Editing Podcast:The Hand of God
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This particular episode was written by [[David Weddle]] and [[Bradley Thompson]], a team of writers that I worked with on ''[[MemoryAlpha:Star Trek: Deep Space Nine|Star Trek: Deep Space Nine]]'' during its last couple of years and two of the first people that I thought about bringing aboard ''[[Battlestar Galactica (RDM)|Battlestar Galactica]]'' because I knew that their sensibility would match up quite well with what I wanted to do in the series. Bradley in particular has a vast (laughing) and interesting knowledge of military lore and and technical jargon and tactics and sort of shares the - his -shares my interest as an amateur historian in military issues and I knew he would be a great addition. | This particular episode was written by [[David Weddle]] and [[Bradley Thompson]], a team of writers that I worked with on ''[[MemoryAlpha:Star Trek: Deep Space Nine|Star Trek: Deep Space Nine]]'' during its last couple of years and two of the first people that I thought about bringing aboard ''[[Battlestar Galactica (RDM)|Battlestar Galactica]]'' because I knew that their sensibility would match up quite well with what I wanted to do in the series. Bradley in particular has a vast (laughing) and interesting knowledge of military lore and and technical jargon and tactics and sort of shares the - his -shares my interest as an amateur historian in military issues and I knew he would be a great addition. | ||
His partner, David Weddle, is very different than Bradley in many many ways, David's a writer for the - a sometimes writer for the L.A. Times, he has also written a fine, fine biography of [http://www.imdb.com/name/nm0001603/ Sam Peckinpah] which I recommend to all my listeners, called [http://www.amazon.com/gp/product/0571178847/103-0287300-9555011?n=283155 ''If They Move, Kill Em''], and he's appeared in a couple of documentaries about Peckinpah and is a movie - is somewhat of a movie historian himself. In any case, they came up with this story in response to the request of [[David Eick]] and I to come up with 'The Big Mac'; we need a combat show. | His partner, David Weddle, is very different than Bradley in many many ways, David's a writer for the - a sometimes writer for the L.A. Times, he has also written a fine, fine biography of [[http://www.imdb.com/name/nm0001603/ Sam Peckinpah]] which I recommend to all my listeners, called [http://www.amazon.com/gp/product/0571178847/103-0287300-9555011?n=283155 ''If They Move, Kill Em''], and he's appeared in a couple of documentaries about Peckinpah and is a movie - is somewhat of a movie historian himself. In any case, they came up with this story in response to the request of [[David Eick]] and I to come up with 'The Big Mac'; we need a combat show. | ||
And as I think I started to say, the idea of combat in the series from the get-go, when I pitched it to the network originally, I was very clear that we not going to be fighting the [[Cylons (RDM)|Cylons]] continuously. We would probably encounter and have combat episodes every third or fourth episode roughly. Both for budgetary reasons and creative reasons. The creative reason was - I did not see how you ran into the Cylons '''every week''' and defeated them every week - which you kind of have to do in order to just keep the series moving forward - and still maintain the Cylons as this sort of frightening, unstoppable foe. This was a problem that I had run into in some ways before at the Star Trek franchise where there was an enemy known as the [[MemoryAlpha:Borg|Borg]], which was this cybernetic sort of half human or half organic and half synthetic creatures that assimilated -- cultures and they were essentially set up as the perfect unstoppable force that you could not reason with you could not talk to and you could not defeat and they would just keep coming. Well, the problem was they were so cool you kept going back to them and time after time the Enterprise would find a way to defeat them. So, eventually, the Borg sort of become somewhat toothless; they just sort of lose the scare factor because you beat them every week. I didn't want us to fall into the same trap here, so right from the get-go I made it very clear we were only going to do combat in small bursts, we were going to try to always keep it scary, our losses would be real, we were never going to really be cute about how we beat the Cylons, we were never going to really be pulling something out at the last minute - some virus inserted into their computers or anything like that. We would play it as real as we can given the parameters of dramatic television, of course. | And as I think I started to say, the idea of combat in the series from the get-go, when I pitched it to the network originally, I was very clear that we not going to be fighting the [[Cylons (RDM)|Cylons]] continuously. We would probably encounter and have combat episodes every third or fourth episode roughly. Both for budgetary reasons and creative reasons. The creative reason was - I did not see how you ran into the Cylons '''every week''' and defeated them every week - which you kind of have to do in order to just keep the series moving forward - and still maintain the Cylons as this sort of frightening, unstoppable foe. This was a problem that I had run into in some ways before at the Star Trek franchise where there was an enemy known as the [[MemoryAlpha:Borg|Borg]], which was this cybernetic sort of half human or half organic and half synthetic creatures that assimilated -- cultures and they were essentially set up as the perfect unstoppable force that you could not reason with you could not talk to and you could not defeat and they would just keep coming. Well, the problem was they were so cool you kept going back to them and time after time the Enterprise would find a way to defeat them. So, eventually, the Borg sort of become somewhat toothless; they just sort of lose the scare factor because you beat them every week. I didn't want us to fall into the same trap here, so right from the get-go I made it very clear we were only going to do combat in small bursts, we were going to try to always keep it scary, our losses would be real, we were never going to really be cute about how we beat the Cylons, we were never going to really be pulling something out at the last minute - some virus inserted into their computers or anything like that. We would play it as real as we can given the parameters of dramatic television, of course. | ||