [6]
  7. [7]
  8. Out of Star Trek's Ashes
  9. [8]
  10. [9]
  11. [10]
  12. [11]
  13. Metamorphosis One
  14. Who is The Doctor?

Club Hel[edit]

(Under Construction)

Combat Rules (Well more what you'd call "Guidelines"...)[edit]

  1. "In space, Newton rules." This isn't atmospheric combat, intertia behaves differently. Your enemy can make a rapid 180 turn to shoot what's chasing him...but then again, so can you.
  2. Try to secure the upper hand before attacking. If possible, keep the sun behind you.
  3. Always continue with an attack you have begun.
  4. Only fire at close range, and then only when the opponent is properly in your sights.
  5. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses.
  6. In any type of attack, it is essential to go for your opponent from behind.
  7. If your opponent dives on you, do not try to get around his attack, but fly to meet it.
  8. When behind the enemy's lines, never forget your own line of retreat.
  9. Tip for Squadrons: In principle, it is better to attack in groups of four or six. If fights break up into a series of single combats, try to avoid a situation where several go after one opponent.
  10. One hit kills. You don't have "shields". Don't assume you can soak up damage. If the first hit causes only minor damage, it will make the second hit more likely.
  11. Cylons can make turns that pull G-forces which would kill a human being: If you try to simply out turn them, you deserve what you get. You have to out think him.
  12. To defeat faster and more manueverable Cylon craft, Thach Weave: fly parallel with your wingman some distance apart; if a Cylon chases you, turn towards your wingman, cross paths, and them return (almost making a figure 8); by the second cross, the Cylon will be in your wingman's line of fire. Repeat as needed. And vice versa.
  13. Cross the T: attack from a capital ship's stern so you give a low profile, then flip 90 degrees to perform a lateral strafing run.
  14. The enemy's gate is "down". Translation: Stop thinking in 2 dimensional terms in a 3 dimensional environment. Khan learned that the hard was in the Battle of the Mutara Nebula. The Japanese learned that the hard way during the Battle of Midway|Battle of Midway (the Japanese focused their AA fire on low flying torpedo bombers, wiping out this feared threat...thus leaving themselves vulnerable to attack from the Z axic by high-altitude dive-bombers).

A foul visage to hide my foul visage in[edit]

File:IamTheDoctor.JPG
The Merovingian and Richard Hatch, at I-CON 25
File:Tardisbigben.jpg
The Merovingian at Parliament, mere hours before its destruction by Codename V