Editing Podcast:The Farm
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Another key thing was gonna go on here, is of course, [[William Adama|Adama]]'s return to command and return to [[CIC]]. And this was something we talked about at length before the season began and what's interesting to us was to treat what happened to Adama with a certain amount of reality and a certain amount of seriousness. This man was almost killed. He was shot, point blank, in the chest. Two bullets. Was laying in [[sickbay]] for a long time. Literally a near death experience. And that he shouldn't just come back from that exactly the way he was before. And what we started saying was that Adama's changed. Adama's different. The emotions are closer to the surface. Things that the man has held down and tamped down for many years and for many reasons now come forth and are easy- they come unbridled- come- I'm not talking very- I don't talk good today. But essentially his emotions tend to burst forth without his wanting them to. And you can see it right here. Just that little beat of him telling everyone how much he means to them- they mean to him, is not something that the typical Adama would have done. He's much more stoic, much more close to the- keeps things close to the vest. And I love this little beat here where he says he feels closer to the ground somehow. And something's going on. And this will continue. You will see this aspect of Adama for the rest of the season. He has gone through a profound experience and certainly if any of us were shot and nearly killed and ended up in a hospital and came out of it, I don't think anybody's exactly the same after an experience like that. And if felt like Commander Adama is a mortal after and Commander Adama would be affected and that we should see that effect on the man. And that the man would not be so easily returned to just the way he was. | Another key thing was gonna go on here, is of course, [[William Adama|Adama]]'s return to command and return to [[CIC]]. And this was something we talked about at length before the season began and what's interesting to us was to treat what happened to Adama with a certain amount of reality and a certain amount of seriousness. This man was almost killed. He was shot, point blank, in the chest. Two bullets. Was laying in [[sickbay]] for a long time. Literally a near death experience. And that he shouldn't just come back from that exactly the way he was before. And what we started saying was that Adama's changed. Adama's different. The emotions are closer to the surface. Things that the man has held down and tamped down for many years and for many reasons now come forth and are easy- they come unbridled- come- I'm not talking very- I don't talk good today. But essentially his emotions tend to burst forth without his wanting them to. And you can see it right here. Just that little beat of him telling everyone how much he means to them- they mean to him, is not something that the typical Adama would have done. He's much more stoic, much more close to the- keeps things close to the vest. And I love this little beat here where he says he feels closer to the ground somehow. And something's going on. And this will continue. You will see this aspect of Adama for the rest of the season. He has gone through a profound experience and certainly if any of us were shot and nearly killed and ended up in a hospital and came out of it, I don't think anybody's exactly the same after an experience like that. And if felt like Commander Adama is a mortal after and Commander Adama would be affected and that we should see that effect on the man. And that the man would not be so easily returned to just the way he was. | ||
This subplot, the "B" story, it's the first time we've really done the [[Galactica (RDM)|''Galactica'']] as the "B" story. Although I guess that's not true, I take that back. (Phone rings.) Oh and there's my phone, just ringing to interrupt the podcast, but... we'll keep going. And we'll ignore whoever is trying to call me with some urgent piece of business. But in any case- that's so obnoxious. I'll try to turn it off, folks. But I don't remember how... ahh. Ok. I think I've killed it. (Phone rings.) No. I've not. Oh, whatever. Ok. In any case, this piece of business going on here, the searching for our fugitives in the Fleet was something that was actually much longer in script form. This sequence you can see we're cutting into them, they're just already in this place and we have a voiceover saying, "How long do we have to stay in cold storage?" This idea was something I was in love with at the beginning and it turned out to be one of those things that plagues you in production. I said, "Let's put 'em in a meat locker." And there was a whole thing here, a lead in, where they're in this freezing cold meat locker and Lee says, "It's one of the safest- it's the safest place in [[The Fleet (RDM)|the Fleet]] outside of ''Galactica''. Nobody gets in or out of this place." And [[Laura Roslin|Laura]] says, "Why?" And he says, "Well, because of that." And turn around, there's these big sides of beef hanging in the meat locker. And he says, "Those are the last brisquets, burgers, filets, and pot roasts left in the universe." And that took a beat for that, because it was reinforcing this idea that everything that they once had is now either gone or in short supply and the notion was that the meat locker was the safest place because that, the fresh beef, would be closely guarded and closely held and worth a great deal. Well, we couldn't find a meat locker. There were a couple meat lockers in Vancouver that we did scout and look at and consider but they were literally so freezing cold that the art director and the scouting team that went in there literally were freaking out. They went in, and it was just- they said it- the cold hit you like someone smacked you with a stick and we could not imagine being able to get actors and camera crews to actually work. And so we started investigating other meat lockers, other smaller ones, and then they were too small and too cramped and this went on and on and on and I finally just gave up and was willing to let it go. And I said let's just make it a storage room. But then [[Richard Hudolin]], our production designer, came and said, "Well, how 'bout if I design the set so- I build a set and we design it so that there's a window and you can see into the meat locker, and they're on the other side." So you can still play the cold, and still play the difficulty of it, but it didn't really work too well. This actually just feels like a set, and the actors are playing cold, and they're on- the wrong side of the glass to play cold and we had an earlier beat with Lee walking through it, which got cut. In essence, it was a mess and it's a lesson to you future producers. Sometimes you should just give up and change the idea rather than try to take a half measure and make the idea sort of work. And this is an example of the idea sort of working. | This subplot, the "B" story, it's the first time we've really done the [[Galactica (RDM)|''Galactica'']] as the "B" story. Although I guess that's not true, I take that back. (Phone rings.) Oh and there's my phone, just ringing to interrupt the podcast, but... we'll keep going. And we'll ignore whoever is trying to call me with some urgent piece of business. But in any case- that's so obnoxious. I'll try to turn it off, folks. But I don't remember how... ahh. Ok. I think I've killed it. (Phone rings.) No. I've not. Oh, whatever. Ok. In any case, this piece of business going on here, the searching for our fugitives in the Fleet was something that was actually much longer in script form. This sequence you can see we're cutting into them, they're just already in this place and we have a voiceover saying, "How long do we have to stay in cold storage?" This idea was something I was in love with at the beginning and it turned out to be one of those things that plagues you in production. I said, "Let's put 'em in a meat locker." And there was a whole thing here, a lead in, where they're in this freezing cold meat locker and Lee says, "It's one of the safest- it's the safest place in [[The Fleet (RDM)|the Fleet]] outside of ''Galactica''. Nobody gets in or out of this place." And [[Laura Roslin|Laura]] says, "Why?" And he says, "Well, because of that." And turn around, there's these big sides of beef hanging in the meat locker. And he says, "Those are the last brisquets, burgers, filets, and pot roasts left in the universe." And that took a beat for that, because it was reinforcing this idea that everything that they once had is now either gone or in short supply and the notion was that the meat locker was the safest place because that, the fresh beef, would be closely guarded and closely held and worth a great deal. Well, we couldn't find a meat locker. There were a couple meat lockers in Vancouver that we did scout and look at and consider but they were literally so freezing cold that the art director and the scouting team that went in there literally were freaking out. They like went in, and it was just- they said it- the cold hit you like someone smacked you with a stick and we could not imagine being able to get actors and camera crews to actually work. And so we started investigating other meat lockers, other smaller ones, and then they were too small and too cramped and this went on and on and on and I finally just gave up and was willing to let it go. And I said let's just make it a storage room. But then [[Richard Hudolin]], our production designer, came and said, "Well, how 'bout if I design the set so- I build a set and we design it so that there's a window and you can see into the meat locker, and they're on the other side." So you can still play the cold, and still play the difficulty of it, but it didn't really work too well. This actually just feels like a set, and the actors are playing cold, and they're on- the wrong side of the glass to play cold and we had an earlier beat with Lee walking through it, which got cut. In essence, it was a mess and it's a lesson to you future producers. Sometimes you should just give up and change the idea rather than try to take a half measure and make the idea sort of work. And this is an example of the idea sort of working. | ||
This whole little bit of business here with [[Lee Adama|Lee]] recording the message denouncing his father was also a key idea from early on and the fact that he couldn't do that. He wouldn't go that far. And that there was a point that Lee just couldn't go beyond even though he had pretty much commited himself. But that [[Laura Roslin|Laura]], Laura Roslin would, at some point, go, "I'm gonna play the [[Religion in the Twelve Colonies|religious]] card and do it deliberately." And we can talk more about that in a little bit. | This whole little bit of business here with [[Lee Adama|Lee]] recording the message denouncing his father was also a key idea from early on and the fact that he couldn't do that. He wouldn't go that far. And that there was a point that Lee just couldn't go beyond even though he had pretty much commited himself. But that [[Laura Roslin|Laura]], Laura Roslin would, at some point, go, "I'm gonna play the [[Religion in the Twelve Colonies|religious]] card and do it deliberately." And we can talk more about that in a little bit. | ||