Editing Podcast:The Hand of God
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==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ==[http://www.scifi.com/battlestar/downloads/podcast/mp3/110/bsg_ep110_5of5.mp3 Act 4]== | ||
And we're back. Using the models on the table makes it work in a very real way. You look down, you see the Raptor, you know those are the Raptors. You see the Vipers | And we're back. Using the models on the table makes it work in a very real way. You look down, you see the [[Raptor]], you know those are the Raptors. You see the [[Viper (RDM)|Vipers]] there's the Vipers. Here's the [[Cylons (RDM)|Cylons]]. Here's [[Galactica]]. It's so much - this is so easy to convey this idea. There. What's going on? The Vipers are heading back to Galactica. It would have cost quite a bit of money to do it in space. That's a simple shot. Cylons flip over, head away from those transports. That's great but if I cut to another shot of Vipers doing the same thing somewhere else you might be confused into the relative position of one another. But on the board, '''you get it'''. You get what's going on on the board. | ||
Now coming up, of course, is another -- yet another little homage to the [[Galactica (TOS)|original | Now coming up, of course, is another -- yet another little homage to the [[Galactica (TOS)|original Battlestar Galactica]]. Because there are many little homages to the original Battlestar Galactica. Contrary to the views of many of our detractors, who think that we spend our time dancing up and down on the '''grave''' of the original one. That we '''enjoy''' chances to put a '''stake through the heart''' of the old show. Actually, we're kinda -we're quite fond of the old show, we mean it no disrespect, and there are many fans of the original- in the visual effects department in particular - who delight in sprinkling our rag-tag fleet with models and ships from the original. And coming up is one of those original ships from the original Battlestar Galactica which was featured prominently virtually every week because it was one of their stock shots that they used over and over and '''over''' again- which -- not that we don't use stock shots over and over again but it was one of the more recognizable ships of their fleet. And there it is! I believe that was called the [[Colonial Movers]]. And it's hiding our Vipers. Which I think is such a cool gag - when the guys came up with this (helicopter noises) --this -- the -- I'm sorry, there's an aircraft going overhead - I am in my undisclosed location somewhere in the greater Los Angeles area - and they are looking for me constantly. | ||
Anyway, this whole sequence is in large large measure has - is a salute to the efforts of everyone at [[Zoic]] and many other artists and artisans beyond Zoic who aided in this episode in our visual effects department. And [[Gary Hutzel]] - who is our Visual Effects Supervisor - who's just one of the key players on our team - and he - Gary -- the director and the writers worked very closely on all this. I - my rewrite - and I've said before that I do production rewrites (helicopter noise) - again the aircraft - the black helicopters are hunting me even as we speak -- I always do a rewrite and a pass through of scripts of varying degrees - this was the script I did the least of. I didn't do a huge rewrite on this episode -- it's really a salute to the writers and the director and Gary Hutzel how where this- how well this all works out. This is all very complicated material, this is all expensive material, we had to save our pennies and hoard our visual effects budget for quite a while to make all this work. What's nice about this sort of show and these episodes are all these other Viper pilots, I think, because you need to put faces to these other pilots to care about them and you'll recognize [[Louanne Katraine|Kat]] is one of the faces you saw go by very briefly and Kat was one of the nuggets, one of the new pilots that [[Kara Thrace|Kara]] had trained way back in | Anyway, this whole sequence is in large large measure has - is a salute to the efforts of everyone at [[Zoic]] and many other artists and artisans beyond Zoic who aided in this episode in our visual effects department. And [[Gary Hutzel]] - who is our Visual Effects Supervisor - who's just one of the key players on our team - and he - Gary -- the director and the writers worked very closely on all this. I - my rewrite - and I've said before that I do production rewrites (helicopter noise) - again the aircraft - the black helicopters are hunting me even as we speak -- I always do a rewrite and a pass through of scripts of varying degrees - this was the script I did the least of. I didn't do a huge rewrite on this episode -- it's really a salute to the writers and the director and Gary Hutzel how where this- how well this all works out. This is all very complicated material, this is all expensive material, we had to save our pennies and hoard our visual effects budget for quite a while to make all this work. What's nice about this sort of show and these episodes are all these other Viper pilots, I think, because you need to put faces to these other pilots to care about them and you'll recognize [[Louanne Katraine|Kat]] is one of the faces you saw go by very briefly and Kat was one of the nuggets, one of the new pilots that [[Kara Thrace|Kara]] had trained way back in ''[[Act of Contrition]]''. Which again was -- is another nice little bit of continuity. | ||
All of this -- all of this action is influenced very heavily by the way real pilots conduct tactical missions, coming in along the deck, how they respond and try to avoid and evade and sometimes not evade anti-aircraft fire. Certainly, these are all reminiscent of scenes we have all seen from shots of pilots over Baghdad in both Gulf Wars. We tried very hard to be as true to those tactics and those missions as we could. We couldn't do everything, there are certainly valid areas of criticism, I think, that a real pilot and a real military officers will bring to the series. And they do. And I think that's perfectly legitimate. We- as much as I want it to be a documentary-like series, it's not a documentary, it is a dramatic show and we try really hard to give it a ''sense'' of realness. It's a ''sense'' of realism that you want. You want to believe these things are really happening, even thought they're not. So we do strive and we have technical advisors and we strive every week to make these things feel like they're really happening. But in the end there are always compromises and always little things that don't quite work and I'll take the responsibility for all of that. A lot of -- there are things in this episode - some of the pilot jargon back and forth - some of the wireless transmissions between the pilots - that doesn't quite ring true, that the writers called me on. There are things I did in post-production just because I had to move the story forward and sometimes you make compromises on the fly because you don't have time to do anything else and later you go 'Oh, God, he really wouldn't have said that'. But, all that aside, I think this is in many ways this is a more successful and more exciting battle sequence than we had in the miniseries. I think it's visually interesting, I think the objectives and the tactics are more complicated than the miniseries. The miniseries battles were essentially 'There they are, they're coming at us, oh, let's try and get away'. This is go into a target, set up decoys, suppression fire on the anti-aircraft, and then we've got this. This is -- this is [[Lee Adama|Apollo]] doing the [[Wikipedia:Luke Skywalker|Luke Skywalker]] gag. I mean, this is -- we talked about it. This is an homage, in some ways, to ''[[Wikipedia:Star Wars|Star Wars]]''. There's no doubt about that. It's go down into the trench go down into something and fly your Viper and do something hangin' it out there over the edge. Because the whole char-- and it's in service of a character thing; it's not not so much the plot device of how to destroy the Cylon base -- it's really a character gag. We wanted Lee to do something crazy. Like Kara would do. That was the whole point. Apollo doing really a Starbuck move to prove to himself and everyone else that he's capable of doing these kinds of things. | All of this -- all of this action is influenced very heavily by the way real pilots conduct tactical missions, coming in along the deck, how they respond and try to avoid and evade and sometimes not evade anti-aircraft fire. Certainly, these are all reminiscent of scenes we have all seen from shots of pilots over Baghdad in both Gulf Wars. We tried very hard to be as true to those tactics and those missions as we could. We couldn't do everything, there are certainly valid areas of criticism, I think, that a real pilot and a real military officers will bring to the series. And they do. And I think that's perfectly legitimate. We- as much as I want it to be a documentary-like series, it's not a documentary, it is a dramatic show and we try really hard to give it a '''sense''' of realness. It's a '''sense''' of realism that you want. You want to believe these things are really happening, even thought they're not. So we do strive and we have technical advisors and we strive every week to make these things feel like they're really happening. But in the end there are always compromises and always little things that don't quite work and I'll take the responsibility for all of that. A lot of -- there are things in this episode - some of the pilot jargon back and forth - some of the wireless transmissions between the pilots - that doesn't quite ring true, that the writers called me on. There are things I did in post-production just because I had to move the story forward and sometimes you make compromises on the fly because you don't have time to do anything else and later you go 'Oh, God, he really wouldn't have said that'. But, all that aside, I think this is in many ways this is a more successful and more exciting battle sequence than we had in the miniseries. I think it's visually interesting, I think the objectives and the tactics are more complicated than the miniseries. The miniseries battles were essentially 'There they are, they're coming at us, oh, let's try and get away'. This is go into a target, set up decoys, suppression fire on the anti-aircraft, and then we've got this. This is -- this is [[Lee Adama|Apollo]] doing the [[Wikipedia:Luke Skywalker|Luke Skywalker]] gag. I mean, this is -- we talked about it. This is an homage, in some ways, to ''[[Wikipedia:Star Wars|Star Wars]]''. There's no doubt about that. It's go down into the trench go down into something and fly your Viper and do something hangin' it out there over the edge. Because the whole char-- and it's in service of a character thing; it's not not so much the plot device of how to destroy the Cylon base -- it's really a character gag. We wanted Lee to do something crazy. Like Kara would do. That was the whole point. Apollo doing really a Starbuck move to prove to himself and everyone else that he's capable of doing these kinds of things. | ||
What I did tell Gary Hutzel on this run through the tunnel was I said make it look as difficult as possible but don't make it look impossible. I don't want it to be like the sequence in ''[[Wikipedia:Star Wars Episode VI: Return of the Jedi|Return of the Jedi]]'' where the X-Wings, the ''[[Wikipedia:Millennium Falcon|Millennium Falcon]]'' go inside the battlestar -- the [[Wikipedia:Death Star|Death Star]] -- under construction. And you just don't believe for a second that they could really fly in it- that the tolerances are so tight and they have to move so quickly and there's just no way - you just know that they'd smash into the wall. So in that sequence you just watch. The Viper is not moving at an impossible speed, it's not moving in an impossible way and the tunnel is not so narrow that he could not have piloted through it. Given that it is a spaceship and not an aircraft -- so the fact that he could stop and do that -- see, that's all great stuff. This breaks this sort of language that you usually have in space opera, that ships move like aircraft or like naval vessels. I wanted the spaceships to move like spaceships which means they can stop, they can turn around, they can flip end over end, they can -- they are not bound by the same aerodynamic limitations that real aircraft are. They are spaceships, they are bounded by the laws of physics. So, Gary and Zoic worked very hard under that dictum and we often send shots back because we don't want them to look like planes in air we want them to look like spaceships in space. And for the most part I think we're quite successful at that. And I think what's interesting is that many times you see the spaceships moving like a fighter --like a traditional fighter -- and then it does something like you just saw where it stops, spins, turns, and goes the other direction. And it catches you completely off guard and it reminds you 'Oh, yeah these are spaceships'. | What I did tell Gary Hutzel on this run through the tunnel was I said make it look as difficult as possible but don't make it look impossible. I don't want it to be like the sequence in ''[[Wikipedia:Star Wars Episode VI: Return of the Jedi|Return of the Jedi]]'' where the X-Wings, the ''[[Wikipedia:Millennium Falcon|Millennium Falcon]]'' go inside the battlestar -- the [[Wikipedia:Death Star|Death Star]] -- under construction. And you just don't believe for a second that they could really fly in it- that the tolerances are so tight and they have to move so quickly and there's just no way - you just know that they'd smash into the wall. So in that sequence you just watch. The Viper is not moving at an impossible speed, it's not moving in an impossible way and the tunnel is not so narrow that he could not have piloted through it. Given that it is a spaceship and not an aircraft -- so the fact that he could stop and do that -- see, that's all great stuff. This breaks this sort of language that you usually have in space opera, that ships move like aircraft or like naval vessels. I wanted the spaceships to move like spaceships which means they can stop, they can turn around, they can flip end over end, they can -- they are not bound by the same aerodynamic limitations that real aircraft are. They are spaceships, they are bounded by the laws of physics. So, Gary and Zoic worked very hard under that dictum and we often send shots back because we don't want them to look like planes in air we want them to look like spaceships in space. And for the most part I think we're quite successful at that. And I think what's interesting is that many times you see the spaceships moving like a fighter --like a traditional fighter -- and then it does something like you just saw where it stops, spins, turns, and goes the other direction. And it catches you completely off guard and it reminds you 'Oh, yeah these are spaceships'. | ||
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I think, --yeah, we're getting ready for the close of the episode, and we are moving to one of my favorite shots in the series, I have favorite moments and character bits, and then there is this shot, which I believe is actually [[David Eick|David Eick's]] idea. David spends far more time on the actual set than I do. He's in Canada far more than I am, I sort of bounce back and forth between the L.A. writers office and post-production is down here and the Vancouver shooting stages. And David up there much more. He's directly - sitting next to the director many times. And this upcoming shot where we end the episode, I believe, was David's idea. And as soon as I saw it, I fell on the floor laughing and just loving it. This. (laughs) You gotta love that. | I think, --yeah, we're getting ready for the close of the episode, and we are moving to one of my favorite shots in the series, I have favorite moments and character bits, and then there is this shot, which I believe is actually [[David Eick|David Eick's]] idea. David spends far more time on the actual set than I do. He's in Canada far more than I am, I sort of bounce back and forth between the L.A. writers office and post-production is down here and the Vancouver shooting stages. And David up there much more. He's directly - sitting next to the director many times. And this upcoming shot where we end the episode, I believe, was David's idea. And as soon as I saw it, I fell on the floor laughing and just loving it. This. (laughs) You gotta love that. | ||
Well, thank you ladies and gentlemen, and I will be talking to you again on | Well, thank you ladies and gentlemen, and I will be talking to you again on ''[[Colonial Day]]''. | ||
{{Podcast list (RDM season 1)}} | {{Podcast list (RDM season 1)}} | ||