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Editing Steampunk Battlestar Galactica 1880 1

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: "Very much a case of being in the right place at the right time. It was back in February this year [2014]; I’d finished the ''[[Battlestar Galactica: Starbuck]]'' series and we were looking for something else to do together. I’d gone over to Los Angeles for a convention, and had arranged to arrive a few days beforehand to take some meetings with producers in relation to a couple of screenplays I have out there. So, there I am, in the office of a very high-up and influential producer, nervous as hell and staring at a selection of posters and props from some of my favourite films ever as I talk about the film – when my phone buzzes, telling me I have an email.
: "Very much a case of being in the right place at the right time. It was back in February this year [2014]; I’d finished the ''[[Battlestar Galactica: Starbuck]]'' series and we were looking for something else to do together. I’d gone over to Los Angeles for a convention, and had arranged to arrive a few days beforehand to take some meetings with producers in relation to a couple of screenplays I have out there. So, there I am, in the office of a very high-up and influential producer, nervous as hell and staring at a selection of posters and props from some of my favourite films ever as I talk about the film – when my phone buzzes, telling me I have an email.


: Now, I always turn my phone onto silent, but for some reason this time it didn’t happen. I apologise, and carry on the pitch. But the producer says to check it, as it could be important. And to be honest, he needs to take a call quickly himself. So, I check my emails, and there’s one from Joe [Rybandt] and Nick [Barrucci] saying that they’ve had this idea for a Steampunk ''Battlestar Galactica'' series, they’re not sure how it’d work, did I have any thoughts on it, that sort of thing. The producer comes back in and, from one look on my face, he knows I’ve hit some kind of motherload. So, I tell him. And it turns out he’s a massive ''Battlestar Galactica'' fan. And we spend the next ten minutes bonding as I explain how I’d do a Steampunk ''Battlestar Galactica'' series, before moving back to the movie I was there to pitch. But those ten minutes were invaluable, as it meant that by the time I replied to Joe and Nick, I already had a fully fleshed out idea of what I wanted to do, and how I wanted to play it. And bar a couple of characters, it’s pretty much how I envisioned it back in February.<ref name="westfield"/>
: Now, I always turn my phone onto silent, but for some reason this time it didn’t happen. I apologise, and carry on the pitch. But the producer says to check it, as it could be important. And to be honest, he needs to take a call quickly himself. So, I check my emails, and there’s one from Joe and Nick saying that they’ve had this idea for a Steampunk ''Battlestar Galactica'' series, they’re not sure how it’d work, did I have any thoughts on it, that sort of thing. The producer comes back in and, from one look on my face, he knows I’ve hit some kind of motherload. So, I tell him. And it turns out he’s a massive ''Battlestar Galactica'' fan. And we spend the next ten minutes bonding as I explain how I’d do a Steampunk ''Battlestar Galactica'' series, before moving back to the movie I was there to pitch. But those ten minutes were invaluable, as it meant that by the time I replied to Joe and Nick, I already had a fully fleshed out idea of what I wanted to do, and how I wanted to play it. And bar a couple of characters, it’s pretty much how I envisioned it back in February.<ref name="westfield"/>


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