Editing Podcast:The Hand of God
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All of this, these sequences, of course, are very influenced by classic action movies, classic World War II movies, real life documentaries of the carrier war in the Pacific, and later to some extent to the Korean and Vietnam war, and even in the carrier -- carrier combat and aircraft - aircraft something, a word that I can't - I'm reaching for but can't find - (laughs) in the way the aircraft are detailed and put into battle in the present day. | All of this, these sequences, of course, are very influenced by classic action movies, classic World War II movies, real life documentaries of the carrier war in the Pacific, and later to some extent to the Korean and Vietnam war, and even in the carrier -- carrier combat and aircraft - aircraft something, a word that I can't - I'm reaching for but can't find - (laughs) in the way the aircraft are detailed and put into battle in the present day. | ||
Back to the table itself - the Big Board. As I was saying earlier, once you've eliminated the idea of doing everything in space shots and also that computer graphics are not going to help you too much we came up with this idea of let's go back to what some of the great World War II movies used to do. Which was based on something very real - these big boards of pieces, ships and troops, and maneuvering tactical units - putting them on a very big map and having people move them around with sticks is something that really happened in mostly in World War II and in earlier eras as a way of sort of seeing it visually. As human beings, we're very visually oriented, we like to see where all the pieces are. And in several classic Second World War movies like ''[http://imdb.com/title/tt0054310/ Sink the Bismark!]'' or ''[http://imdb.com/title/tt0066473/ Tora! Tora! Tora!]'' or even much much less a movie called ''[http://imdb.com/title/tt0074899/ Midway]'' - about the [[Wikipedia:Battle of Midway|Battle of Midway]] - they used these large boards. With ships. Labeled them, carrier task groups and where they are in relation to the different islands. And the idea of using that in our show was unique - as far as I know. I don't remember anybody else having done this exactly like this. Or even remotely like this. And we all got really excited about it and at first our notion was to be very real. Again, always is the underlying drive in our series is to be as real as possible. And the initial pieces we were sort of going to put on this board were like the real ones which were very nondescript - they were just essentially little blocks, little pieces of paper, or construction paper or little blocks that just had very simple designators on them - you know, just sort of dry words and carrier group numbers and that sort of thing. And what we found is that it wasn't going to be visually interesting at all. It just wasn't going to conve- again, it was getting kind of boring visually to the audience, and hard to understand. And the whole point of doing this was not just to be realistic, but also to be entertaining and also to tell the story. So I believe it was [ | Back to the table itself - the Big Board. As I was saying earlier, once you've eliminated the idea of doing everything in space shots and also that computer graphics are not going to help you too much we came up with this idea of let's go back to what some of the great World War II movies used to do. Which was based on something very real - these big boards of pieces, ships and troops, and maneuvering tactical units - putting them on a very big map and having people move them around with sticks is something that really happened in mostly in World War II and in earlier eras as a way of sort of seeing it visually. As human beings, we're very visually oriented, we like to see where all the pieces are. And in several classic Second World War movies like ''[http://imdb.com/title/tt0054310/ Sink the Bismark!]'' or ''[http://imdb.com/title/tt0066473/ Tora! Tora! Tora!]'' or even much much less a movie called ''[http://imdb.com/title/tt0074899/ Midway]'' - about the [[Wikipedia:Battle of Midway|Battle of Midway]] - they used these large boards. With ships. Labeled them, carrier task groups and where they are in relation to the different islands. And the idea of using that in our show was unique - as far as I know. I don't remember anybody else having done this exactly like this. Or even remotely like this. And we all got really excited about it and at first our notion was to be very real. Again, always is the underlying drive in our series is to be as real as possible. And the initial pieces we were sort of going to put on this board were like the real ones which were very nondescript - they were just essentially little blocks, little pieces of paper, or construction paper or little blocks that just had very simple designators on them - you know, just sort of dry words and carrier group numbers and that sort of thing. And what we found is that it wasn't going to be visually interesting at all. It just wasn't going to conve- again, it was getting kind of boring visually to the audience, and hard to understand. And the whole point of doing this was not just to be realistic, but also to be entertaining and also to tell the story. So I believe it was [http://imdb.com/name/nm0399750/ Richard Hudolin], who is our production designer -- simply suggests why don't we use little models. And it's such a simple idea and at first I kind of resisted it cause I thought it was a little hokey. It was so great and I was so glad he did it and I'm glad that we went for it because it makes this entire sequence work. | ||
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ||