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| {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock Viper Mark II.webp|race=Colonial|type=Fighter|length=|width=|height=|crew=1 Personel|cap=|role=Strike Craft|arm=|aircraft=|ftl=No|cost=24|construction=|ftl cooldown=|speed=380|turn rate=|hull size=|hull=34|armor total=|armor left=|armor right=|armor front=|armor rear=|armor top=|armor bottom=|weapons=|munitions=|munition cooldown=|squadrons=8|processing power=|dradis range=2000|special abilities=Squad Repair, Missile Interception}} | | {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} |
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| == Background ==
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| The Mark II variant of the Viper sheds the older model’s reliance on armor plating, and instead relies on the reflexes and intuition of the pilot.
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| Faster propulsion and updated RCS provides the Mark II unparalleled superiority in space and atmospheric combat.
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| == Game Abilities & Statistics ==
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| === General Statistics ===
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| * Squadron size: 8 Craft
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| * Hull points: 34 (4.25 Hull per craft)
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| * Speed: 380 m/s
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| * Damage output: 0.4
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| * Weapon range: 2500m
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| * DRADIS range: 2000m
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| === Special Abilities ===
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| '''Squad repair''' - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
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| '''Missile interception''' - Viper Mk II's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Vipers to reach the target ordnance and dispose of it.
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| == External Links ==
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| * [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
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| {{Ships (Deadlock)}} | | {{Ships (Deadlock)}} |
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