Editing Podcast:The Passage
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Tigh's return to [[CIC]]. And playing these beats. And really staying out there in the corridor with Tigh while he adjusts his eyepiece. And playing this whole big walkthrough into CIC. And the slow applause. And all this. This all takes time. And this is often the problem in the show. You've often heard- you've heard me talk a lot about the shows always being long, and having to cut back and make these kind of hard choices, and cutting story points or cutting characters and doing those kinds of things. It's because the show wants to be about this. This is- or at least this is what I want the show to be about. I wanna spend those extra seconds in the corridor with Tigh, and I wanna watch him walk in the door, and I wanna see the applause, and I wanna play the moment and the emotion of it and play the character beat. And I'm willing to sacrifice certain plot elements and certain storylines in order to do that. Because I think that's what the show is all about. Usually there's various axioms that they tell you in writing, especially writing in television and film. It's like, "Oh, cut all the entrances and the exits." Which means, you write the scene and somebody enters through the door. "Well, cut that. Just cut into the scene. And don't see them exit. Just cut out of the scene." And you do that. Those are tricks to trim up sequences and trim up scenes and tighten for pace, and so on. But there are times you just want to preserve that. There's times when I want to see the guy walk in the room, because it makes a point. I wanna see the guy wait outside the door, because it makes a point. You could have easily cut into Tigh already in CIC and just have, "Welcome back," or cut in on the applause and he's standing at the table- excuse me. And all that would've been fine, but it's- to me it's not as heartfelt and it doesn't quite root you in the point of view of the character like it does to spend the extra time with him. | Tigh's return to [[CIC]]. And playing these beats. And really staying out there in the corridor with Tigh while he adjusts his eyepiece. And playing this whole big walkthrough into CIC. And the slow applause. And all this. This all takes time. And this is often the problem in the show. You've often heard- you've heard me talk a lot about the shows always being long, and having to cut back and make these kind of hard choices, and cutting story points or cutting characters and doing those kinds of things. It's because the show wants to be about this. This is- or at least this is what I want the show to be about. I wanna spend those extra seconds in the corridor with Tigh, and I wanna watch him walk in the door, and I wanna see the applause, and I wanna play the moment and the emotion of it and play the character beat. And I'm willing to sacrifice certain plot elements and certain storylines in order to do that. Because I think that's what the show is all about. Usually there's various axioms that they tell you in writing, especially writing in television and film. It's like, "Oh, cut all the entrances and the exits." Which means, you write the scene and somebody enters through the door. "Well, cut that. Just cut into the scene. And don't see them exit. Just cut out of the scene." And you do that. Those are tricks to trim up sequences and trim up scenes and tighten for pace, and so on. But there are times you just want to preserve that. There's times when I want to see the guy walk in the room, because it makes a point. I wanna see the guy wait outside the door, because it makes a point. You could have easily cut into Tigh already in CIC and just have, "Welcome back," or cut in on the applause and he's standing at the table- excuse me. And all that would've been fine, but it's- to me it's not as heartfelt and it doesn't quite root you in the point of view of the character like it does to spend the extra time with him. | ||
Ok. Again, incredible kudos go to our visual effects team who worked their little asses off on all these sequences in "[[The Passage]]". This is a very complicated show. There's a lot of visual effects in the show. There's a lot of matching of ships. There's a lot of geography. Marrying up the [[Raptor]]s to each pi- the Raptor to each ship that it's escorting. All the reversals, etc., etc. It was a long process. I think [[David Eick]] and I drove the visual effects guys crazy because we were slow getting them some notes and then we were changing things and we kept changing cut and these guys are- they have to deliver their visual effects on- to- at a certain point in order to make the airdate. (Sniffle.) And we definitely pushed 'em a bit on this episode. | Ok. Again, incredible kudos go to our visual effects team who worked their little asses off on all these sequences in "[[The Passage]]". This is a very complicated show. There's a lot of visual effects in the show. There's a lot of matching of ships. There's a lot of geography. Marrying up the [[Raptor]]s to each pi- the Raptor to each ship that it's escorting. All the reversals, etc., etc. It was a long process. I think [[David Eick]] and I drove the visual effects guys crazy because we were slow getting them some notes and then we were changing things and we kept changing cut and these guys are- they have to deliver their visual effects on- to- at a certain point in order to make the airdate. (Sniffle.) And we definitely pushed 'em a bit on this episode. And I think that it finally does come through. I think the idea of being lost in this blinding storm of material and trying to find that ship you're looking for come through powerfully. It's very visual. Again, I think- I don't know what I was going to say. See? I shouldn't do these while I'm sick. (Sniffle.) | ||
I like that little beat of the blistering of the ''Galactica'' letters on the hull is a nice touch they came up with. | I like that little beat of the blistering of the ''Galactica'' letters on the hull is a nice touch they came up with. | ||