Editing Podcast:The Hand of God
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To get back to the plot here for a second - [[Crashdown]] and [[Number Eight|Sharon]] are out hunting for [[Tylium]] fuel. Tylium fuel is lifted directly from the [[Battlestar Galactica (TOS)|original Battlestar Galactica series]]. Unlike [[Memoryalpha:Star Trek: The Next Generation|Star Trek]] and other futuristic sort of space operas, which sort of posit in Star Trek's case the [[Memoryalpha:USS Enterprise (NCC-1701-D)|''Enterprise'']] runs on matter/antimatter engines and there are books and reams of material and technical data that you can find that tell you exactly how the Enterprise engines work but essentially it's like this - the collision of matter and antimatter creates such an enormous release of energy that it drives the ''Enterprise'' forward. | To get back to the plot here for a second - [[Crashdown]] and [[Number Eight|Sharon]] are out hunting for [[Tylium]] fuel. Tylium fuel is lifted directly from the [[Battlestar Galactica (TOS)|original Battlestar Galactica series]]. Unlike [[Memoryalpha:Star Trek: The Next Generation|Star Trek]] and other futuristic sort of space operas, which sort of posit in Star Trek's case the [[Memoryalpha:USS Enterprise (NCC-1701-D)|''Enterprise'']] runs on matter/antimatter engines and there are books and reams of material and technical data that you can find that tell you exactly how the Enterprise engines work but essentially it's like this - the collision of matter and antimatter creates such an enormous release of energy that it drives the ''Enterprise'' forward. | ||
The original Battlestar Galactica simply said that they had fuel. It was something called tylium fuel. And you had to find it, you had to refine it, and you had to put it in your gas tank to go. I liked that idea; I thought it was - it fit well within the sort of the retro-technology point of view that I was taking in this version of the series. So I kept it as opposed to simply giving the [[The Twelve Colonies | The original Battlestar Galactica simply said that they had fuel. It was something called tylium fuel. And you had to find it, you had to refine it, and you had to put it in your gas tank to go. I liked that idea; I thought it was - it fit well within the sort of the retro-technology point of view that I was taking in this version of the series. So I kept it as opposed to simply giving the [[The Twelve Colonies (RDM)|Colonials]] and the [[Cylons (RDM)|Cylons]] some vers - some variant of nuclear energy or again matter/antimatter or some out there sounding sort of space notions of what would drive these ships. Fuel is a good thing. I think it's a limitation; it's something that you can - you can run out of periodically, your supplies can be threatened, it gives you a need to go do things, ships have to be refueled; it's just sort of an interesting bit of texture in the series and it's sort of another way we tend to depart from what sort of has become the contemporary accepted conventions of science fiction. I think I've spoken about this sequence in previous podcasts but once again this is our upcoming shots of tonight's episode which is really an homage to [http://www.imdb.com/title/tt0072564/ Space: 1999]. And I will save the rest of my comments back to the show to the other side of the main title. | ||
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_2of5.mp3 Act 1]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_2of5.mp3 Act 1]== | ||
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_3of5.mp3 Act 2]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_3of5.mp3 Act 2]== | ||
Two ships going at each other - I'll come back to the I'm sure intriguing discussion of graphics and tactics in a moment. This scene is one of my favorites in the show and one of my favorites in the series. I love it for several reasons - there's the actors involved, who I adore, there's the material of it, and there's the continuity of it. The continuity element was something that is very important to me in the series; that is to maintain a sense of reality from show to show to say that events that happen in one show impact things that happen in the other show that we don't essentially push the reset button at the end of the episode and everybody's back exactly the way they were. On ''[[Galactica (RDM)|Galactica]]'', we don't have a magical sickbay which sort of wipes away all your wounds and makes everything - makes your body just like it was at the beginning of the show. People have -- people suffer, people go through surgery, people have to go through rehab, like [[Kara Thrace|Starbuck]] does. And that the notion that Starbuck would sustain such a terrible knee injury that she - that actually, in her backstory, she had injured it once already - I don't know if we've ever said this in the series yet, but part of Starbuck's backstory is that she was a [[pyramid (RDM)|pyramid]] player - which is a physical game - again an homage to the original - it came to sort of a racketball/handball/basketball type game we haven't seen yet. She wanted to be a pyramid player, she blew out her knee, was not then - basically could not be scouted by the pros, her career was over or so she thought, and so she decided to become a Viper pilot. Sorry to back up - she was in the Academy - she had joined the Colonial Fleet Academy on some kind of athletic scholarship primarily to play pyramid and she saw it as a means to an ends when she was there she blew out her knee and had to find other employment and when she got in the cockpit or flew for the first time she realized she had found her true calling. In any case, someone with that kind of backstory who suffers another injury shouldn't just get up and walk away from it and I wanted to play out the ramifications and the impacts of that over the course of many episodes, and then the great thing was in this episode it gave us a chance to make her stay '''behind''' - make our best pilot stay behind when we have the big 'Big Mac' mission to go on. | Two ships going at each other - I'll come back to the I'm sure intriguing discussion of graphics and tactics in a moment. This scene is one of my favorites in the show and one of my favorites in the series. I love it for several reasons - there's the actors involved, who I adore, there's the material of it, and there's the continuity of it. The continuity element was something that is very important to me in the series; that is to maintain a sense of reality from show to show to say that events that happen in one show impact things that happen in the other show that we don't essentially push the reset button at the end of the episode and everybody's back exactly the way they were. On ''[[Galactica (RDM)|Galactica]]'', we don't have a magical sickbay which sort of wipes away all your wounds and makes everything - makes your body just like it was at the beginning of the show. People have -- people suffer, people go through surgery, people have to go through rehab, like [[Kara Thrace|Starbuck]] does. And that the notion that Starbuck would sustain such a terrible knee injury that she - that actually, in her backstory, she had injured it once already - I don't know if we've ever said this in the series yet, but part of Starbuck's backstory is that she was a [[pyramid (RDM)|pyramid]] player - which is a physical game - again an homage to the original - it came to sort of a racketball/handball/basketball type game we haven't seen yet. She wanted to be a pyramid player, she blew out her knee, was not then - basically could not be scouted by the pros, her career was over or so she thought, and so she decided to become a [[Viper (RDM)|Viper]] pilot. Sorry to back up - she was in the Academy - she had joined the Colonial Fleet Academy on some kind of athletic scholarship primarily to play pyramid and she saw it as a means to an ends when she was there she blew out her knee and had to find other employment and when she got in the cockpit or flew for the first time she realized she had found her true calling. In any case, someone with that kind of backstory who suffers another injury shouldn't just get up and walk away from it and I wanted to play out the ramifications and the impacts of that over the course of many episodes, and then the great thing was in this episode it gave us a chance to make her stay '''behind''' - make our best pilot stay behind when we have the big 'Big Mac' mission to go on. | ||
Which gives us this lovely scene between Starbuck and [[Lee Adama|Apollo]] where Starbuck calls her on the fact that she doesn't think he's up to the mission. Which I thought was really interesting; it wasn't just sort of the easy surface 'Attaboy, you can do it without me' and Lee saying 'Oh, come on, I'm not up to you and I wish you were with us' and each of them sort of golly-geeing the other one and '''holding their fears deep inside''' which is sort of the standard way you do these scenes. I '''like''' the fact that they're at each other again, that she really doesn't think he's up to it. That's what comes through. And that he's pissed about it, and he doesn't like it, he thinks he is up to it. Or at least wants a chance to prove it. I like the conflict of the two characters more than I like the sort of false and easy going | Which gives us this lovely scene between Starbuck and [[Lee Adama|Apollo]] where Starbuck calls her on the fact that she doesn't think he's up to the mission. Which I thought was really interesting; it wasn't just sort of the easy surface 'Attaboy, you can do it without me' and Lee saying 'Oh, come on, I'm not up to you and I wish you were with us' and each of them sort of golly-geeing the other one and '''holding their fears deep inside''' which is sort of the standard way you do these scenes. I '''like''' the fact that they're at each other again, that she really doesn't think he's up to it. That's what comes through. And that he's pissed about it, and he doesn't like it, he thinks he is up to it. Or at least wants a chance to prove it. I like the conflict of the two characters more than I like the sort of false and easy going comraderie that is so often the case in these shows. | ||
Cylon occupied [[ | [[Cylons (RDM)|Cylon]] occupied [[The Twelve Colonies (RDM)#Caprica|Caprica]] - Origin- the only big change to happen in this show, really, and its development, really - originally this show was going - was slated to be episode 8 -excuse me, it was slated to be episode 9 - and it became episode 10. At the last minute I decided to split the two episodes in production order because I realized that the end of Flesh and Bone - where [[Leoben Conoy|Leoben]] whispers into [[Laura Roslin|Laura Roslin's]] ear that (whispers) '[[William Adama|Adama]] is a Cylon' - was the perfect way to springboard us into the episode that was all about paranoia and all about who's a Cylon and could Adama be a Cylon? Which became "[[Tigh Me Up, Tigh Me Down]]". So at the last minute, I pulled a fast one and sent everybody scrambling to sort of switch the order so that it could be episode ten, and that Tigh Me Up could be episode 9. The only thing that then had to change substantially in the two episodes was this Cylon occupied Caprica story. These were the scenes that were originally targeted to be in "Tigh Me Up, Tigh Me Down" and then the scenes that you saw in "Tigh Me Up, Tigh Me Down" - the scenes of them running through the sewers and [[Number Five|Doral]] and [[Number Six|Six]] walking down into the vast underground chamber - all those little pieces were originally going to be in "[[The Hand of God (RDM)|Hand of God]]", because would've been in episode 9. And these sequences would have all been in episode 10. | ||
This - in this story, this is maybe the first hint '''that maybe something is up with Sharon''', in case you haven't been paying attention. [[Karl Agathon|Helo]] doesn't see it because hey, he wasn't looking at the television monitor like you were. And this story is again is developing slowly over time, we've taken our time with it all season long. I think it's been a bit of a challenge to the traditional audience because they're very used to these episodes being -particularly science fiction in particular as being very standalone, very episodic, you don't have to see last week in order to understand this week. And I've been very pleased so far with the response of the audience and ratings - that the audience is willing to be patient, they are willing to invest themselves in a sci-fi show that asks its audience to remember things that happened, or if they missed last week's episode to at least take the leap of faith and get into it and not worry about the fact that they may have missed something. | This - in this story, this is maybe the first hint '''that maybe something is up with Sharon''', in case you haven't been paying attention. [[Karl Agathon|Helo]] doesn't see it because hey, he wasn't looking at the television monitor like you were. And this story is again is developing slowly over time, we've taken our time with it all season long. I think it's been a bit of a challenge to the traditional audience because they're very used to these episodes being -particularly science fiction in particular as being very standalone, very episodic, you don't have to see last week in order to understand this week. And I've been very pleased so far with the response of the audience and ratings - that the audience is willing to be patient, they are willing to invest themselves in a sci-fi show that asks its audience to remember things that happened, or if they missed last week's episode to at least take the leap of faith and get into it and not worry about the fact that they may have missed something. | ||
This scene is an interesting scene between Adama and Lee. It's been interesting to sort of watch the evolution of their father/son dynamic since the [[ | This scene is an interesting scene between Adama and Lee. It's been interesting to sort of watch the evolution of their father/son dynamic since the [[miniseries]] where it began -for those of you have seen the miniseries - and I'm sure all of you have - in the original miniseries, Lee has a huge chip on his shoulder vis-a-vis his father. His father has tremendous feelings of guilt and anger of his own - both, both relating to -- both of their feelings relating to the death of Adama's other son, [[Zak Adama|Zak]]. And it took us a while to sort of move the relationship past that - in many ways, the death of Zak and the hard feelings between father and son over that really colored and defined their relationship for quite some time. What's good about this is that it's really a separate idea; it's really about Adama's belief or non-belief in his son -- and it's -- it's again, it's Lee realizing what the people around him think of him, which I think is an interesting way of going at this - that here's this handsome, heroic lead pilot character in the drama, who starts to realize that the people around him - his own father, his best friend - don't really think he's up to snuff, that his dad doesn't - thinks that he might not come back and gives him a lucky charm (laugh) to guide him back and to get him to kind of spunk him up and that Starbuck has to stand in rooms and sort of walk him through all the tactics. And it kinda - I think it's a weight that the character carries with him. And it's the determination - (right here) it's the determination in Lee that I think is most telling. He's tenacious, he is not somebody who gives up easily and I think that in probably throughout his life I think many people have underestimated Lee Adama. | ||
==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_4of5.mp3 Act 3]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_4of5.mp3 Act 3]== | ||
And it's raining on the hangar deck - '''no''' it's not, we're back on [[Cylons (RDM)|Cylon]]-occupied [[The Twelve Colonies | And it's raining on the hangar deck - '''no''' it's not, we're back on [[Cylons (RDM)|Cylon]]-occupied [[The Twelve Colonies (RDM)#Caprica|Caprica]]. One of the things that became troublesome, of course, was the worry that the audience was going to get confused about where was [[Number Eight|Sharon]]? Which is Sharon? Why is Sharon on the planet? Why is she also on the [[Galactica type battlestar|battlestar]]? There were countless, countless, countless discussions of this idea - how to differentiate the two and the audience confusion factor was always something that was like uppermost in a lot of executive's minds. And, fortunately we overcame that and I think we split the difference and we were able to sort of compromise in a lot of areas that it was ok to compromise in to spell out the difference. This comes up just because she's beaten and sort of had some scarring going on which started to help differenterate-differentiate the two visually to the audience, which is always the sort of the fundamental idea. It's like OK at a glance you want to know this is not the same Sharon that you're watching back on the [[Galactica (RDM)|''Galactica'']]. Even if you don't know all the reasons why. And, I guess they're going to run and get on a horse and fly away. No they're not. | ||
So here we go with the plan. I like that we didn't tell you everything that goes on in the tactical plan, that there are hidden secrets within it, some things that are hidden even from [[Laura Roslin|the President]], which I think dramatically is interesting because it gives the audience a sense of fun and a sense of excitement and a sense that something could change at any moment. It's a bit of a trick, I mean, it's a writer's device to sort of lead you down a certain path; we've essentially told you what the plan was in very general terms, without spelling too much of it out, and now here you are, you're going to watch it unfold and you're expecting the Cylons to do something unexpected, you're expecting that the Cylons will pull something at the last minute, that they will act in a way that we don't anticipate, and you're--you the audience, are anticipating that in turn, and you're kind of looking forward to it and seeing how it happens. Now, what we did on top of that in this episode was then to also to bury the card of what will ''Galactica'' - what piece of the ''Galactica'' plan has not been conveyed to you the audience that either anticipates this Cylon unexpected maneuver or outmaneuvers it at the last minute. All of this is very conceptual and I'm not even sure if it is even remotely interesting to most of you in the audience. But, in essence, it's a way of constructing these dramatic scenes in such a way (coughs) that just as you feel familiar with where it's going - and you know as an audience member that certain twists are on the horizon - you still can enjoy it because we still have some legitimate surprises to come out later. | So here we go with the plan. I like that we didn't tell you everything that goes on in the tactical plan, that there are hidden secrets within it, some things that are hidden even from [[Laura Roslin|the President]], which I think dramatically is interesting because it gives the audience a sense of fun and a sense of excitement and a sense that something could change at any moment. It's a bit of a trick, I mean, it's a writer's device to sort of lead you down a certain path; we've essentially told you what the plan was in very general terms, without spelling too much of it out, and now here you are, you're going to watch it unfold and you're expecting the Cylons to do something unexpected, you're expecting that the Cylons will pull something at the last minute, that they will act in a way that we don't anticipate, and you're--you the audience, are anticipating that in turn, and you're kind of looking forward to it and seeing how it happens. Now, what we did on top of that in this episode was then to also to bury the card of what will ''Galactica'' - what piece of the ''Galactica'' plan has not been conveyed to you the audience that either anticipates this Cylon unexpected maneuver or outmaneuvers it at the last minute. All of this is very conceptual and I'm not even sure if it is even remotely interesting to most of you in the audience. But, in essence, it's a way of constructing these dramatic scenes in such a way (coughs) that just as you feel familiar with where it's going - and you know as an audience member that certain twists are on the horizon - you still can enjoy it because we still have some legitimate surprises to come out later. | ||
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ||
And we're back. Using the models on the table makes it work in a very real way. You look down, you see the Raptor, you know those are the Raptors. You see the Vipers | And we're back. Using the models on the table makes it work in a very real way. You look down, you see the [[Raptor]], you know those are the Raptors. You see the [[Viper (RDM)|Vipers]] there's the Vipers. Here's the [[Cylons (RDM)|Cylons]]. Here's [[Galactica]]. It's so much - this is so easy to convey this idea. There. What's going on? The Vipers are heading back to Galactica. It would have cost quite a bit of money to do it in space. That's a simple shot. Cylons flip over, head away from those transports. That's great but if I cut to another shot of Vipers doing the same thing somewhere else you might be confused into the relative position of one another. But on the board, '''you get it'''. You get what's going on on the board. | ||
Now coming up, of course, is another -- yet another little homage to the [[Galactica (TOS)|original | Now coming up, of course, is another -- yet another little homage to the [[Galactica (TOS)|original Battlestar Galactica]]. Because there are many little homages to the original Battlestar Galactica. Contrary to the views of many of our detractors, who think that we spend our time dancing up and down on the '''grave''' of the original one. That we '''enjoy''' chances to put a '''stake through the heart''' of the old show. Actually, we're kinda -we're quite fond of the old show, we mean it no disrespect, and there are many fans of the original- in the visual effects department in particular - who delight in sprinkling our rag-tag fleet with models and ships from the original. And coming up is one of those original ships from the original Battlestar Galactica which was featured prominently virtually every week because it was one of their stock shots that they used over and over and '''over''' again- which -- not that we don't use stock shots over and over again but it was one of the more recognizable ships of their fleet. And there it is! I believe that was called the [[Colonial Movers]]. And it's hiding our Vipers. Which I think is such a cool gag - when the guys came up with this (helicopter noises) --this -- the -- I'm sorry, there's an aircraft going overhead - I am in my undisclosed location somewhere in the greater Los Angeles area - and they are looking for me constantly. | ||
Anyway, this whole sequence is in large large measure has - is a salute to the efforts of everyone at [[Zoic]] and many other artists and artisans beyond Zoic who aided in this episode in our visual effects department. And [[Gary Hutzel]] - who is our Visual Effects Supervisor - who's just one of the key players on our team - and he - Gary -- the director and the writers worked very closely on all this. I - my rewrite - and I've said before that I do production rewrites (helicopter noise) - again the aircraft - the black helicopters are hunting me even as we speak -- I always do a rewrite and a pass through of scripts of varying degrees - this was the script I did the least of. I didn't do a huge rewrite on this episode -- it's really a salute to the writers and the director and Gary Hutzel how where this- how well this all works out. This is all very complicated material, this is all expensive material, we had to save our pennies and hoard our visual effects budget for quite a while to make all this work. What's nice about this sort of show and these episodes are all these other Viper pilots, I think, because you need to put faces to these other pilots to care about them and you'll recognize [[Louanne Katraine|Kat]] is one of the faces you saw go by very briefly and Kat was one of the nuggets, one of the new pilots that [[Kara Thrace|Kara]] had trained way back in | Anyway, this whole sequence is in large large measure has - is a salute to the efforts of everyone at [[Zoic]] and many other artists and artisans beyond Zoic who aided in this episode in our visual effects department. And [[Gary Hutzel]] - who is our Visual Effects Supervisor - who's just one of the key players on our team - and he - Gary -- the director and the writers worked very closely on all this. I - my rewrite - and I've said before that I do production rewrites (helicopter noise) - again the aircraft - the black helicopters are hunting me even as we speak -- I always do a rewrite and a pass through of scripts of varying degrees - this was the script I did the least of. I didn't do a huge rewrite on this episode -- it's really a salute to the writers and the director and Gary Hutzel how where this- how well this all works out. This is all very complicated material, this is all expensive material, we had to save our pennies and hoard our visual effects budget for quite a while to make all this work. What's nice about this sort of show and these episodes are all these other Viper pilots, I think, because you need to put faces to these other pilots to care about them and you'll recognize [[Louanne Katraine|Kat]] is one of the faces you saw go by very briefly and Kat was one of the nuggets, one of the new pilots that [[Kara Thrace|Kara]] had trained way back in ''[[Act of Contrition]]''. Which again was -- is another nice little bit of continuity. | ||
All of this -- all of this action is influenced very heavily by the way real pilots conduct tactical missions, coming in along the deck, how they respond and try to avoid and evade and sometimes not evade anti-aircraft fire. Certainly, these are all reminiscent of scenes we have all seen from shots of pilots over Baghdad in both Gulf Wars. We tried very hard to be as true to those tactics and those missions as we could. We couldn't do everything, there are certainly valid areas of criticism, I think, that a real pilot and a real military officers will bring to the series. And they do. And I think that's perfectly legitimate. We- as much as I want it to be a documentary-like series, it's not a documentary, it is a dramatic show and we try really hard to give it a ''sense'' of realness. It's a ''sense'' of realism that you want. You want to believe these things are really happening, even thought they're not. So we do strive and we have technical advisors and we strive every week to make these things feel like they're really happening. But in the end there are always compromises and always little things that don't quite work and I'll take the responsibility for all of that. A lot of -- there are things in this episode - some of the pilot jargon back and forth - some of the wireless transmissions between the pilots - that doesn't quite ring true, that the writers called me on. There are things I did in post-production just because I had to move the story forward and sometimes you make compromises on the fly because you don't have time to do anything else and later you go 'Oh, God, he really wouldn't have said that'. But, all that aside, I think this is in many ways this is a more successful and more exciting battle sequence than we had in the miniseries. I think it's visually interesting, I think the objectives and the tactics are more complicated than the miniseries. The miniseries battles were essentially 'There they are, they're coming at us, oh, let's try and get away'. This is go into a target, set up decoys, suppression fire on the anti-aircraft, and then we've got this. This is -- this is [[Lee Adama|Apollo]] doing the [[Wikipedia:Luke Skywalker|Luke Skywalker]] gag. I mean, this is -- we talked about it. This is an homage, in some ways, to ''[[Wikipedia:Star Wars|Star Wars]]''. There's no doubt about that. It's go down into the trench go down into something and fly your Viper and do something hangin' it out there over the edge. Because the whole char-- and it's in service of a character thing; it's not not so much the plot device of how to destroy the Cylon base -- it's really a character gag. We wanted Lee to do something crazy. Like Kara would do. That was the whole point. Apollo doing really a Starbuck move to prove to himself and everyone else that he's capable of doing these kinds of things. | All of this -- all of this action is influenced very heavily by the way real pilots conduct tactical missions, coming in along the deck, how they respond and try to avoid and evade and sometimes not evade anti-aircraft fire. Certainly, these are all reminiscent of scenes we have all seen from shots of pilots over Baghdad in both Gulf Wars. We tried very hard to be as true to those tactics and those missions as we could. We couldn't do everything, there are certainly valid areas of criticism, I think, that a real pilot and a real military officers will bring to the series. And they do. And I think that's perfectly legitimate. We- as much as I want it to be a documentary-like series, it's not a documentary, it is a dramatic show and we try really hard to give it a '''sense''' of realness. It's a '''sense''' of realism that you want. You want to believe these things are really happening, even thought they're not. So we do strive and we have technical advisors and we strive every week to make these things feel like they're really happening. But in the end there are always compromises and always little things that don't quite work and I'll take the responsibility for all of that. A lot of -- there are things in this episode - some of the pilot jargon back and forth - some of the wireless transmissions between the pilots - that doesn't quite ring true, that the writers called me on. There are things I did in post-production just because I had to move the story forward and sometimes you make compromises on the fly because you don't have time to do anything else and later you go 'Oh, God, he really wouldn't have said that'. But, all that aside, I think this is in many ways this is a more successful and more exciting battle sequence than we had in the miniseries. I think it's visually interesting, I think the objectives and the tactics are more complicated than the miniseries. The miniseries battles were essentially 'There they are, they're coming at us, oh, let's try and get away'. This is go into a target, set up decoys, suppression fire on the anti-aircraft, and then we've got this. This is -- this is [[Lee Adama|Apollo]] doing the [[Wikipedia:Luke Skywalker|Luke Skywalker]] gag. I mean, this is -- we talked about it. This is an homage, in some ways, to ''[[Wikipedia:Star Wars|Star Wars]]''. There's no doubt about that. It's go down into the trench go down into something and fly your Viper and do something hangin' it out there over the edge. Because the whole char-- and it's in service of a character thing; it's not not so much the plot device of how to destroy the Cylon base -- it's really a character gag. We wanted Lee to do something crazy. Like Kara would do. That was the whole point. Apollo doing really a Starbuck move to prove to himself and everyone else that he's capable of doing these kinds of things. | ||
What I did tell Gary Hutzel on this run through the tunnel was I said make it look as difficult as possible but don't make it look impossible. I don't want it to be like the sequence in ''[[Wikipedia:Star Wars Episode VI: Return of the Jedi|Return of the Jedi]]'' where the X-Wings, the ''[[Wikipedia:Millennium Falcon|Millennium Falcon]]'' go inside the battlestar -- the [[Wikipedia:Death Star|Death Star]] -- under construction. And you just don't believe for a second that they could really fly in it- that the tolerances are so tight and they have to move so quickly and there's just no way - you just know that they'd smash into the wall. So in that sequence you just watch. The Viper is not moving at an impossible speed, it's not moving in an impossible way and the tunnel is not so narrow that he could not have piloted through it. Given that it is a spaceship and not an aircraft -- so the fact that he could stop and do that -- see, that's all great stuff. This breaks this sort of language that you usually have in space opera, that ships move like aircraft or like naval vessels. I wanted the spaceships to move like spaceships which means they can stop, they can turn around, they can flip end over end, they can -- they are not bound by the same aerodynamic limitations that real aircraft are. They are spaceships, they are bounded by the laws of physics. So, Gary and Zoic worked very hard under that dictum and we often send shots back because we don't want them to look like planes in air we want them to look like spaceships in space. And for the most part I think we're quite successful at that. And I think what's interesting is that many times you see the spaceships moving like a fighter --like a traditional fighter -- and then it does something like you just saw where it stops, spins, turns, and goes the other direction. And it catches you completely off guard and it reminds you 'Oh, yeah these are spaceships'. | What I did tell Gary Hutzel on this run through the tunnel was I said make it look as difficult as possible but don't make it look impossible. I don't want it to be like the sequence in ''[[Wikipedia:Star Wars Episode VI: Return of the Jedi|Return of the Jedi]]'' where the X-Wings, the ''[[Wikipedia:Millennium Falcon|Millennium Falcon]]'' go inside the battlestar -- the [[Wikipedia:Death Star|Death Star]] -- under construction. And you just don't believe for a second that they could really fly in it- that the tolerances are so tight and they have to move so quickly and there's just no way - you just know that they'd smash into the wall. So in that sequence you just watch. The Viper is not moving at an impossible speed, it's not moving in an impossible way and the tunnel is not so narrow that he could not have piloted through it. Given that it is a spaceship and not an aircraft -- so the fact that he could stop and do that -- see, that's all great stuff. This breaks this sort of language that you usually have in space opera, that ships move like aircraft or like naval vessels. I wanted the spaceships to move like spaceships which means they can stop, they can turn around, they can flip end over end, they can -- they are not bound by the same aerodynamic limitations that real aircraft are. They are spaceships, they are bounded by the laws of physics. So, Gary and Zoic worked very hard under that dictum and we often send shots back because we don't want them to look like planes in air we want them to look like spaceships in space. And for the most part I think we're quite successful at that. And I think what's interesting is that many times you see the spaceships moving like a fighter --like a traditional fighter -- and then it does something like you just saw where it stops, spins, turns, and goes the other direction. And it catches you completely off guard and it reminds you 'Oh, yeah these are spaceships'. | ||
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I think, --yeah, we're getting ready for the close of the episode, and we are moving to one of my favorite shots in the series, I have favorite moments and character bits, and then there is this shot, which I believe is actually [[David Eick|David Eick's]] idea. David spends far more time on the actual set than I do. He's in Canada far more than I am, I sort of bounce back and forth between the L.A. writers office and post-production is down here and the Vancouver shooting stages. And David up there much more. He's directly - sitting next to the director many times. And this upcoming shot where we end the episode, I believe, was David's idea. And as soon as I saw it, I fell on the floor laughing and just loving it. This. (laughs) You gotta love that. | I think, --yeah, we're getting ready for the close of the episode, and we are moving to one of my favorite shots in the series, I have favorite moments and character bits, and then there is this shot, which I believe is actually [[David Eick|David Eick's]] idea. David spends far more time on the actual set than I do. He's in Canada far more than I am, I sort of bounce back and forth between the L.A. writers office and post-production is down here and the Vancouver shooting stages. And David up there much more. He's directly - sitting next to the director many times. And this upcoming shot where we end the episode, I believe, was David's idea. And as soon as I saw it, I fell on the floor laughing and just loving it. This. (laughs) You gotta love that. | ||
Well, thank you ladies and gentlemen, and I will be talking to you again on | Well, thank you ladies and gentlemen, and I will be talking to you again on ''[[Colonial Day]]''. | ||
{{Podcast list (RDM season 1)}} | {{Podcast list (RDM season 1)}} | ||